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Wavehopper

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Everything posted by Wavehopper

  1. Multiplayer mission, Tomcats chocked and wheel brakes on, sliding across deck as Carrier maneuvers into the wind. Appears to be a new issue since a recent patch. edit - Our theory is that we spawned in while the carrier was turning. No track view though, although we've seen it several times.
  2. You can hold down left-shift while you mouse wheel/flick as well to move it faster.
  3. Yup that's done it. Can now connect properly. Thanks for the help Vader.
  4. No joy, still shows up with "bad connection"
  5. No joy with that fix here. Just to confirm the instructions:
  6. Same problem here. No joy after a slow repair as well.
  7. Looks like this bug never got solved. Had this happen again to a squadron mate this weekend. Like trying to fly a winnebago.
  8. It has made refuelling on a moonless night impossible (problematic even with a full moon). Can't see the drogue without NVG's, and with that light you now can't see it with NVG's: If you set the NVG gain any brighter it just washes out
  9. I found that too with the toggle option. The only solution at the moment is to have the speed brake set so you have to hold down the button to deploy it.
  10. Thank you Rudel, you are a star. That did it. Very much appreciated, you've just saved a lot of people a lot of disk space. Edit - For anyone who comes across this post, I've added the amended lua to help you along. description.lua
  11. Hey folks. I'm currently working on 12 F14B liveries for my current squadron and I'm trying to reduce the file sizes by sharing the Pilot and RIO textures. My goal was to use one livery as the master, that has the pilot and rio textures. The other liveries were then to retrieve the pilot and rio textures from that master (so I don't have to include those textures 12 times thus saving 500+mb in disk space). At the moment, the master has the unique Pilot and Rio textures and that works fine. However, trying to use the description.lua in the other liveries to use the textures from the master wont work (shows the green textures instead). I've attached one of the description.lua's here in the hope that someone can see something obviously wrong with what I'm doing. The liveries (unzipped) have all been placed in C:\Users\xxxxx\Saved Games\DCS.openbeta\Liveries\F-14B Does anyone have any guidance or know of any tutorials on how to do this as I'm stumped. description.lua
  12. Thanks Sharpe. I'll tinker with it without HDR, so that's saved me a huge amount of hassle. Appreciate the info.
  13. Hey folks. I recently picked up an OLED Display (34" Alienware AW3423DWF) and I'm having trouble getting DCS to look decent at night. I get a very posterized effect that I'm having no joy toning down, bar turning down the in-game Gamma. HDR only seems to brighten the problem, it doesn't remove it by turning off HDR. Am I doing something stupid (most likely), and does anyone have any advice? It just looks fairly awful.
  14. Much appreciated. Nothing to add really, just that the lights are too dim (the Hornets really outshine the Tomcat).
  15. Is there any intention to increase the brightness of the Tomcat's external night lighting? It has been very dim in comparison to all the other airframes since release and it's making life difficult for night flights in MP.
  16. Evening. Is there any intention to increase the brightness of the Tomcat's external night lighting? It has been very dim in comparison to all the other airframes since release and it's making life difficult for night flights in MP. I'm just hoping it will be revisited at some point.
  17. Use MSAA (TAA and DLAA edit out the dots). Also leave the LOD thingy at 1.0, any lower and planes will physically disappear at certain ranges. I had Mig 23's magic out of existence at 1/2 mile with the LOD slider at 0.4.
  18. Hi guys, I've been trawling but haven't found an answer. Is it possible to assign a specific Forge element (ie- wires, or sellotape) to a specific livery yet or is it still random?
  19. The night lighting is next to useless at the moment. First shot is from 1.1nm. Second is at the ramp. Gamma at 2.4
  20. I'm starting to get right off this company. It just seems overly complicated and convoluted. I would have preferred to it to be a single option with all of it.
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