

Urbi
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JAS 39C Gripen Community Mod
Urbi replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
Currenthill had offered their own solution, so I removed mine. Trying makes you smart. Try it again. the contents of the rar come to Weapons/Loadouts. overwrite files. https://www.dropbox.com/scl/fi/semtayxjczhcybn7id6i1/Loadouts.rar?rlkey=28atrpiosr3vf8uips6eyqzmk&dl=0- 488 replies
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Saab SK-60 Trainer
Urbi replied to VR Flight Guy in PJ Pants's topic in Flyable/Drivable Mods for DCS World
This is not an improvement with Update 1.2. There is no assignment for the Eyes texture. As a result, the faces have no eyes. If the glass texture had been given the name "Sk60_glass" the problem as shown in the pictures above would not have happened. There are around 15 textures with the same name “glass” in the tech folder, with several ship mods available. Both cockpit models and the main model have the same assignment "CANOPY GLASS", which means that ED's glass.hlsl influences the texture. The transparent area corresponds to only 10% of the setting range from fully transparent to no longer transparent of the alpha channel. So at black 0 it is fully transparent and at 15 of 255 it is no longer transparent. The transparency settings for the cockpit glass of the flight model are better, so that you could create a colored glass if the assignment did not have the same name and therefore the same texture was loaded. Proposal to change cockpit "CANOPY GLASS COCKPIT" and flight model "COCKPIT GLASS". Since the other glasses in the cockpit are also affected by ED's HLSL, I would assign these areas to the COCKPIT GLASS. And please, on a texture of 4096x4096 there is enough space so that the areas do not have to overlap, as is the case now. -
Thanks for your answer Iron Mike. I still have until next month. You should know what it means to report a dispute with PayPal. 6 months waiting time is not acceptable. Then you shouldn't have paid in advance. I have the right to go this route. So you will have to justify yourself and I will receive at least one answer for the non-fulfillment of the purchase contract, which you are withholding from the users here.
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Anyone can read on the Internet what advance payment means. I have exactly the same opinion as the majority of users who find the long waiting time unbearable. Since I paid with PayPal, buyer protection will be lost in the near future. I will report the incident as non-received goods and cancel the purchase contract and demand my money back. thank you Heatblur Simulations for this monetary policy.
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DCS World 2024 Screenshots and Video Thread
Urbi replied to MiGCap1's topic in Screenshots and Videos
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Military Assets for DCS by Currenthill
Urbi replied to currenthill's topic in Static/AI Mods for DCS World
The following entries in Tu-95MSM.lua solve the problem: { { CLSID = "{Tu95MSM_Kh101}", attach_point_position = {0.00, -0.18, 0.0}}, { CLSID = "{CH_Kh555}", attach_point_position = {0.00, -0.18, 0.0}}, { CLSID = "{BADAF2DE-68B5-472A-8AAC-35BAEFF6B4A1}", attach_point_position = {0.00, -0.18, 0.0}},--Kh_65__AS_15B_Kent } -
PSD kit helmet and pilot. Professionals create masks safely. But I did it for myself. Anyone who wants can experiment with it. https://www.dropbox.com/scl/fi/mp5i24im9y09nqseyr28n/template-Helmet-F-18.rar?rlkey=9n8g8qkj09do79azt7pk7ro7l&dl=0
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Correction texture Fixed the textures of the liveries and the textures in the texture folder. https://www.dropbox.com/scl/fi/z9m6i1htqb3oattv6vijk/Northrop-Grumman-EA-6B-Prowler.rar?rlkey=br2c4kxb21md2f53h53vtfz14&dl=0 The two folders from the zip are in Saved Games\DCS.openbeta\Mods\Aircraft\Northrop Grumman EA-6B Prowler copy and overwrite.
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Correction of textures Corrections of the incorrect textures in the Liveries A-400M and Osprey and the associated textures in the Texture folder. https://www.dropbox.com/scl/fi/twixud8co0oova8lcodyz/Military-Aircraft-Mod.rar?rlkey=2k3eex99v11vxvxtom1vgibs9&dl=0 The two folders from the zip are in Saved Games\DCS.openbeta\Mods\Aircraft\Military Aircraft Mod copy and overwrite.
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Fixed textures Fixed texture errors in the liveries and in the texture folder. The Liveries folder contains all the Liveries that I have. https://www.dropbox.com/scl/fi/d61vgt32yjg95k0916w22/a-29b.rar?rlkey=ufm51jvh7ggbm9cdhrysr1uui&dl=0 the two folders from the zip Saved Games\DCS.openbeta\Mods\Aircraft\a-29b copy.
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The problem I described for the A-29B applies to all textures I created or improved 3 years ago. Including the A-400 and the Osprey. This affects not only the diffuse but also normal and roughmetre textures. The solution is to simply open it with PS and then save it again. That's all.
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Hello Rudel_chw! I won't be understood. The error only occurred with my edited textures. The affected textures are opened with PS without editing and saved again under "Save file as" with the selection dds. Nothing more is necessary. The normals I changed in the texture folder are also corrupted.
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I would like to point out again that Rudel_chw's claim about the alpha channel is false. All textures I created are affected. It is a compression error that occurred when saving to dds. A 4096x4096 texture has a size of 85 Mb, but only needs to be 21.3 Mb. Xeno426's confirmation is just a false conclusion, because as soon as the texture is opened by a photo editing program, the compression error disappears immediately when it is saved again.
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Hello folks ! I find the whole discussion inappropriate. The simulation of the damage to the model is realized via the damage model. This is as unrealistic as it can be. With the destruction of the nose wheel steering by ED just to make it easier to find the line to the Kattapult on the carrier, the model only has a fixed reference point to the ground. This is the value Maingear in the model lua for the damage model. It's the left side. Why isn't there this value for both sides? If the calculations of the two points nosegear and maingear for the load during landing (old) were divided (calculation on the model side), everything is now placed on the left maingear. In the pictures the left main landing gear is affected because the right side does not have a fixed point on the ground. The chassis on the right side is only simulated synchronously.
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New Simple Low-vis A/A and A/G Weapon textures WIP
Urbi replied to lee1hy's topic in Texture/Map Mods for DCS World
Hello lee1hy! You are using specular textures in your package for the AIM-9P and AIM-9P5, which makes absolutely no sense since ED has Roughmet textures in its zip for these models. these are automatically replaced with Specular. Even an entry as false will not display your texture. The roughmet is loaded from the zip. There is a way to load your textures as standard in exchange for the originals without breaking the IC and having to create false entries in the desciption.lua. -
I have to agree with you. You should always use dds. save these in BC7 and with MipMaps. Furthermore, you should make sure that the use of terms (.dds; .png, etc.) is no longer allowed in the description.lua. A key reason is also when using textures that have a different aspect ratio, as they often have a rectangular shape. It should be the width that corresponds to the standard in pixel size (512-1024-2048-4096 and also 8192), so that no black textures emerge. you simply change the width when the height is automatically changed. The errors in my textures were caused by incorrect compression, which I believe had to do with the release of the F-14, as their textures were saved with the Intel tool, which could not be opened with PS. You can easily fix this error by opening these textures with an image editing program and then simply saving them again. NetPaint also supports pixel sizes of 8192x8192. When saving vo bmp; jpg and png no MipMaps are created. This should also be taken into account.
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Military Assets for DCS by Currenthill
Urbi replied to currenthill's topic in Static/AI Mods for DCS World
The Tu-95MSM BKC all have the RuAF star. For the Tu-160M2, all BKCs except the newly manufactured and technically overhauled ones have the RuAF star. Red Star : (BKC 02 RF-94102 ВАСИЛИЙ РЕШЕТНИКОВ; BKC 06 RF-94105 ИЛЬЯ МУРОМЕЦ; BKC 07 RF-94106 АЛЕХАНДЕР МОЛОДЦИЙ; BKC 20; BKC 21 RF-66017 ВАЛЕНТИНА ТЕРЕШКОВА and BKC 22 МИНТИМЕР ШАЙМИЕВ) -
A note to lee1hy! I downloaded your last liveries in user download. These were packed with the “.rar” program. ED only supports win-zip or the packing method provided by Windows 11, so that your liveries when packed with a ".rar" file will not be displayed in the MV and in the game.
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Hello Matt Wags! I can't quite follow your call to create liveries for the countries mentioned under points 1-5. All countries listed there do not have an F-15C Block 50. Not even an F-16C. Excerpt: https://www.f-16.net/f-16_versions_article9.html (Production Production of the block 50/52 totals 813 airframes up to now. Manufacturing started in 1991 and is still ongoing. Block 50 aircraft were delivered to the USAF, Turkey, Greece and Chile, whilst Block 52 aircraft were delivered to the USAF, South Korea, Singapore, Greece, Poland and Israel. Of the total number of Block 50/52, still 260 are waiting delivery to the customer (July 2003).) All of these countries had/have F-16A variants. When I see in the uploaded user lives, 70% are not F-16C Block 50/52. Next comes the no longer existing realism, as these A variants are armed with the C. Special specialists among the users then further falsify the weaponry. The discussion taking place here gives me the rest of my incomprehension.
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DCS World 2024 Screenshots and Video Thread
Urbi replied to MiGCap1's topic in Screenshots and Videos
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Read it properly. ED's announcement is dated February 23, 2024. the update to 2.9.3.51704 occurred before this date(22.02.2024). The A-10A_2 and Su-25 have newer textures, with those of the Su-25 being from December last year. The cockpit shapes except those of the Mig-29 also have a more recent date.
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Military Assets for DCS by Currenthill
Urbi replied to currenthill's topic in Static/AI Mods for DCS World
It is once again a misinterpretation of the facts. The model of the Ka-52 is by Tim Samedov. The mod is from Currenthill. However, the quality of the cockpit would allow it to be used by cutting it out to create a full-fledged virtual cockpit. Currenthill is an animation specialist. It shouldn't be difficult for him to animate all the switches and levers, as well as the control sticks. The other team could then pass their clickable commands for the virtual cockpit. But it is not an easy task. -
Nobody is forced to do their work. Either you do it or you leave it alone. Those who complain here about something where there is nothing to complain about basically only use the templates from ED. Ultimately, liveries created should have a practical and, above all, historical character. Works of art should be offered in art shops. The term Liverie Police is presumptuous and does not reflect the facts. P.S. whether “Livery Policy” or “Livery Police”, the difference is not that far apart. Unfortunately there was a translation error.
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DCS World 2024 Screenshots and Video Thread
Urbi replied to MiGCap1's topic in Screenshots and Videos