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Texac

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Everything posted by Texac

  1. The music fits the atmosphere amazingly well in this video! :music_whistling:
  2. If you think that User skins don't reach the same amount of work and quality as ED's you are wrong, in my opinion. This thread still makes a lot of sense to me, as skinners that are using the same tools as ED to create skins, can view all the available skins and make those that weren't implemented on the official release.
  3. It's not really pointless at all until you are wishing for the addition of all these skin ideas by ED only.
  4. These skins represent the paint scheme of the MiG-29SMT (9-17) Fulcrum for the MiG-29S. Update 11-18-2018 - switched to dds textures - fixed tail numbers - improvements to weathered version - new engine detail Download from User Files.
  5. The longer version is a great idea! Hopefully we'll see the possibility to add 3 digit board numbers in the future then. Thanks for your quick answer!
  6. I'm working on a skin for the Su-33 and wanted to include the board numbers. Currently in the attachment you can see what I've got so far and now I want the ability to change the board number to any 3 digit number rather than having a 2 digit board number or one specific number with 3 digits painted onto the nose. So my question is if that's possible at all by adding/changing some lines in the discription.lua or are there other options?
  7. No you shouldn't. It's not officially released yet. https://forums.eagle.ru/showpost.php?p=3195600&postcount=232 https://forums.eagle.ru/showpost.php?p=3196207&postcount=238
  8. I tried to find the parts in the textures files for it but unfortunately I can't find the parts. Even with all the possible "detail" textures painted yellow to find them. I can change the complete inner part inside the wings of the wing folding mechanism but not the part that is visible on the outside. EDIT: Just tested that you can leave the whole airplane untextured so without all the texture files the wing folding mechanism part on the outside is still visible.
  9. Небольшие исправления в обеих версиях :)
  10. It would be much simpler if nobody would expect an update every week.
  11. Ich denke bevor wir einen spielbaren Boom Operator Platz bekommen, was vielleicht wahrscheinlicher als ein komplettes Tankflugzeug Modul wäre, werden wir viel eher ein update zur KI selbst sehen da die meisten im Singleplayer fliegen und diese sowieso einige Probleme aufweist. Es sei denn die Community kümmert sich drum da fällt mir jetzt aber nichts direkt ein.
  12. Texac

    Einstellungen

    Ich bin mir jetzt nicht ganz sicher weil ich die Normandy Karte nicht besitze aber auf Bildern habe ich Möwen am Strand gesehen. Jedoch glaube ich nicht das die Anzahl an sichtbaren Vögeln dadurch erhöht wird.
  13. Noch einfacher ist es bei den von dir erwähnten Namen einfach mal nach "Mission Editor" suchen. Ich sehe da zumal einiges in der Playlist von Fire.
  14. Verzögerte Schattierungen und Globale Cockpit Beleuchtung eingeschaltet?
  15. Das Problem liegt nicht an einer fehlerhaften DCS Installation sondern an der Licht engine selbst deshalb lässt sich dieser Fehler wahrscheinlich nicht mit eins, zwei Schritten beheben sondern nur mit den Mitteln die ED zur Verfügung stehen. Vielleicht benötigt es aber auch nur das umschreiben weniger Zeilen im DCS World Ordner was mir jetzt direkt nicht bekannt wäre. EDIT: Auf dem ersten Blick schwer einen Unterschied zu erkennen aber wenn man genauer hinschaut ist die Beleuchtung in der 2.1 mit direktem Sonnenlicht leicht rötlich gefärbt.
  16. It may work but maybe your DCS install could take damage without ED integrating it properly into the sim?
  17. Turning MSAA off runs the sim very well again here. Seems like the similar issue that is known in 2.1 as well, with the combination of the new lightning engine and MSAA turned on at 2x or more.
  18. It was removed from ED because it was no longer supported by them. https://forums.eagle.ru/showthread.php?t=190403
  19. I've repeated the landing part so it's easier to see the differences there. For example the landing gear springs behave different. My stick and thrust inputs might be not appropriate to the original video or demo but for a simple comparison it should be okay I guess. :)
  20. I'll upload a small, not the best but simple comparison in a few hours. The difference between SFM and PFM is definitely noticeable.
  21. The landing is much different than what we can see with the SFM and not just that part is different. I'm sure it's the new PFM.
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