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MYSE1234

ED Closed Beta Testers Team
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Everything posted by MYSE1234

  1. It's intentional... It's a feature Not entirely sure why it is though...
  2. I think using "MR" they are, if I read that thread correctly. Haven't tried it though..
  3. I personally wouldn't remove that part as it is possible to input them on the real aircraft. It's not something used often in DCS, but it is possible.
  4. Sounds correct yes. The last sentence however is not necessarily though. IRL it should be the first target found, in DCS however it seems it's always the closest one to the missile. Which might or might not be the case IRL.
  5. They are just the accepted spelling for the different waypoint types.
  6. Not to sound overly pedantic, but it's "AJS37" not "AJS-37". As for the Rb04 group mode: IRL it's two ships that are needed, IIRC we made a test and showed that three are needed in DCS. So both are accurate, just depends on what you want to be accurate to: IRL behaviour or DCS's.
  7. It is possible yes. The order required is to first enable this cockpit mod, and then the EP08 one. Be aware though that the EP08 will fail texture IC.
  8. Version 4.61 A small one but an update nonetheless. Added AIM-54A Mk60 Changed SON-9 PRF from 1900 to 1300 Hz
  9. For use on servers with "Pure textures" IC you want to use the versions found here:
  10. Version 4.61 Added AIM-54A Mk60 Changed SON-9 PRF from 1900 to 1300 Hz
  11. New v4.0 is out. New versions of the mod that will clear the new texture IC - the radar will look slightly worse as a result Updated annunciation panel text - Should make them looks a bit more "alive" with some slight variation in the luminosity of the text Possibly some minor changes I've forgotten about
  12. Yeah, the "pure texture" thing is a new thing that affect the Viggen module. It's wasn't a thing until 2.8, but is now unfortunately. So yeah, thanks for that one ED I do have some new "pure texture" friendly versions coming for some of my mods, but don't expect them to looks quite as nice as the current ones due to them missing edited textures.
  13. "Furthest" as in furthest from what?
  14. I'd argue "latest" is a perfectly cromulent word in this context. That's the word used in the real manuals, but in Swedish...
  15. Did you enter a base reference code or coordinates for LS, or straight up nothing? If nothing is entered on L1 (be it manually or automatically from the cartridge) the reference code for the LS base, or the coordinates of LS, will be entered automagically on L1. This might not be functioning correctly however, so could be a bug you've stumbled upon. Depending on if you set LS or not.
  16. Let's get back on topic, shall we?
  17. The track files I've been using/making while tuning a coming mod seem to be working well, no issues experienced while using them; They seem adequately accurate for my needs currently.
  18. There is a folder named "DCS_AJS37" inside "Saved games" which contain all of the external cartridge files that can be used through the kneeboard. Simply removing everything in there should do the trick.
  19. A slightly longer version of the clip jdam.mp4
  20. It's a part of the ejection system. It holds a rope that is connected to a net that pull the arms in toward the seat in the case of an ejection, so the arms are flailing around in way you really don't want them to do.
  21. nullTo clear up that it's should be able to fly above 13km, according to this graph there you should be able to get up to 15,5km with a clean aircraft. With the aircraft loaded with 3x ARAK + KB + XT the aircraft is way more limited speed wise, and slightly less so in altitude. Especially so in "hot" weather. However in DCS currently the weapons and pods have quite low drag coefficients which make them not slow down the aircraft enough, so the performance graphs can not be trusted for accurate performance inside DCS.
  22. It kind of already does that. The AB will flame out (for some unknown reason) if you go much higher than that, which makes flying that high impossible
  23. What is the max speed allowed on the server? I've had it happen once, but can't remember how fast I was actually going (I was in a hurry ).
  24. Pretty sure that it's not possible for the AI versions; they will just go directly for the target, with no possibility for any external control of how they go about doing it.
  25. Are you using the AI version of the RB04/15 on the AI aircraft?
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