Hi, since the first 2.2 release, as soon as you start a mission with the wind set at anything more than 1 knt to get the white caps, they look great but Im pretty sure they "change" or "evolve" too fast (like half a second to create one and disipate for the smaller ones). I know its a bug because in the first 2.2 version, once you climb to 20.000ft (iirc) then, for some reason, once you went down to the sea the white caps had a PERFECT pace so that's how they were supposed to behave.
However, in the last 2.2, the "20000ft trick" doesnt work anymore though I managed to get them working right again in a very long mission after a lot of time where suddenly they were evolving at the right pace again (you could focus on one white cap and see how it evolved and smoothly and slowly it disipates, just as it should be).
I know the pace changes according to the level of wind set (faster as the wind is slower and slower pace as the wind increases which is correct) but its like the white caps behave at 2X or 4X speed at all levels and is not realistic to see a big wave disipating the foam in a matter of half second...also they feel like "popping" instead of slowly developing when they behave wrong. As I said, it must be a bug as when I used the trick they were perfect.
In the last Hornet video in the caucasus 2.5 they are clearly being too fast evolving white caps so looks like it wasn't solved then yet I hope you guys can solve this issue for the upcoming 2.5 version.
thanks!!