Jump to content

Reflected

DLC Campaign Creators
  • Posts

    8747
  • Joined

  • Last visited

  • Days Won

    13

Everything posted by Reflected

  1. You can open the mission directly from the menu. They’re under mods/campaigns/ horrido
  2. If I wanted to release something separate for the Dora, I'd not simply convert the missions but build new ones. But it's not in the plans. However, there are 2 bonus missions for the Dora that come with the Horrido campaign.
  3. Same here, I'm struggling a lot to get the AI to attack. Lots of dry runs , pullouts, and flying away randomly.
  4. Hi! Unfortunately it’s not something I can fix from the mission editor. Some people have this, some never (me included). Remove all unofficial mods and run a slow repair. if it persists, please contact ED and send them your dcs.log @[ED]Ben FYI
  5. Knock on wood, I think I solved it thanks to chatgpt. The problem was that I sent the encode resolution to 3664, which is pretty high, it needs constant good bitrate, but at the same time I enabled dynamic bitrate and maximized it at 250 - not enough! So now I set the resolution to 2880, disabled dynamic bitrate, and set the bitrate to 300. So far so good!
  6. DCS: F-14A Zone 5 Campaign by Reflected Simulations Startup sequence further bullet proofed DCS: F-14B Speed & Angels Campaign by Reflected Simulations Startup sequence further bullet proofed DCS: F-4E Red Flag 81-2 by Reflected Simulations Safety trigger added to compensate for the new AI takeoff spacing
  7. Just hit the reload shortcut (ctrl+R or smth like that) after spawning make sure you report it to Heatblur
  8. Sorry, this is a core DcS issue and ED should be looking at it. The end mission button is not supposed to be broken just because an AI took off from a carrier, and the solution is not to delete this AI but to make sure that button always works like it’s supposed to. @[ED]Ben BTW I never in my life had this problem, only some users do. There must be something else, something different. So I can’t even experiment and test what works and what doesn’t because it never happens to me.
  9. Not much, really. I'm busy setting up the Corsair and Tomcat missions with what we have now.
  10. You need to assign it to anything but the spacebar. The spacebar and the backspace are reserved by ED for user input, which is used in my campaigns.
  11. Even if you load a Tomcat mission before and select the TCS? -Load any Tomcat mission -Select TCS (blank) - Exit - Continue the campaign BTW you can load them directly from the missions menu, but again please report to Heatblur, they’re the one who need to fix this
  12. Man, they need to release the early A, the late B, and Iraq south before I can start finalizing the campaign, and THEN it will take months before I can even submit to ED.
  13. Hey. You’re really grabbing this problem at the wrong end. It’s been a bug with the F-14 forever and you should be pushing Heatblur to fix it. What do you mean by splitting it up? You can load any missions from the menu. btw a workaround is that you load dcs, load any tomcat mission, switch to the tcs, then load Mission 12
  14. Thanks, it's a known issue. In this latest patch ED changed something about the AI's takeoff behavior, so now the spacing is around 28-30 seconds long (!), resulting in traffic jams in large scale missions. They are aware and fixing it, and I'll also implement some safety triggers. In the meantime what you can do is to wait until all other flights that are ahead of yours have entered the runway before you enter the arming area. It only affects missions when you're not leading.
  15. https://www.digitalcombatsimulator.com/en/files/3313266/
  16. I have considered it, but scratched the idea. DCS triggers are inadequate to detect the player's position during a maneuver, so it's pretty hard for me to know when the player does it right or deviates. It was hard enough to set up the fam flights in Speed n Angels and MiG Killers, and in those there was only 1 simple maneuver at a time. I could just give you a demo program and make you fly it, but only some would follow it properly, the rest would just goof around. Hardly an interesting mission without interactive feedback from your RIO - which, as I said, is not possible in DCS. If the player followed the program 90%, I could do it. but realistically, most players won't, and such triggers cannot be made 'forgiving' at all. So I figured it's a rabbit hole I don't want to go down, answering all the 'bug reports' how it doesn't work
  17. The manual calls for closing the cowl flaps during landing. In DCS this cooks the engine immediately. There needs to be more cooling effect with the cowl flaps closed
  18. Classic DCS AI... always give them some room. No, it's just the landing you missed. You can go ahead and skip. I can't make the player immortal, because then after that I'd have to make them mortal, but if the player choose to play the whole mission as immortal, that would cancel that too.
  19. Guys, I have the same access to DCS as you, with absolutely no control on missile performance and such.
  20. Thanks! No there isn't any further info other than that page, it wasn't very detailed in real life inflight guides either. There are only 2 tankers on station anyways.
  21. Jester is your RIO in Zone 5, not Bio. narrations will only happen during otherwise idle transit times when you have absolutely nothing else to do. They won’t interfere with the action, that would be an immersion killer.
  22. Thanks! It’s the ‘map’ layer of the in game F10 map
  23. I’m not near my pc so I can’t check, but check the kneeboard. If hou’re gunfighter 12, then you should taxi as number 2.
  24. I’ll check, normally as no.3 you should still be inside the trigger zone. Try stopping close to 2. Or maybe ED changed the AI’s sensitivity and they stop further back now…
×
×
  • Create New...