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zcrazyx

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Everything posted by zcrazyx

  1. Them updating the TF51 would be mint, issue is how to monetize it, as they use it more to get people interested in ww2 it seems rather then as a trainer, would be neat to have it fund raised by current players as i would defo pay up $25 for a two seater that could be used later on to train new people to fly the older warbirds, could also be visually used to update the P-51. everyone wins, we get a new useable trainer, ED gets money and the P51 gets updated visually. (if enough people back it that is)
  2. I agree somewhat with what you say, the TF is literally a full fat aircraft, where as the CE2 is more lairy so you would be stepping down to a ww2 aircraft rather then stepping up from say a ww2 trainer. If the tf51 had the back seat moddled it would be nice but from what i understand there are two different TF51s, one where they just take the rear tank out and put a seat in and another where they actually put a full dash board.
  3. I have 5 hours in a moth, it flies nothing like a CE2 (at least compared to the sim) except in the fact it is a tail dragger, most ww2 moths didnt even have a tailwheel but a skid, no brakes and only a tube to see fuel level. It suffers from varying amounts of adverse yaw depending on how it is rigged, leaks oil as much as any radial and will not let you take your hands off the controls, trim is crucial and the slats are lockable for T/O and landing. That being said, once in the air it handles beautifully especially in spins, comes out nicely. In wind though it is a handful, more so then all but one aircraft i have flown, being the rearwin sporter, and that has brakes. The moth does actually have a decent amount of the power and does leap off the ground, it climbs flatter then most aircraft. Not to mention that hand swinging would be an interesting aspect in DCS. I haven't flown a ww2 fighter, but i have been in a harvard at duxford. my short experiance in the harvard tells me that compared to the mustang and spitfire it doesnt have the excess of power that those have, in fact i would say it is underpowered, it also has a center flap which in a lot of ones still flying today have been wired shut. i believe also that they start up more like a spitfire then a mustang.
  4. I for one would love a stearman, harvard, bucker and tiger moth. got 5 hours on the moth and its a joy to fly
  5. Im not sure about 150 as it seems that ED has a huge aversion to it, though it would be very nice as an option, that and the mustang and mk9 spitfire too, then it could just be flicked on and off like the mw50 for german aircraft, though i suspect that changing fuel type isnt so easy and a bunch of adjustments would have to be made, that being said the corsair does have a beefy engine so i wonder how it would go against the 190 and k4, could slap some FAA colours on there
  6. Hmm i have had a very different experiance with ww2 modules, are you sure you're flying on the full real mode and not the game mode, that greatly messes with the aircraft, also rudder assist makes me sick. I notice the prop factor greatly especially in the 109 and spitfire on take off, requiring dancing on the rudder to keep straight, as for getting aircraft in the sights, it seems like a mixed bag, the spitfire is farely hard to get guns on target for me directly rear on but i have no issues holding her with deflection shooting, the 109 though is a slightly worse story for me, probably lack of experiance, in any case i wouldn't recommend rear on shooting for a many reasons, most notably being the wake of the aircraft infront jolting your aircraft around. but also just because the shells hitting rear on generally hit the trailing edge and wont hit much important things, exept perhaps the control surfaces and radiators. I have had a blast in the mig 15 though, that really gets you guessing where to lead
  7. Green screen? leads me to think it could be drivers? maybe check the resolution of the monitor and game, had an issue with another game where it would black screen on opening. other then that im not really sure, perhaps a display issue, cable?. other then that i would recheck your settings in dcs.
  8. Man my satisfaction with the mig 15 has only increased as of late, i think it must be all the ww2 props that i have flown that has increased my accuracy, trigger disiplin and capability, had some more nice pvp in korea 1952 server
  9. So i have owned the Mig 15 for a long time as well as a lot of other aircraft in dcs, i have loved the mig 15 for the longest time but never seemed to be able to click with it while in a dogfight, i would be able to fly circles around human sabre pilots but would never be able to tag them. as for the sabre i would be able to hit things but usually end up in a stalemate. My best dogfight against both ai and humans alike for the korean war era aircraft was a one on one against a guy in kirks, that fight lasted well over 20 minutes, we both managed to tag eachother, both returned home out of ammo and with slight damage, in my case i had to pull the gear release and lost my gunsight. Now even again ai i had struggled in the MIG 15 so i shelved it for the longest time as finding anyone to fight against is rare and the ai are either too easy or far better then any human is, until today where i went on a dogfight solo mission where i managed to score hits on sabres, then i hopped into kirks where the ai is usually demon like in their handling of the aircraft. I actually managed to down some aircraft, perhaps they were derping out or perhaps i actually clicked for once and managed to lead properly, energy fight and restrain myself long enough to not dump ammo into the sky. let me know what you guys think. fyi, i use labels for vr as the rift isnt great for spotting anything at anywhere but point blank or just above the horizon.
  10. Well i know its not korea 1952 but kirks now has a pvp section so assuming some bozos dont come ruin it then you could slot up in migs and sabres
  11. I run with a first gen release rift and its almost impossible for me to see an aircraft past 2 miles without labels, even with that they have to be just above the horizon to stand out, in real life i have spotted aircraft far further out, i agree with what someone above said about the range thing though, once i actually see an aircraft with labels i do the zoom thing and they all but disappear, there needs to be a way to somewhat scale spotting to try and level it out across the different vr platforms, spotting does seem to be easier without VR from what i gather but i have flown with vr for so long that i was before 2.0. Irl in all the 9s vis i have spotted aircraft out to over 10 miles, however with 5km vis i havent seen an aircraft head on at co alt until the last minute so close i could count rivets. that being said for ww2 servers specifically most of the time the weather is great vis with few clouds.
  12. I've noticed that it is an especially bad problem in VR, labels do help somewhat but unfortunately not all servers allow them
  13. a road map would be nice however there are so many aircraft that could be added for late war examples that it would take years to deal with. Tempest. Spitfire MK XIV 150 octane fuel 262/163/162 however only the 262 is planned as well some other night fighters/heavy fighters seems to me that they are focusing more on the mid war period with the release of the A8 and MK IX spitfire and now the upcoming mosquito. though with mariana islands and the corsair being worked on by mag 3 i cant be sure
  14. most aircraft will have a tendancy to pitch with power especially at lowers speeds, you could attempt to keep the nose down and the wheels on the ground a little longer, or perhaps alternatly three pointing it off the ground and gradually trimming it. curves are a major help as does having the right trim, you may find the manuals suggest one thing but you are better with a different setting.
  15. The spitfire is a great first choice for a warbird to dog fight in as it gives you the capability to turn away from danger, it does however have a few quirks to get used to, i would start with learning the gunsight as it seems simple enough however actually applying it is another story, i recommend searching Chucks guide on the spitfire as it includes a period ww2 gunnery paper including the sight, next i would suggest turning down the ai difficulty as suggested before, ai in dcs are notorious for being ufo like in their behaviour, the mig 15 and mig 21 modules are perfect examples of this. you may find going up against a player somewhat easier as humans are fallable to blind spots more so then ai, not to mention a human is far less likely to be able to perfectly fly the aircraft under pressure. next up, if you can safely fly without cooking the engine i would suggest seeing just how far you can push it as you may find you can push it far beyond the manual specifications for short bursts at a time. another thing to play around with is the belts which were recently added as they have different properties, armour peircing, high explosives and tracers generally are in a mix. getting closer to the opponent and deflection shooting will often yeild the best results as you are far more likely to hit critical componants on the aircraft, fuel tanks, wing spars, pilot, engine and cooling as examples. furthermore i would advise looking for videos of people flying the spitfire as it may help to indicate the best ways to get on the tail of a hostile aircraft, be it cutting inside the turning radius of the lead aircraft at your aircrafts best turning speed. i dont have a video of my fights combined against players however i do have one that demonstrates energy fighting decently well. You will often find in the spitfire that your opponents can out run, out climb and out gun you at distance, knowing when to turn, when to shoot, when to dive and when to break away is vital. additionally i wouldn't put yourself down if you do happen to get shot down, we have a mid war aircraft going up against late war aircraft so you will have to fly exeptionally well to compensate for an older model.
  16. Why is there such arguing here? sure most aircraft in ww2 didnt have auto pilot but guess what irl most aircraft dont let you auto start with the press of a couple keys. as said before everyone has their limitations, hence there are certain aids to help, rudder assist for those without dedicated rudder pedals, autohover for helicopters even if they lacked it IRL and 'game' flight models. something as small as having a basic heading/altitude hold would be neat. i'm not fighter pilot but i can trim an aircraft to where it does not require me to fight it all the time while flying, but thats not to say it couldn't be useful for others so i say why not? as long as the game doesnt become to arcade like then why would it matter.
  17. this docu on the seafire mentions the use of clipped vs non clipped, mainly for speed and stall speeds however on later marks the increased roll rate was gained or negligable with use of clipped wings
  18. for those that could use it lel, i think a lot of people look at the record of crashes and draw their opinion based off that, sure there are some downfalls of the design but its a beautiful one that aged well with many upgrades, not to mention most people that did crash them were low time pilots, often around the 15 hour mark if that. as for hideous designs i need only bring up the Fairy Barracuda. Everyones view on beauty is subjective though so i'll grand that, i for one think the mig 21 looks great :)
  19. yeah i dont know, tried to give as accurate answer as possible without opinion but its hard, only thing thats missing on the spitfire to my knowledge is the radiator cut off valve for when the OAT gets so cold the the engine cools too much.
  20. This has to be a shitpost right? if not then let me address a few points. In order: -Whilst the windshield is an annoying shade of green it can be changed with mods that will pass server authentication, https://www.digitalcombatsimulator.c...files/3307846/ -The frame while having thick arches is not too much of an issue as a few manauvers can offset this issue and in the case of distance related matters a few clearing turns every minute or so alleviates this. - While yes the temperature gauges are by the knee it only takes a quick glance to estimate where its at, i fly in vr and have no issues with this what so ever, infact most allied aircraft are like this, the mustang is an example. - As with most allied aircraft yes the engine management is done with two levers, throttle and rpm, however you can get away with running max rpm most of the time in combat and the same applies for the mustang, i do agree that the 109 has better management however it still retains the backup manual prop control, i would even say the 109 has a worse indicator being in the Clock format and not RPM. - The amount of mods is due to the versatility of the aircraft, the one we have represents the MK IX in its most numerous mark, there were many different varients with mixed armaments, mainly 4x .303 and 2x 20mm however some replaced the .303s with a couple .50s or 20mm on some versions. the clipped wings gave better handingly in certain regiemes and others had different wing config for high alt flight, some even had pressuried cockpits. - The gun jamming was a widespread issue that persisted throughout the war, the main issue was ice if i recall correctly, cannot remember what the german solution to this was however i do know the MK108 was prone to jamming if more then a few G was pulled. - The gunnery is based of a fixed sight much the same as the 109 is however understanding how to employ the sight is an art in its self, later models including the mk ix were given gyro sights. it is based on angles. i suggest you read this: https://drive.google.com/file/d/0B-u...E2TDMzcXc/view - Being a tail dragger it suffers the same issue most tail draggers do, that is to say the view is more cowling then runway, same techniques are to be employed as any other taildragger, the 190, 109 and p47 also dont have great views. - The engine overheating issue is due to the Spitfire using a different solution to the same problem, the 109 uses MW50 which is a water methonal mixture that boosts power while cooling the engine and preventing knock, the spitfire only has a real issue with overheat when at full power in steep climbs or low speed, all that is needed is proper handling the same as any other aircraft. - Burning out the radiator is the same point as above. - Going slow, all liquid cooled engines have this issue, its the reason why car radiators have fans for when the car is stopped, once again proper handling stops this issue, you can turn a lot tighter, a lot slower at a lot less power setting then you would think. - The aircraft does shake when its firing, pre emptive use of rudder eliminates this. The 109 does shake although less so, with earlier version being able to carry wing mounted guns i would suspect the same would occure. - The pilot will black out when enough G is applied regardless of the aircraft flown, the spitfire has no issues following most aircraft through manauvers that include high G loading. it can out turn the 109 easily when flown correctly. - Alot of the shake comes from engine power being applied rapidly once again the measure is using proper control inputs to eliminate the effect, i would suggest making sure your controls and curves are set in a manor that allows you to push the plane throughout the control regieme. - On the point of armour, the 109 we have in game is a late 1944/early 45 model which was predominately used for bomber hunting which is why it has the 30mm, in game it has always been able to take an extremely unreasonable amount of damage, this is from many years flying it in the sim against both ai and players respectively, the new damage model helps to alleviate this issue. before a 109 could be leaking more then a burst water main and still fly home while out running the chasing hostiles, this is no longer the case as it now will eventually lose the engine due to over heat, not to mention that the prop can now be shot causing imbalance and hence drag. comparing such different aircraft is like comparing apples and oranges, more so when you bring the battle of britain in the picture, our spitfire is 43 model with a fixed sight and without 150 octane fuel where as the 109 is a late one as mentioned before which gets mw50, not all 109s had this. the battle of britain spitfires did have issues with the carb that were eventually patched, this is in regard to bunting the aircraft and causing carb fires. the mk IX came with the mod if i recall right. early 109s were lighter and more nimble then the late ones, the same is true of spitfires, this is due to the war changing, for the allies it meant the intercepter role shifted from bomber hunting to trying to take down buzz bombs, this is why other aircraft took over these duties while the IX would eventually start to be used for other duties such as ground attack. for the axis it meant that they needed fast aircraft that could climb to meet bombers with the heavy weapons to take them down, this meant that turning capability was reduced. The aircraft are a product of their time. it is why allied aircraft tended to stay at a certain production standard with electric starters and gyro sights progressing through the war where as for the germans electric starters were not included due to the materials being of importance to building uboats, as well as this production standards would drop significantly due to allied bombing of factories and sabotage by forced labour workers. this meant engines would often not be ground run, fuel was in short supply and spares were hard to get, if you also research a bit into 44 you will come across a few mods that were done to 109s, mainly this was wing mounted weapons and removing the fairings over the gear which our 109 actually has, giving it more speed, the removal i believe was due to mud causing them to jam though i could be wrong. as for shooting, it is a double edged sword, while yes the 109 has better forward vis in flight for shooting this just means that spitfire pilots are generally forced more into deflection shooting which will usually yield better results as instead of hitting the trailing edge of a wing they are more likely to hit vital componants such as fuel tanks, ammo, wing spar, pilot etc etc. the 109 suffers at high speed due to stick forces being very high making it hard to use the elevator, this was noted by a test pilot as well, also it does lack aliaron trim unlike most aircraft instead relying on tabs that are set on the ground. at the end of the day its knowing how to manage your aircraft and push it to its limits as well as knowing the limits of the opponents aircraft.
  21. Could be something to do with the CofG perhaps, similar to stall behaviour? i know someone has bought this up at some point but i cant for the life of me remember where the thread is, i'll try give it a look and see if i can figure it out, gotta remember these are warbirds though and not GA aircraft.
  22. I'm really hoping for christmas time, wanna fly drunk on new years eve doing some dumb stuff in the twin xD
  23. I havent had this issue in multiplayer, AI are well known in dcs for running different models to player aircraft, i would suggest getting a friend to hop in an aircraft to test it out.
  24. I'm for any ww2 trainer in the sim, the more the merrier imo, Stearman, Harvard, Tiger Moth, Bucker Jungman
  25. i for one would love to see other varients, mollins 57mm cannon, 4000lb bomb would be neat, i do wonder how much modifications it would take to make these. i.e how different they are physically.
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