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discwalker

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Everything posted by discwalker

  1. Now there are different levels of implementation of gear down during repair: Su-25T full:gear+gear handle down Su-33: gear down only -> nose collapse after finish (with manual gear handle down:success) F/A-18C: gear handle down only -> damage or explosion after finish (emergency manual gear down do nothing)
  2. See the hovering nosewheel also, plane stopped, no chute, nose is not touching ground. I have track for rear wheel case also, but that is for only 2.5.3.22877 version. 2,5,3,23225_m29_game-twisted_noseCarriage_notRepairBest.trk
  3. Requested by me earlier: DCS Wishlist » User skill uncontrolled group visible before start https://forums.eagle.ru/showthread.php?t=220151
  4. Also happening in "game flight mode". Which mode is unusable. With GFM more than 2 km runway length was used to takeoff at Kutaisi (39700 A/C WT) A loaded plane almost falling from the sky, good to know the shortcut for "Emergency Jettison Button".
  5. We need Read only missions for protecting our heavy work because of this bug is not fixed fully: "ME errors causing save failure" https://forums.eagle.ru/showthread.php?t=211723 Mission corruptions and save failures are a real possibility. This issue is a possible accidental judgement to our effort. just ideas for preventing loss of editing: - .bak backup file creation of the old mission state in save function - readback syntax check of mission after saving: I and an other guy at least experienced mission corruption in this forum, our missions recorded as in a unloadable state
  6. no need to set to stop before takeoff airstart reproduction attached similar threads: https://forums.eagle.ru/showthread.php?t=222496 External fuel goes poof when stopped https://forums.eagle.ru/showthread.php?t=219851 Wing tanks dumping fuel? Users report to users... 2,5,3,22877_cau_fa18_where_is_my_fuel_airstart.trk
  7. confirmed Explosions under your very same bridge. Game crash at 2nd explosion. Viewport: vehicle. bridgesWithoutPillars-LOUD!!!.miz
  8. MiG-29A, steps to reproduce: - touch on the runway with slow speed without flaps, sink rate 9m/s, bank 4 degrees (with full internal, full gun, empty pylons 253 kph IAS) - if the circle lighting continously in mechanical devices indicator you can suspect one of the gears jammed in out position - optionally abort landing (trying airbrake with success when one gear is out and gear handle is up) - halt on the runway without collecting more damage - turn off engines - request repair on a friendly airbase - ground crew only say "copy" but do nothing to fix, no counter proposed workaround: because other planes also has this or similar long standing deny to work ground crew issues please add jettison canopy to all planes to mark plane as damaged (Especially to naval flanker: before plane hit the sea pilot can prepare for under water escape. In low altitude low speed or in a bank ejection is not an option) 2,5,3,22877_pg_m29a_unRectractableGear_notRepair.trk
  9. Sample from Deka Ironwork Sim. J-11A player preprogrammed failures: reported october 12, fixed october 16 https://forums.eagle.ru/showpost.php?p=3654662&postcount=144
  10. @msalama for proof I attached track earlier to this thread: https://forums.eagle.ru/showpost.php?p=3652658&postcount=11
  11. 38:42... cobra 350 kph IAS 1:20... cobra
  12. task manager is a liar I have 16 GB DDR3, and not planned to expand due price/slots full/deprecated motherboard reasons. try this PG mission: https://forums.eagle.ru/attachment.php?attachmentid=195847&d=1539392559 with 277 units (52 planes, 187 vehicles...) I recommend not to see dcs.exe accountable memory usage in windows task manager. The all memory usage is count with page file usage. Paging memory is the storage area for textures, my actual and future video card memory is not enough big to DCS. This mission in offline loaded state (coalition selection screen): (7.5GB DCS.EXE) 17GB is my total paging memory usage (sys and other software usage is small) 13.7GB video mem usage -4GB on card = 9.7GB paging(leftCtrl+scrollLock) 17-9.7=7.3gb stored as not video memory medium textures, terrain textures low, water medium, visible range medium, preload rad. 47300 With F2 switches we can pump up the video mem usage above the magical 16GB thread topic limit, in topic. Loading textures from SSD is faster than loading from the paging file of the HDD. -> Stutters are not welcome. Because of HDD paging file, dispersed planes parking on sea rather than ramp. In the beginning of the dcs.log physical memory is recorded. I hope in the future the DCS executable will process this data and not will to use as much paging memory as possible or beyond that. I will not place swap to solid state memory (hybrid or SSD) to worn out early that device.
  13. minor issues I see a great work in the PFM and the cockpit and in manual, but -preprogrammed MFD failure not turn off hud replicator -electro mechanic airspeed indicator not display above 1000 kph ias -qfe / qnh not alterable in pressure altimeter -RWR is not readable in many light conditions, IRL pilot can use hand or an other shader -there is a glitch in the left bottom corner of fuel indicator -PDF pg110: --mismatches in native betty gear down and up messages --remaining fuel level not in kilograms! -PDF pg30 Mechanical Devices Indicator suspected error: with square-hole grids, those are indicated under fuel gauge, above 100 percent -pdf pg45 "Aircraft engines emit head, than can be detected." ...emitting heat, that can be...
  14. preprogrammed failures not implemented yet please implement at least in FC3 Su-27 level
  15. The group of the Stennis is the crasher but if we leave only the group of Stennis in the mission that carry on the attack to the 20 ground points. (Uncontrolled harriers unable to fly off from tarawa, i saw somwhere reported.) Qeshm Island Amphib Assault2b.miz
  16. Ground crew will repair a MiG-29A with tyre damage only at first time, but not for second time. Even second time rubber visible as intact, but contact with concrete and bank indicator show the true bursted nature. 2,5,3,24984_m29a_game_pg_blowtyresbug.trk 2,5,4,29167_m29A_BlowedGears-No2ndRepair-PG-Sharjah.trk
  17. deletion of fxo/metashaders do nothing Su-25T track Mozdok ILS, the fog is WIP: blue!!!, visibility violated by airport lights time: 6:20 fog visibility 700m fog thickness 1000m clouds base 5000m clouds thickness 2000m clouds density 10! (max, overcast) preception: rain every systems affected! (my thread with similar tracks: The fog does not limit the visibility of airport lights https://forums.eagle.ru/showthread.php?t=219077 unanswered by ED!) EDIT: thanks for fixing blue fog
  18. Cockpit updated as well. MiG-29 jumping up from the runway on hard touchdowns like an object with a weight of a snowflake.
  19. EDIT: MiG-29A no airbrakes at first, Then J-11A and MiG-29S working airbrakes for me. After those i jumped to a MiG-29A slot and ta-da: airbrake working. random
  20. "BACKSLASH" only comm menu in "easy communication mode" "right alt BACKSLASH" and "right ctrl BACKSLASH" for your radio sets 1 & 2, you need to set the freqency first in UFC
  21. "missing some files after updating" https://support.microsoft.com/en-us/help/4464619/windows-10-update-history
  22. SA2 need a lot of time to acquire the target not try to overrun the site from closer than 50km with air start SA2 vehicle group is a real group from at least 3 elements, not close packed individual vehicle "groups" with only 1 vehicles (SA2 is WIP, not reloading yet) see also: https://forums.eagle.ru/showpost.php?p=3641101&postcount=3 sams_firing-sa2lazy.miz
  23. crashes, freezes, memory usage
  24. -1 for separate connect / disconnect messages, enough to read one stream. Very useful to know who is able to read your next message.
  25. Another similar game crash case -uncontrolled group spawn -uc group activated after 30 secs, while landed plane will start to taxi back (start task and takeoff is successful in an empty deck and empty airspace) dcs.20181006-000558kuzUncontrolledPushStart.trk
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