Jump to content

SCU

Members
  • Posts

    518
  • Joined

  • Last visited

Everything posted by SCU

  1. Only 2900 MB on mine. It depends on the modules you have i guess.
  2. Me. I think more important than fixing combat related systems is to fix flight model & FCS issues, cockpit functionality (like HSI issues and some things not working) and implement more navigation systems first. What good is a fighter if it can kill the enemy but can't land properly without being too dangerous. See, above.
  3. You can see from the watermark indication (W on the HUD) that the plane pitches down when you reduce power, and pitches up when you increase power, in an attempt to chase the trimmed AoA numbers. I believe this isn't correct.
  4. That's what a hard pull at 600 knots can do :smilewink:. The pilot commented on the video that he was screaming because of the fact that it hurts looking over the shoulder at 7g's. Some pretty interesting comments from the pilot on that video as well.
  5. Here are three RL Hornet (not super) HUD tapes of a sierra hotel break, note the last one breaks a little over 600 knots! : Edit: here is the pilot of the last video's comment:
  6. Yep, noticed that as well. I think it's still a work in progress.
  7. Warning tones and cautions are just part of the fighter jet experience.. I can't imagine a fighter headset without all the little beeps and and shouting ladies demanding you to pull up, roll right/left, check altitude, etc.. That being said, you now know how to customise your warning range to your liking, which is a good thing. :)
  8. SCU

    Congrats ED

    People should follow by your example :D.
  9. SCU

    Congrats ED

    I agree with the OP and all the views stated above. To realise that this module is at this level of detail in Early Access is just mind boggling. Thanks a LOT ED! You make people's sim dreams come true!
  10. I'm dying :lol: :megalol:
  11. Actually, vapor should be much easier to generate at high speeds. Just over a couple of G's at high speeds should be enough to show vapors, in real life that is.
  12. Wing vapor, as well as vapor cone, is planned for DCS as far as I know.
  13. I'm interested to know about this too.
  14. Check for axis duplicate controls, you could have throttles (for example) mapped for both your throttle and joystick, or rudder pedals. Make sure that each axis is mapped only for its intended device.
  15. Sure, to each their own. I haven't had the chance recently to fly the Hornet (will be free to do so after next tuesday), but if there is still a problem with keeping the nose up after landing I believe it should be on their to do list of fixes, would also help greatly with bolters where the jet should be able to pitch up much earlier than the edge of the deck.
  16. I have that shortcutted on my desktop, along with the Repair DCS World and Skatzella's very useful utility.
  17. Here's what a former USMC Hornet pilot had to say about this: From here. The whole AMA is an interesting read, I'd recommend for any one. So it was basically not that common for the real guys but it was definitely something that was possible and did happen at some squadrons.
  18. Not recommended but should still be possible.
  19. It's strange that this was labeled "No Bug". Is there a special technique to get the Hornet to raise its nose after touchdown that we don't know about maybe?
  20. From here.
  21. The OP is referring to runway landing, and aerobraking I think. The issue you're talking about should be its own other thread that clearly mentions the 'stickiness' part, if it hasn't been made already.
  22. Yes that should be possible too, if you find the file for the Aim9 sound. I advise you use a mod manager tool like OvGME, or JSGME, to alter the sdef files without losing the original or having to back them up.
  23. Reported (not sure if known): - Losing too much airspeed when throttling down, in landing configuration specifically Reported and known: - Oscillation after catapult launch - HUD blurriness (in 4k screens) and text slightly thick - Not possible to disable the moving map on the HSI (Confirmed by Wags to be fixed internally) Not reported yet (AFAIK): - Velocity vector climbing too fast on touchdown (perhaps I'll make a thread on this, after they do the first batch of updates)
  24. I think it should be possible. There is a reddit A2A by a Hornet Marine Corps pilot where he mentioned aerobraking, and how it's different to doing it from the Superhornet. But otherwise, it's very rare to see a Hornet aerobraking, and I think it's not advised to do so because of directional control problems iirc.
  25. Real Hornet flaring for runway landing, same nose 'dropping immediately': Real life hornets carrier landing, touch down pretty much looks the same as runways: https://youtu.be/VIZrZidInYM?t=56
×
×
  • Create New...