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bandit648

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Everything posted by bandit648

  1. I spent a few hours yesterday testing performance and I'm seeing a 8-10 fps average framerate loss between 2.7.18 and 2.8.0 on the benchmark tracks I've run. This is on Windows 11 22H2 with latest updates running a 3090 @ 4k resolution. I also tried nvidia drivers 516.94 and 526.47 early on when I was trying to nail down the culprit. The performance hit is NOT related only to VR. I still get a heavy FPS hit in and around rain clouds as well. I'm happy to provide benchmark results and tracks to help if needed.
  2. No crashes but I was experiencing stuttering (frametime spikes) after installing 522.25. Rolled back to 516.94 and problem is gone. Anyone else seeing poor performance/stutter with 522.25? Win11 22H2 and RTX3090 here.
  3. All of the long range missile variants are exploding shortly after launch for me. Is this happening to anyone else? I attached a trk file showing the problem with SA-23 firing the 9A82 at some B-52s. SA-23-TEST.trk
  4. When you try to start DCS NAV make sure you don't have DCS UFC running in the background or it will crash. You have to CLOSE or EXIT the app, not just minimize it. The two can't be running at the same time.
  5. @BIGNEWY We need the hi-res option for this map!
  6. Thanks for the response and congrats on the release. I think you guys can make this the top map in DCS with some time. It has huge potential. Can you comment on if you are considering releasing a larger size map (in terms of storage space) with higher res imagery? I noticed its almost the same size as Syria on disk. Is there some sort of hard size limit in DCS?
  7. Agree with everything being said here. It's certainly not worth $55 in its current state. I was hoping for higher resolution terrain mesh and textures then what we got. Whats up with the area around Ushuaia? You'd think that'd be a place to really focus on by the developers at release since its one of the most scenic locations but the mountain textures and mesh is very low quality. I hope they aren't holding back the higher res imagery due to people whining about disk space. I don't care if its 500 GB I'll find the space for it. This region is gorgeous and deserves better. Hopefully my money was well spent and Raz is hard at work making improvements.
  8. I feel like DCS has been over saturated in general since a few updates ago. I use reshade tonemap shader to adjust the saturation down.
  9. Excellent suggestion. I do the same thing myself. Makes troubleshooting mod issues easier as well.
  10. \Saved Games\DCS.openbeta\Mods\tech Drop the "Pilot Ground" folder in tech.
  11. Back on page 2 SUNTSAG posted an updated link. That one still works.
  12. Its the latest UH-60L mod. It breaks sound on the HH-60, MAM C-2A and E-2D and probably others. Hope this helps someone who comes across the same problem.
  13. Yep it's a mod conflict. I removed all other mods and sound is back. Not sure which one is causing the trouble yet.
  14. Hmm.. I wonder if its a mod conflict then. I assume you're running the latest open beta?
  15. Well thats a bummer. It seems it can't find the "HelicopterFan.sdef". If I change the HH-60's rotor.sdef first line to- inherit = "Aircrafts/Engines/HelicopterFan" That gets rid of the error message in the dcs.log but still no sound. Anyone have any ideas on how to fix this if possible?
  16. Anyone else not getting any rotor sound? I'm seeing this in the dcs.log.. 2022-04-25 14:59:03.505 INFO SOUND: Added sound path: F:\Saved Games\DCS.openbeta\Mods/tech/HH-60_Seahawk/Sounds 2022-04-25 14:59:03.505 ERROR SOUND: can't open proto file "/sounds/35/sdef/helicopterfan.sdef" 2022-04-25 14:59:03.505 ERROR SOUND: failed to load sdef HelicopterFan referenced in /sounds/35/sdef/rotor.sdef
  17. Thank you! I had just started re-writing the lights_data to fix it myself. This saves me some time and looks great.
  18. The landing and taxi lights aren't behaving correctly for me. They don't turn on for approach or taxi. I noticed in the lua files the lights_data for each aircraft is calling argument 208 and 209. If I look at the models in model viewer the landing lights are argument 51. Changing it to use arg 51 gets them to turn on but the lights don't illuminate the aircraft or ground. Here's whats currently in the lua files for landing/taxi lights. [2] = { typename = "collection", lights = {-- 1=Landing light -- 2=Landing/Taxi light {typename = "spotlight", connector = "MAIN_SPOT_PTR", argument = 209,color = {1, 1, 1}, dir_correction = {elevation = math.rad(-1)}}, {typename = "spotlight", connector = "MAIN_SPOT_PTR", argument = 208,color = {1, 1, 1}, dir_correction = {elevation = math.rad(3)}}, } Anyone have any ideas to fix this?
  19. I would pay good money for a head tracking solution that worked well with variable refresh rates. In my experience TrackIR is only smooth locked 60 fps. I run a G-Sync display with in game V-sync OFF, NVCP V-Sync set to FAST and framerate locked to 60 fps in NVCP. With TrackIR precision mode enabled panning is super smooth. Anytime the framerate dips under 60 fps however I start to see some micro stutter that I find highly annoying. I suppose some people aren't bothered by this by it drives me insane.
  20. They are going into the bin folder of your dcs install by default. Change the screenshot location and hot key in the reshade settings menu. Make sure to take screenshots using the reshade screenshot key. Using the DCS in game screenshot won’t show reshade effects.
  21. Anyone have a guess as to where that location is in the first scene of the video? Looks like an oil refinery. Maybe somewhere in eastern Syria or western Iraq? I'm pretty sure that's not in game currently. A couple months ago there was viper video showing H3 Airbase in western Iraq. Ugra media is up to something....
  22. It appears the updates to flak behavior in 2.7.8.16140 have broken the QF 3.7 guns. They rarely fire at passing aircraft now no matter the altitude. If I roll back to 2.7.7.15038 then they start working again. I hope this will be fixed soon. I didn't see a bug report yet just some posts mentioned odd flak behavior.
  23. I agree. FSR introduces some awful terrain and cloud shimmering for me that makes the performance boost not worth it. Reshade VR is amazing though.
  24. Amazing update with so much good stuff. However, the coastal wave animations appear to be broken for me. On the Mariana's the surf is frozen and doesn't move. Anyone else seeing this?
  25. The Marianas map is fantastic and I hope it's the first of many more pacific theater maps to come. Can the dev team update us on what's being done to improve performance on this map? The DCS Marianas appears to have a very unrealistic number of palm trees and I think these should be reduced. I have a high end system and flying over some the palm forests will bring my 3090 to its knees. Its been several months since release so hoping for an update on this soon.
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