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discwalker

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Everything posted by discwalker

  1. "The weapon may be compatible with the aircraft" that is enough for me in secret ground foundable evidences. You also want to use the "G" variant with force correlate to non moving targets if your ED authorized maverick hit the trains electrical wiring rather than the target air defence.
  2. track with 5*Y and 1*X AA stations For AA tacan: I don't understand why we must set the UFC X for Y stations for bearing and RANGE, why only bearing displayed if we set to Y in UFC. I don't understand why X stations display BEARING only when we set UFC to Y. tacanXY_discwalker_noscript_6stations.trk
  3. smaller shorter track plus things These are mentioned in, almost neglected, bugreports many months earlier. Since I first repaired Hornet I experienced those errors. But I provide my best track for these. +After the repair and restart my moving map not working. +After I pass to the control to the AI the AI fly with open canopy, comic. 2,5,3,24984_FA18C_REPAIR_ADI_ANALOGRADALT+movingmap+AIcanopyOpenFlight.trk
  4. Fallon is fallen Go support this thread: https://forums.eagle.ru/showthread.php?t=197436 DCS: F/A-18C Hornet » Wish List » Field Carrier Landing Practice Tomcat is coming! Hopefully with FCLP somewhere/anywhere.
  5. Su-27 and F-14A unable to rampstart or park here. (They disappear on runway after land.) There is enough ramp space for a four-ship flight of those fighters. I reminding the designers of the success of the invented airbases in Causasus, because of the ramp starting possibilities. Strictly follow reality not give us replay value. Almost any Caucasian airbase is a good starting point for multiplayer missions. I also reminding the regression of DCS 2.5: unwanted Su-27 allocation problem on Caucasus and PG: https://forums.eagle.ru/showthread.php?t=201318 "They will taxi back to the spots that the editor doesn't let you select" And I thank you for solving in 2.5 the hardened shelter rollout difficulity problem.
  6. I also notice the changes. It's pleasure to land with the actual MiG-29. Thanks, ED!
  7. Still waiting for FCLP. To clone NAS Fallon's arresting gear and IFOLS 21 times to Caucasus map...
  8. Please make backward compatible Please good old skins draw the same way! Avoid vertical stabilizers mismatch! So many skins created in the old standard, not possible to update all.
  9. Now I attached two in 1 trk frozen TACAN states steps to reproduce: 0: Start approx 120NM from TSK TACAN station (from out of range) 1: Turn TACAN volume knob to 100% (to hear during frozen state receiving noise stays active!) 3: Turn on tacan 31X, draw TACAN info to HUD 4: Fly towards station approx 10k feet above open sea 5: Once distance is measured: fly straight to station in constant speed and altitude 6: catch the moment when distance measurement stops working (2,5,3,24984_tacanfroze_ship-Senaki108,1NM.trk is replayable for me with the version I created, approximately 108NM from TSK tacan station TACAN is froze. After resetting to the end of track I fly to Senaki without TACAN problem.) 2,5,3,24984_seaAir+SochiRW_to_Senaki_approx89+110NMtacanFrozen.trk
  10. smaller track There is no object between the Hornet and the TACAN station of Senaki. Reported in summer without ED reacting to it: https://forums.eagle.ru/showthread.php?t=210888 2,5,3,24984_tacanfroze_ship-Senaki108,1NM.trk
  11. occured with 2.5.3.24436 In 104th phoenix server, with 1 AWACS: A-50. With J-11A and Su-27 in one MP session. Ten or more enemy and friendly unmoving phantom contacts. (Screenshot with enemy ghost group near Sevastopol /South-West Crimea/) After I started freshly DCS and connected to the same running server phantom contacts disappeared. (Old report made read only: https://forums.eagle.ru/showthread.php?t=196280&highlight=datalink)
  12. :-( problem reappeared with 2.5.3.24436 on 104th server: fireShield Caucasus mission after sunset scary landings to 2 undamaged runways, ATC communication was OK. (Anapa and Krymsk)
  13. For clarity's sake many of us in this forum are non native speakers! Please try to understand others! And stay on topic! Now normal taxiing turn inputs lead to sea-bathing. (The margin of the carrier deck is only visual.)
  14. please watch from 22:48 https://youtu.be/hlDdknkSNPU?t=1368 Interview with real pilot: all turns make at idle power, gain forward momentum and then turn -> this is not true to the current DCS implementation, NWS HI is punch you in the face and works only from stop condition and powered Whole video: If just slip forward the plane in maximum deflection (like Su-33) noone would complain, but in maximum deflection plane rolls to the opposite direction.
  15. The touchdown sink rate is not visible in the two examples. This is not a naval fighter so flare out is not prohibited. I happily see sample landing tracks with the latest openbeta version, seems different, seems harder.
  16. You can unlock a target when you set in adjust controls the "return to search" shortcut. I currently set to "backspace", and working.
  17. Is it possible to land with popped rear tyre/tyres? The hardest thing for me landing with popped tyres, is it possible without collecting more damage? Why bouncing exponentally more the bursted tyre MiG-29A? Why bouncing with the same rate with flaps retracted at touchdown? Tracks recorded at Sharjah, because of the huge ground area. The first part is the same: rolling with high speed and burst ALL tyres, then repair normally, then test again please watch for popping sound and sick rolling after that, and examine externally damage is invisible, also unrepairable. 2,5,3,24436_m29_game_pg_blowTyresBug.trk 2,5,3,24436_m29_pfm_pg_blowedLeftRearBugAirborne-landChallenge.trk
  18. For me seat belt tensioner nothing to do with blackout. But i discovered a workaround to during blackout phase nosewheel stuck in erroreous position: right alt + J twice (pass to AI and back) Without this workaround ground crew needed to fix this, and during stop you may not has nosewheel steering. If needed I can upload a track with nose gear damage during blackout (4xAA, 4*MK84, 1*CL TANK) I uploaded plenty of tracks that not lead to testers to report or devs to fix bug.
  19. I'm running out of patience because of the missing track file tag. "Instant action Caucasus carrier T/O mission" 3 of 3 blackout (mil power or full AB)
  20. "Return to search" / "sensors" old default was "backspace" the new is empty! No problem with multiplayer J-11A: radar and EOS ok (those are inherited from the Su-27), 2 AirToAir victory in 104th server today.
  21. I prefer instead a long Omanian: https://en.wikipedia.org/wiki/Sohar_Airport
  22. Thanks for disabling my installation The cause is the two KNEEBOARD forder in your huge persian map mission ZIP file. How can you do that include? After an unsuccessful save (corrupted names) and exit from Mission Editor (black screen): 2018-11-19 17:16:22.844 ALERT LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_route.lua"]:1278: attempt to perform arithmetic on field 'index' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/me_route.lua"]:1278: in function <[string "./MissionEditor/modules/me_route.lua"]:1269> (tail call): ? [string "./MissionEditor/modules/me_route.lua"]:2006: in function 'verify' [string "./MissionEditor/modules/me_mission.lua"]:3440: in function 'check_mission' [string "./MissionEditor/modules/me_mission.lua"]:3497: in function 'save_mission_safe' [string "./MissionEditor/modules/me_toolbar.lua"]:614: in function 'saveMissionFileDialog' [string "./MissionEditor/modules/me_toolbar.lua"]:648: in function 'saveMission' [string "./MissionEditor/modules/me_menubar.lua"]:356: in function 'onExit' [string "./MissionEditor/modules/me_toolbar.lua"]:601: in function 'onChange' [string "./dxgui/bind/Button.lua"]:22: in function 'callback' [string "./dxgui/bind/Widget.lua"]:330: in function <[string "./dxgui/bind/Widget.lua"]:325> 2018-11-19 17:16:51.818 WARNING LOG: 1 duplicate message(s) skipped. 2018-11-19 17:16:51.818 ALERT LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_mission.lua"]:6324: bad argument #1 to 'assert' (value expected) GUI debug.traceback: stack traceback: [C]: ? [C]: in function 'assert' [string "./MissionEditor/modules/me_mission.lua"]:6324: in function 'eraseFolder' [string "./MissionEditor/modules/me_mission.lua"]:6329: in function 'eraseFolder' [string "./MissionEditor/modules/me_mission.lua"]:6329: in function 'eraseFolder' [string "./MissionEditor/modules/me_mission.lua"]:6339: in function 'clearTempFolder' [string "./MissionEditor/modules/me_mission.lua"]:2462: in function 'create_new_mission' [string "./MissionEditor/modules/me_menubar.lua"]:385: in function 'Exit' [string "./MissionEditor/modules/me_menubar.lua"]:359: in function 'onExit' [string "./MissionEditor/modules/me_toolbar.lua"]:601: in function 'onChange' [string "./dxgui/bind/Button.lua"]:22: in function 'callback' [string "./dxgui/bind/Widget.lua"]:330: in function <[string "./dxgui/bind/Widget.lua"]:325> Next time I tried to start DCS but stuck in 10 percent: 2018-11-19 17:22:43.207 ERROR EDOBJECTS: Destruction shape not found AVIASHTAB_CRASH 2018-11-19 17:22:44.447 INFO EDCORE: (dDispatcher)enterToState_:1 2018-11-19 17:22:46.064 ALERT Dispatcher: Error starting Game GUI: [string "./MissionEditor/modules/me_mission.lua"]:6324: bad argument #1 to 'assert' (value expected) 2018-11-19 17:22:46.064 INFO EDCORE: (dDispatcher)enterToState_:2 After I deleted all remained stuff in C:\Users\????????\AppData\Local\Temp\DCS.openbeta\Mission\ DCS started
  23. Pitch damper in test mode will kill you after takeoff. You must wait to the damper to fully operate before takeoff. The red light on the right side must turn off: 2 rows over the right engine start light.
  24. Yesterday DCS prevented me to see all 3 skin fixed, only 2 showed the new state without DCS restart.
  25. The #526 skin is need furhter align, but altering all the skin collection is a hard way: https://forums.eagle.ru/showthread.php?t=224534
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