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Everything posted by discwalker
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bug occuring randomly after LeftShift+R in prepare mission or replay mode. (maybe CA slot is a catalysator, i experienced this since numerous releases with extensive test runs; with and without scripting) If rendering is disabled all future mission restart will occure without rendering, until mission exit starring missions: 2,5,3,21708_PG_shilka_short2.trk: https://forums.eagle.ru/attachment.php?attachmentid=194261&d=1537383027 aogiz3.miz
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This applies to CA at first red tactical commander can use the menu of the blue side (there is no blue side slot in the sample) single player additional bug: tactical commander slot effectively not selectable after this sequence: 1:red TC slot; 2:spectator; 3:red TC slot (remains in spectator mode, without comm. menu and command options) 2,5,3,22176_CA_UsingMenuOfTheEnemy_mphost.trk
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jump into AI at the moment of touchdown results: Su-25T/A :lol: A-10A: explosion F-15C: explosion F-5E-3: normal transition F/A-18C lot 20: expensive explosion J-11A: explosion L-39C/ZA: normal transition MiG-29A: explosion Su-27: explosion Su-33: explosion TF-51D: normal transition 2,5,3,22176_su-25t_fun_fun_fun.trk
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I promote a guesswork R-73 upgrade missile for as an option to use in the sim. If ED team not will to improve the balance this way, please let us run DCS with custom payloads: to carry AIM-9X in the place of an R-73, or to carry R-73 in the place of dumber Sidewinders. In my last payload modding test: integrity check in the most time prevented DCS to load, the intended IC function is to paint the shield to red when modding found, not preventing the sim to run.
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Ground vehicles and statics also fire "Part of coalition in zone" trigger condition. (Statics F.E.: placeable Oil rig type FARP which cannot be neutral) And because this is a flight sim.
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[Editor] Select Coalition force (blue/red) instead of Country
discwalker replied to Thisdale's topic in DCS Core Wish List
I'm not against vehicle groups with mixed country origins. OT:So many countries allowed to pack to a coalition, this is a great cause to apply a filter to it when we place unit(s). -
Bugged. If you place an uncontrolled by CTRL+V not showing the option until save mission.
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Test this. Sites needed all type of vehicles in a group. Operation Axios_SA6+10+11+tors_immortalTest.miz
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track AI landing to ship after second spawn hot client launched from cat2, cat 3 JBD remains open. Client originally land after the AI successfully, with cat 3 JBD remains open. That carrier landing replayed to a splash. 2,5,3,22176_CAT3jetBlastDeflector_MPHost.trk
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In the mission planner we can move/remove those blocking statics on the Stennis deck. (Even we can move enemy static objects.)
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up to date track Carrier takeoff from Sochi area towards Senaki. Tacan catched and frozen at 106.8 nm until turned off and then on again. 2,5,3,22176_cau+FA18_TACANFREEZE_31X_TSK106,8.trk
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the jet blast deflector of the cat 3 blocking landings, that raised when a client asking permission to takeoff from parking area. To close the no 3 blast deflector, those client needed to cancel takeoff.
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F18 EXTERNAL FUEL LOST IF XFEED IS STOPED BEFORE TAKEOFF
discwalker replied to Revientor's topic in Bugs and Problems
Thanks for reporting, confirm For me now I also able to reproduce: takeoff, long negative G... strong positive G (At first occured for me several months earlier with full internal tanks and 3 exteral tanks, after takeoff and climb to 30k ft and level out all my externals showed 0.) 2,5,3,22176_cau+FA18_WHERE_IS_MY_FUEL.trk -
I would be happy with a plus checkbox: if unchecked we able to choose from DCS arranged semi realistic list, if checked we able to choose from all units Current solution is for any against any + same against same, put one side: USAF Aggressors, put second side: all countries with unique planes This is not the same as flying our countries inventory with user made skins. User made skins must be added to usaf aggressors. While our country is in the DCS country list. There are a lot of countries arrangeable to coalitions, in the country selection list for unit can hold a filter for red or blue side listing only. Or at least with an aid to display countries with red or blue color in the list.
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Glad to see you readed my report. CTRL+C to player then paste it with CTRL+V hundred times or more and immediately saved the mission. View unit list box was the counter. (I not clicked to icon of any aircraft.) Not designed for, but ME allow it. See the method and the sample missions. I would happily forget the only one single player slot when all the client slots are capable of setting custom FAILURES independently. (left engine, right engine, hud, mfd...) Actually all the clients FAILURES tab edit the failures of the single player. (No type match needed.) With high "client" count and a "player" (real life MP mission modding) game can crash. See my previous posts. I hope this will be fixed once. (These missions works in "prepare mission" mode, but in that mode no track recording.) ((I tricked the crash packer now to attach a good mission with prepare mission first.)) previous attachment was: dcs.log-20180928-093824realMPfailures.zip
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In your track from 18:53 the warning and advisory messages space hide the external tanks. Because you used for fuel page the Left DDI.
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Without viewing the track: We must wait to "rearming complete" message from ground crew, then fuel page will be updated.
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Keep up the good work In the Su-25T gear down state now forced WHEN repair is finished. Not just the handle the gears also drop down. :-) That not mean in all needed cases repair is starting, but belly landing is one of the cases if additional damage occured. Nosewheel up landing is not enough for repair, but with additional damage the magic happen. I also seen the attempt to gear down after a Flanker belly landing. Back to F/A-18C: now gear handle down state forced when repair is finished, but that is not enough to success: gears don't moving. simple track: 2,5,3,22176_acRepairAlmostFinished_fa18.trk
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confirmed in SinglePlayer and MultiPlayer Confirmed with more advanced track. I demonstrate with and without flyover cases for 2 trigger conditions: -all OF group in zone -unit inside zone I demonstrated the triggers all mission long, not only once as the opening mission (test 02.miz) (With "switched condition" and "continous action" type triggers.) I'm using full labels and waypoints to measure distance. Proofing the crash is not inside a zone in the attached track. +bug happen in multiplayer mode in host side 2,5,3,22176_AllOfGroupInZ_crashOutside_bug.trk
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:-( SSHD wear out as SSD from temp and swap files; double RAM size swap on HDD is unacceptable! System do nothing but swapping data unnecessary. The SSD is lot faster than the virtual RAM, swapping DCS files is a bad idea, direct access would be faster. I using fix 16GB swap on HDD (since persian gulf) with 16GB DDR3.
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ME allow hundreds of players (temporarily) In the case of 100 players crash not triggered, above 100 players crash is imminent. With CTRL+C/CTRL+V you can place many players; viewing these players alter them to AI. 101BluePlayerSu-25T.miz 200RedPlayerSu-25T.miz
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Not a big wish, I also requested earlier those assets. +1 ED not support natively mission coalition modifications after create. After create USAF aggressors mostly against USAF in my missions. modifying the db_countries.lua is not considering cheat so should be excluded from integrity check, mission editor set the units, not the "tainted" client. f.e. no MiG-29 for Hungary, was in service 1993-2010 f.e. "HUN" not listed in a Hungarian skin for hun MiG-21: ED please do a favour for customers, if ED don't want to setup assets precisely let the user base do it yourself.
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As we know now temporary gear jam is no bug for Hornet: https://forums.eagle.ru/showthread.php?t=220974 What about permanent jams in the Su-25T? For all wheels or just for the nosewheel. After emergency landing this state is not repaired so anyhow this is a bug report. 2,5,3,22176_3planes_5flights_gearDownExtreme.trk