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Reflected

DLC Campaign Creators
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Everything posted by Reflected

  1. It doesn’t matter too much, just be at the marshal point at the push time (for your tot) the only way to mess up your procedures there is to get out of your altitude blocks or push past the marshal too soon
  2. I'm also getting disconnects lately. Link stops working (cable) and I go back to Oculus Home. Usually right after starting link, or starting DCS, sometimes when loading a mission. Meta has got to have the worst customer service in history. I tried VD but it's not an option for me due to poor connection.
  3. Let's hope so!
  4. No, the SAM should completely ignore you. There are 3 manpads, I've never seen them not launch. Unless ED broke the manpads.
  5. That never happened to anyone else, are you sure you don't have any mods? Try running a slow repair. There are several safety triggers to make sure he's dead.
  6. IT just happens sometimes. You need to reselect that sound in the editor - just one trigger - and then it works. It's really annoying.
  7. Here's a teaser of my upcoming Wolfpack 2: Overlord DCS P-47 Campaign. This is the first intro cutscene, set on June 5 1944. The campaign consists of 12 historical missions as well as many other cutscenes.
  8. Only if we get a Vietnam map I'm back to working with the Tomcat at the moment.
  9. DCS: F-14A Fear the Bones Campaign by Reflected Simulations More accurate wind over deck S-3 skin fixes by Tomcatter 87 DCS: F-14 Speed & Angels Campaign by Reflected Simulations More accurate wind over deck All missions: Radio signal strength increased. Fence in check fixes. Mission 7-8: AI behavior fine tuned S-3 skin fixes by Tomcatter 87 DCS: F-4 MIG Killers Campaign by Reflected Simulations All missions: Jester improvements DCS: F-4E Red Flag 81-2 Campaign by Reflected Simulations All missions: Jester improvements
  10. What I find most difficult is to stay in my altitude block.
  11. Thank you for the feedback and the kind words, I'm glad you had fun Enjoy Red Flag!
  12. Yeah the mission was designed before Heatblur changed the weapons restrictions. You do have 2 Sparrows. The kneeboard has already been updated, I'll update the briefing too.
  13. I also had some problems, the first one always dropped fine, the second got stuck sometimes. It's either a GBU-8 bug or a Phantom bug.
  14. Okay, so you probably messed up the navigation, because there is no AAA gun at the IP T junction. You were somewhere else. what runway did you want to hit? Your target was the SA-3. More specifics in the briefing Yes, the OCA guys almost always take care of the bandits....almost. It's slightly randomized, be prepared to defend yourself, or run. It’s the point of training There is only 1 track and 1 tanker with boom, and the tacan is on the kneeboard card if you want to make sure you hit the right one - the other one has baskets. The radio control is never given to you automatically. I’d really need to see a playthrough video to know to figure out what you missed.
  15. As the briefing says, the mission will get much easier once heatblur gives us the tools to make Jester handle the pod automatically
  16. No, none of this is programmed. Remove all mods and run a full repair. I can’t delete your assignments from the mission editor or make them not work.
  17. OK, I flew the mission a couple of times. While the bandit reengaging and shooting again is not a problem - that would happen IRL too -, I will apply a few fine tunings.
  18. Looks like the skins work on the S-3 , but not on the tanker.
  19. M3: yepp. Although when the SA-6 pops up is slightly randomized, it's a problem that you may encounter on real life missions as well. M4: Why did you cross back? The message says "Cross under Waldo's jet to inspect the hung ordnance" - during BDC you cross under and come up the other side. After the thumbsup he's set to follow on the right.
  20. i have absolutely zero control over the supercarrier’s deck crew, please report to ED. I already have.
  21. Thank you for stopping by and sharing your thoughts! I'm glad you enjoyed it. I agree the 20 minutes on the ramp can be boring, but unfortunately that's just how long the INS alignment takes. I wonder if you ever revisited a mission, and noticed anything play out slightly differently due to the randomization triggers.
  22. You overstressed it, not oversteered it’s hard without physical feedback, but you’ll get a feel for it, how much you can pull. The in game g breathing sound is a clue too, I think it comes on at 4-5 gs
  23. I guess you turned on the hud before the engines were running.
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