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discwalker

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Everything posted by discwalker

  1. AFAIK F/A-18C lot 20 only able to see 1Y as 1Y any other Y channel tacan is able to see as under the same number but X channel.
  2. by uboats & Grimes up to date in 2.5 This is the right tool to modify existing coalitions in missions, in ME in briefeing screen. https://forums.eagle.ru/showthread.php?t=168720 Need save after mod.
  3. The enemy able to use the last added "RADIO ITEM ADD FOR COALITION" trigger action menu item, at first spawn. (With the entire enemy menu. In the example the first red able to use the menu of the blue side.) (Offline behaviour also erroreus.) 2.5.3.21708_Inbuilt_MP_cheat-usingF10menuOfTheEnemy-MPhost.trk
  4. Carrier ground start implementation is hard for coders. Current stennis operation bugs: https://forums.eagle.ru/showthread.php?p=3627580 Grass ground start is also partially implemented: https://forums.eagle.ru/showthread.php?t=175252&highlight=ground Watch in the track the helo start above the FARP: https://forums.eagle.ru/showpost.php?p=3623029&postcount=7 (In my wishlist the ground start as uncontrolled is in higher priority.)
  5. 2.5.3.21708 it's better but not perfect. Needed further testing and evaluation. Only reliable the close/open cycle for allies / all chat when I redefine key shortcuts for single keys. (without modifiers lshift, lctrl) ("allies"/"all" text coloring is the last thing I mention not perfect.)
  6. Runway occupied by a cat 3 sitting Aircraft. In these cases waveoff needed. Not a landing attempt.
  7. What is going on here? The FARP is damaged and if you set client choppers to takeoff from the FARPs of the Hinds and Cobras the message "YOUR FLIGHT IS DELAYED TO START, PLEASE WAIT" will appear. If you set WP0 for your short lived helos air start at low level at low speed you will see infinite respawns functioning by MIST. (In our manual destruction there is an error message popup if the trigger action try to explode a nonexistent group member. F.E.: Cobra tried to fly through trees.) Cold War Dogfight2lite.miz
  8. New ground wehicle for TACAN task wishlist (AN/TRN-26): https://forums.eagle.ru/showthread.php?t=220326
  9. +100 until this feature: https://forums.eagle.ru/showpost.php?p=3621201&postcount=14
  10. +1 to pilot able to float on water, and not fall through aircraft carrier decks
  11. +1 I promote these additions. But not in high priority. It would be great to walk round after an emergency landing and examine battle damage on multiplayer servers where outside views are unpermitted. On those servers if you eject the enemy will score your kill. It would be great to make exterior check before (first,) second, third... takeoff. With flashlight at night. In the 1997 Joint Strike Fighter the pilot was armed with pistol (+), the pilot ejected with controllable parachute ("square" ram-air parachute). Those pilot was able to run to safety, get back a pilot for flying duties. The pilot drowning in water is unacceptable for me: https://forums.eagle.ru/showthread.php?t=220058
  12. That depends on how many times killed you this bug on the Stennis. Sim is about for me plane flying in the air+rolling on the ground, about controllability.
  13. 2.5.3.21444ob Bug occured on BUDDYSPIKE-CAUCASUS server. The first spawn was a ramp F-15C in Batumi. This second spawn F/A-18C in Kobuleti shelter no. 25
  14. More infos from NATOPS ... our lot 20 is Buno:165407
  15. Still bug for me My actual track, rollings to the opposite direction: The initial video correctrly embedded: 2,5,3,21444_ADVERSE_YAW_during_nws_Skid-Senaki.trk
  16. Bug is actual I updated tracks in the opening post.
  17. wishlist: parking planes: https://forums.eagle.ru/showthread.php?t=220151 to climb in
  18. 2.5.3.21444 The situation is the same in the latest openbeta.
  19. :-( Clear contact must be simpler to achieve!!!
  20. -AI crash into deck, landing box not empty (runway) -AI land into deck, landing box not empty -AI land through the deck to ocean, landing box not empty -AI spawn in top of another AI -AI spawn into non cat position (after cat 2) -AI launched into ocean Tests with latest openbeta and with the old F/A-18C AI The two mission is almost identical. (trigger differences) A3 is intended to use as mission for clearer results, replays are not accurate always.
  21. after all flyables repaired correctly, including F/A-18C lot 20: +1
  22. to help debugging, becouse track replay is sometimes inaccurate. for example recording -report string: ammo replenishment was successful in play (from F10 menu) -report string: ammo replenishment was UNsuccessful in play (from F10 menu) -unauthorized fires (with assistance of "group alive less than" / "unit damaged"...) -group spawned (with assistance of "part of group in zone" / "unit inside zone"...) fields should be fill up: TIME:00:00:00 EVENT:user made DETAILS:the string It would be possible to record messages to debriefing for debugging purposes in the future? It would be possible to save debriefing as html in the future?
  23. Thanks Thanks to the coders and to NineLine, very appreciated. Good to hear when a bug hunted down and fixed.
  24. NTTR reproduction dcs.log-20180914-170416.zip sent via automated crash reporter (hash:bad8186c84ef36976adad073a954c0e2)
  25. Confirm+connecting bug Server restarting with clients remain connected was a luxury in the oldest versions. Even problem to me DCS froze when I try to restart my host with the same mission. Maybe a connected bug. Do you have information about the successful host side restarts?
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