Jump to content

Ala12Rv-watermanpc

Members
  • Posts

    2421
  • Joined

  • Last visited

  • Days Won

    9

Everything posted by Ala12Rv-watermanpc

  1. It would not be that nice without your work so thanks to you for it Luft!!:)
  2. Thats what I meant, in DCS right now, even when the plane is performing maneuvers very close to the listener as soon as the plane shows its nose to you there is almost no sound which is not realistic imho so you agree with me because the sound level in DCS when flying at similar distances as in the video is way different.
  3. Thanks mate!:) , yeah, luft is a great guy and a great artist, you also are making some great stuff already!;) Enjoy!!:)
  4. lol :D, thanks mate!, hope you enjoy the updates!;) Btw, I made a mistake when uploading the file and uploaded an older version (also didnt notice when takung the screens so most of them are not using the latest file). i fixed the problem a few hours after the update but if you want to make sure to have the good one look at the left LERX and see if you have the big arrow in the "ledder" decal, then you have the good one, otherwise please, download again. Sorry for the inconvenience! Bye!!
  5. Hi guys, just wanted to share with you my last skin, this time I choosed the C.15-39 (the one send to the RIAT 2017) and made a weathered interpretation (based on real life pics and few aspects of this unit). The biggest part of the job was focused on the materials weathering so you will see most of the detail there. Also i decided I wanted to make a more realistic nozzles, particulary for this unit so based on pics of real world I managed to achive some cool effects on them and make them look more detailed and realistic, especially in the material department. Some features: -Detailed weathering not only for the difuse color but also for the materials. -Improved nozzles with proper color and shape effect for this unit. -Custom pilot helmet and its material. -Dust over the cockpit desk (also material effect). -Detailed decals and crew names. -Weathered fuel tanks with their materials. ***A big THANKS to "Luft" for his amazing work adding lots of new details for the ED's template, many of them included in this skin. :thumbup: More pics: https://forums.eagle.ru/showpost.php?p=3589812&postcount=15421 Hope you like it!!:)
  6. Update to v2.0 ready for download Update 2.0: -Added all remaining access doors tags and their respective paint clearance. This was possible thanks to the GREAT job made by "Luft" and his improved template. Thanks mate!! -Refined some fuselage lines visibility. -Added new realistic and improved nozzles with proper customization for this unit. -Corrected some decals to better match the ones on this unit. -Corrected some decals size issues. Also added few new screens with new version. Link in the first page.
  7. The Spanish 15-26 (C.15-39) just arrived :)
  8. To be honest Im surprised you think its ok as it is now...let me explain a few things... I know that fighter aircrafts can be "sneaky" or inaudible, like the blue angels pass BUT, take into account that in that "sneaky" pass the Hornet is flying at VERY HIGH speed so the plane is close to the speed of sound and it flies faster than the shock cone of mechanical waves it leaves behind so you see the plane fly by and after you hear its sound...this is not the case Im talking about. Im talking about when the plane is simply making a full 360º turn for instance at quite low speed (so SUBSONIC), in this case, the plane doesnt make almost any sound when coming directly to the spectator and Im very sure this is not the case in real life for any jet plane not only for the hornet (and I have watched MANY Hornet displays as Im from Spain so also very familiar with its sounds). Another factor to take into account would be the distance, which would act as a "spring", delaying the sounds when reaching the listeners giving the impression that the plane is emiting sound when watched from the front while that sound is actually the one emited when the plane was showing its rear...that doesnt seem to be the case either as watching real life displays and videos the planes emit more sound after enough time coming from the front (after I can hear the decreased sound presure with respect the previous time the plane was showing its rear to the camera). A few days ago I had the opportunity to listen, once again, to a Spanish Hornet in a big festival here in Spain and there was a hell of a lot more sound coming from it no matter the aspect except, of course, when the plane performed very high speed maneuvers. Another point is that if you watch any display video you will notice how there is much more sound coming from the plane even when viewed from the front. Before you tell me videos dont represent the real life and such, which is true, they work quite fine for the matter Im talking about in this thread because the camera wont capture what is NOT there so if there is more SPL in the videos in the situation Im talking about then it means these sounds were actually there in real life. Example: Note how there is a pretty much CONSTANT sound coming from the plane at any aspect...of course, the high speed pass is a different thing and in fact this is not a constant but a variable, changing constantly depending of the speed of the plane at any certain moment but in DCS right now as soon as you are looking at the hornet at any angle from the front there is almost no sound at all even at very close distances. With my modded files it feels much better imho because you get that "ambient" roar at any aspect angle..dont you think it sounds much more natural with the modded files??. Of course, this is not a "complain" and maybe this is just a matter of being worked as we speak but thing is I dont think its working fine as of now imo so I decided to post it. Other than that the sound is very very nice and also noticed the latest additions of high speed pass sounds which are great. thanks!
  9. Hi mates, just wonder what do you think about how quiet the sound becomes when the hornet is coming from the front...the sound in general is very nice, and maybe this is just a matter of yet being worked but imho, the sound becomes too quiet when the plane is not watched from behind or very lateral, is like there is no sound at all which is not realistic. At the same time, when you cut the engines to idle, the sound is too loud at all aspects when it should be almost quiet. Of course, Im not talking about a supersonic speed but when subsonic. To demonstrate this a bit, I made a little mod so you all can test this. Just drop the files to: Sounds/sdef/Aircrafts/FA-18 making first a back up of your original ones in case you want to go back. With the files you will notice more ambient sound and the actual presence of the plane around you even when its coming from the front...also, the blending of the whole sound stage is much smoother and the coherence of all the sounds is higher. The purpose is just to support my point and make the sound team, in case they are not awared already, to know this because I think it sounds much better with the edited files and not to make the mod itself, thats why I post this here. bye!! Hornet sound mod.rar
  10. Yep, also thought this. Agree the effect itself if great!
  11. Wow, do you really think old models are "good enough"???:huh:, Btw, I like to fly AND. take screens ;)
  12. Its a very subtle effect and I think its spot on right now imo.
  13. Looks great DonJosh!!:thumbup: All kudos for you mate, it was a pleasure to work with you as you are a great kind person and a true gentlemen!!! Thanks for your work mate!!:)
  14. +1 again. I want it to official instead of a mod :thumbup:
  15. I were about to open a thread about this...simply put, is ambient temperature taking any effect in the actual FM?? (And not only for the hornet but for all the planes, especially the ones wih AFM)...according wih your test looks like yes but maybe as a constant after setting it in the ME??....
  16. Just updated the skin to v1.1...change log in first post. Hope you like it!
  17. Yeah! Thats another moment at which you get wing shake...really, it would make the plane to feel so alive!:pilotfly:
  18. Happened to me also but only 1 or 2 times and just for a few seconds...
  19. Thanks man!, yeah they are very visible :), I finally found the best video I have watched about this: Nope, the only shaking we have is in the ground (just like the F-5) where the wing tips slightly bounce as you taxi. Im talking about IN FLIGHT fluttering/shaking due to vortex and disturbed air coming to the different surfaces...it would really be something!!:joystick: You mean in real life right? I cant see any in DCS as of now... Please ED, make this happen!!!!:pilotfly:
  20. Great work man! Thanks a lot!
  21. Just wanted to ask ED to add shaking/vibration for the wings and vertical stabs in the Hornet...in the case of the vertical stabs its very noticeable in the Hornet, I assume due to the angled design, and would be an AMAZING effect to enjoy when performing advanced maneuvers and/or looking back in a dogfight...Im not asking for a complex simulation nor an advanced work, I think just a "randomized" animation would do the job more than enough. Here is an example (I know there was a better one but cant find it at the moment): For some reason the starting at a given time in youtube videos is not working so the moment to watch is at 3:45sec... Best example out there: Thanks!!
×
×
  • Create New...