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Everything posted by MYSE1234
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That should not be a problem for it, as others have said it works without problem at that altitude. What it sounds like to me is that it's speed related, you were probably too slow for it to keep control of the aircraft properly is my guess.
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This mod. It makes the numbers on the HUD a bit larger so they are easier to see. Especially in VR..
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Not quickly. You'd have to combine both mods in an image editor (Photoshop, etc), but totally doable if you know how to use Photoshop (or any other editor that can load .dds files).
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Updated the OP with a version that passes the IC. This new version is installed into the Saved games folder instead of the main dir. No changes made to the textures, only the file structure to get it past IC.
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*** FEATURE PREVIEW: MOBILE GROUND CREW ***
MYSE1234 replied to RagnarDa's topic in DCS: AJS37 Viggen
I think using triggers in the ME that should still be possible (if you feel like battling the AI), but as @QuiGon said that feature was removed from the kneeboard. -
Looks about what I would expect it to do with that setup tbh. It's trying to fly leveled between the waypoints, and have to make sharp turns to get to the next one due to the short distance between them.
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Depends on one's definition of "bug". The current behaviour is obviously not realistic, but a necessity due to DCS limitations. So it's working as intended, but it's not accurate to RL due to the way DCS works/ doesn't work.
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No, they are not limited in this way. Only the two anti-ship missiles (RB15/04) require the player to be alive.
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Umm, did that actually make a difference?! It's a known limitation that the player needs to be alive (by "design"), or the missiles (RB04 and RB15) will explode/ go stupid
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No worries, happy to help. Could be, depending on your setup. I myself have it as a switch on the throttle that will keep it on as long as it's in the forward position. But it all depends on what you got available button wise. Do whatever works and feels best for You.
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Between each shot you need to put the safety to "safe", and back again. Doing that you should get the next Mav selected, and its video feed shown on the EP13. Both NAV and ANF will work, just the HUD will look different. I prefer to use ANF if I have a waypoint set on the target as it's easier to find it visually due to the HUD symbology helping you.
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It is not. It is as @MAXsenna mentioned available in the OP
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I wouldn't expect that to happen, but I wouldn't be opposed to it. It's all based on HB's work, so as far as I'm concerned they are free to do whatever with it. Except maybe removing them... Most of them are WIP to some extent (like the module itself), so I guess that may be problematic having to update it every month or whatever. But I mean if this is something people want, I guess let it be known here on the forum so HB know.
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This is a mod that increase the size of the fonts used on the HUD. The mod does pass IC, I've tested it online on Enigma's cold war server. From what I've seen, this only affects the numbers (as it should), but if you notice anything else please leave feedback. Download here Change log: v4: Compatibility with DCS 2.9.17 added v3: Compatibility with DCS 2.8.7 added v2: Compatibility with DCS 2.8.1 added
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When I checked if it passed or not the shield was green, hence the OP saying it passes. I've updated it accordingly
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White CE + EE + BE - 4K - Download - passes IC Gives the cockpit a nice white/grey color instead of the default black/dark grey. Reduces the texture resolution of the modified textures to 4K, instead of the huge 8K that is used by default. No real difference form a visual POV, while it saves memory. To install: Drop the "Liveries" folder directly into your DCS folder in Saved games. AN/ALR-300 symbology - Download - does NOT pass texture IC Makes the lines on the RWR a bit more CRT-like: Thinner lines with faded edges. Symbols fade nicer with brightness setting. To install: Use a modloader to put the "Mods" folder into the main game dir, or place it there manually. Larger HUD font - Thread - passes IC
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Yes, they are indeed separate. The thought behind it is that some might not want to have the limitations that the other mod models. So basically just more options to the user, but the two works together with no modifications if wanted.
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Thank you! It already is to an extent, but as an old version from December, so very outdated. And they don't seem keen on adding newer version, so yeah... Thanks for the kind words though, much appreciated.
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New version available for both the 2D and VR versions. This update add a reflection of the HUD, in the HUD. The reflection's brightness is unfortunately not controlled by the ambient brightness, but the HUD brightness knob. I'm not sure it's possible to do it anyother way currently, but as the HUD brightness is proportional to the outside brightness, this still works pretty well. Another slight annoyance is that the reflection does not change position when you lower the HUD to its lower position. As this might not be for everyone I'll leave the old version up here. AJS37 realistic SI - 2D v2.zip AJS37 realistic SI - VR v2.zip
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Updated to v4.5. Adding SON-9 radar Mirage F1
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New update: Version 3.0 Remade CI compass to be more accurate to real life aircraft Added a "6 o'clock" mark on the CI compass, also previously missing from the aircraft Minor changes to some of the backlighting Links in OP updated to v3.0
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Bug or correct? Boundary lines hidden with popup point
MYSE1234 replied to LazyBoot's topic in DCS: AJS37 Viggen
Don't think any of the manuals go over this particular situation, but I'd image it would show regardless if it has a popup or not. I'll ask HB if anyone knows -
It's in the bug tracker already. Just waiting for the stars to align
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No official one no, but there are at least two mods out there. One being this one (highly recommended ), and the other one here (also very good).
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I'm more interested in how the radar itself works when tracking a target, not the radar/RWR interaction itself.