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Florence201

DLC Campaign Creators
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Everything posted by Florence201

  1. Did this item sell on Ebay?
  2. Thanks for that feedback. The way ED have implemented the radio effects, has had a massive impact on this campaign. Doesn't help with TFH, but i'll be doing things differently for my next AH-64 campaign.
  3. Glad you got it figured out. Hope you're enjoying the campaign.
  4. There is a cheeky little ground unit that gets dislocated from the group it started with. It will take some searching, but it will be there. It's a ground unit ED thing, that "Foghorn" should be able to find eventually. If you have tacview, take a look at the mission to give you some idea.
  5. This appears to be an ongoing issue, which MAY be AI role dependent. If set to CAP, L16 PPLI will sometimes take upwards of 10 minutes to appear on the HSD. If set to other roles, the PPLI transmit time is variable. Additionally, i have seen AI set to Hot start, that transmit their PPLI the moment they are airborne. There does not appear to be 1 set of circumstances that lead to L16 PPLI being visible or not
  6. You should stay with WARLORD until cleared of by them. At this point, RTBV using the flight plan route, whereupon AWACs chat should start. Not revealing anymore than that hahaha It's not that M2 can't be finished, it was that there was issues with the campaign picking up the fact that it was complete and to move onto the next mission. But as for 5-2 landing, yes he should. If you have a trk file i can take a look and see what is happening. He should land from where he took off from. This may be a new DCS core bug.
  7. Really appreciate your feedback. Glad you liked it. And yes, hahaha, the British humour can be hard to follow for non-native speakers, but it is the cornerstone of the British Military. May i use your feedback to promote the campaign please?
  8. Up to you buddy, but i have made updates that hopefully will make life easier for others lol
  9. That's the point, you don't press F10 for clearance, you press SPACEBAR in this mission
  10. Having looked at mission 12, the prompt is to select SPACEBAR when ready to lift, so there is no F10 menu. I have increased the time the prompt message is displayed, so there's no confusion as to what needs to be pressed one ready. As for UGLY5-2 not spawning, the trigger for that fires off both player altitude AND the take off comm having happened Hope this helps
  11. Not at all. You can do it from either, but i found backseating to the AOR, then switching to the front for attacks is the best way. You just need to ensure you follow all the prompts so all the triggers fire correctly. You can then hop back in the rear and fly the cab home.
  12. Very strange. It normally appears after X amount of time and stays until you select F10. I'll look into it thanks
  13. OK, SO the F10 not showing at take off MAY be because the frequency isn't set correctly and therefore the trigger doesn't fire. Try setting the frreq away from 131.6, then back to it. This should fire the trigger. Have you been using PRESETS? Throughout the build process i had issues with PRESETs not being detected by the ME triggers.
  14. Good afternoon Apache drivers. This post is for all to feedback their thoughts and comments on The Four Horsemen. At least 2 of them WILL ride again, so feedback will help me make changes/improvements to the next chapter.
  15. Google is your friend. Lot's of [photos on there of where UK Apache was parked whilst deployed.
  16. @Opal 4-1 Great work matey, really well made. Any ETA on your FOB Robinson? Looking to add this to my files. I'll DM also
  17. Discord is another way to get in touch, post bugs and feedback in the associated rooms. Additionally, you'll get updates on what's coming from Fight's On, along with free access to missions from upcoming campaigns. Come see what's cooking!!
  18. Thanks for this. I'll take a look at your track and check triggers for the radio tune portion. This may or may not be an issue with the campaign, but in fact be, a larger DCS issue that will need something like you have passed here, reporting in the AH-64 section of the forum. Let me check and get back to you before you report to ED. Be aware that AH-64 AI wingmen will go out to 3-4 miles from a tgt to start their attacks. This is a hard coded DCS thing, that i have no control over. I have added something if he goes too far out upon being ordered to attack through the radio-F10 menu and it seems that didn't fire. So Belly was probably just repositioning for the attack. As far as the "ropey" take off portion. Belly won't "life" until you are approximately 10 feet off the ground. Once he's airborne, again, despite me settings FOLLOW commands as soon as he lifts, if the player isn't correctly airborne and moving, the DCS coding take over and the AI can go off on their own route (not the one i have set).
  19. All, Whilst i really appreciate all the great bug reports I'm getting, some of them can be cured (hopefully) by carrying out the below list of advice: 1. Ensure you do not have unofficial mods installed - These can have a detrimental affect on the DCS ME triggers i use to make things happen in the missions 2. Follow the tech support guidance on the DCS World home page (link below) and try a clean up and repair. You WILL NEED to rename your existing Saved Games folder/DCSWorld (I just add _OLD onto mine), as this process will create a brand new Saved Games/DCSWorld folder as part of it. Once the repair is complete, start DCS (new Saved Games/DCSWorld folder created) - Exit - Copy your Saved Games/DCSWorld/Config folder contents into the new SG/DCSxxxx/Config (moves all your keybinds/peripherals etc) - restart DCS https://www.digitalcombatsimulator.com/en/support/faq/repair/ 3. Select EASY COMMS to OFF. Again, this can affect radio transmissions i've added to the campaigns. Reflected has done a great YT video on it With all that said, please feel free to keep posting bugs, it's the only way we overcome issues. As an old telephone company add used to say "It's good to talk"
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  20. @Leg2ion It you experience it again (please ensure you have no unofficial mods installed), please save off and post here, a trk file from the flight. That'll help me troubleshoot and possible pass on to ED
  21. Thank you for your feedback. I have noticed this happen before and have tried to add follow commands to negate the AI just wandering off. I'll add a few more to this mission. And yes, the F10 in M1 and throughout is for the radio menu hahah
  22. Does this come with any sort of mounting bracket etc?
  23. Allow GPS /INS to correctly align. ICP LIST - ENTER takes you to the DLINK page With GPS TIME highlighted on the NET STATUS page, hit ICP 1 and you should toggle GPS TIME to ON
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