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Everything posted by Reflected
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I haven't played this mission because I really s*ck at the Hornet but I find it very, very unlikely that restarting the mission would have any effect on the triggers. The same triggers are loaded each time. Chances are you did it right the 2nd time around.
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Please send me that screenshot These are the alternatives why it's not working: 1) you entered the echo point incorrectly 2) you entered it correctly but didn't choose the the echo point as the active WP 3) you entered it correctly but you're not 10 miles west of it (+/-2 miles) 4) you're not at 5k (below 6k) 5) you didn't press spacebar to confirm the coordinates before ( but then you wouldn't have gotten the fence in chatter either)
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You fence in however you like. There is a 4 mile wide trigger zone 10 miles west of echo, hard to miss. Have you pressed spacebar to confirm the coordinates? Can you send a screenshot of the message history menu to see what were the last lines? also check the infobar to make sure you’re really at 5k. Your altimeter may be off
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Make sure you use the UHF button to transmit. Easy comms are forced off in the campaign
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Are you transmitting through the radio that’s set to the carrier’s freq? If not, they won’t hear you.
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Yes it’s intentional. It’s a consequence of map icons being turned off for a more authentic navigational experience.
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If you purchased the F-16 version of the Arctic Thunder campaign, you have a chance to win some awesome F-16 Viper gear from WinWing. They were so kind as to sponsor both Baltic Dragon and I to be able to build and test these campaigns with authentic HOTAS and I'm telling you it was a fantastic experience. All you have to do is to send me your proof of purchase, either here as a message, or Facebook, Discord, Instagram, wherever you like. Then you'll enter the raffle and get a chance to win one of these: 1) F-16 HOTAS Combo 2) F-16 ICP If you haven't already, check out my reviews on YouTube:
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First of all, thank you for purchasing the F-16 Arctic Thunder campaign. It's the result of nearly 2 years of hard work and thorough research. My aim was to recreate USAF operations within the constraints of the sim as accurately as possible down to the smallest details and procedures. Therefore, unless you're a USAF veteran, you cannot expect to know all that, and it's OK. It sounds daunting, but it really isn't. The campaign is full of helpers, and if you keep an open mind and pay attention, you're in for a lot of learning and a hell of a ride. So before you start playing, please check out my video where I explain how to start the jet with a virtual crew chief: Better yet, check out Carbon's video where he explains each step in detail. He's an active duty, real life Viper crew chief, and by the way he's also your virtual crew chief in the campaign: As for all the realistic procedures simulated in the campaign I put together a quick guide to help you familiarize yourself with them: All of this is written down in the campaign documentation pdf too, under mods/campaigns/Arctic Thunder/Docs And last but not least, if you still can't hack a mission, before you start a new thread speculating how it's the AI's or DCS's or my fault, please watch Carbon's beta test playthrough of the campaign. He did a terrific job flying these missions and it's eye opening to see the ease with which he handles the Viper's systems. Oh, and let me quote him after finishing the campaign: "you sure are generous with fuel on these missions" So if you even find yourself flaming out, the solution is under your left hand. Worst case, if you really don't care about any of this (why did you buy this campaign then?), at least read the "MISSION NOTES FROM REFLECTED' part in the in game briefing. I collected the most important things you need to know in order to complete the mission.
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The Big Show - Weather updated with the new dynamic fog engine - Airfields updated with Massun's assets. No more non-period correct objects. Debden Eagles - Weather updated with the new dynamic fog engine - Airfields updated with Massun's assets. No more non-period correct objects. - Removed the trees blocking the runway because UGRA didn't Horrido - Weather updated with the new dynamic fog engine - Airfields updated with Massun's assets. No more non-period correct objects. Jagdflieger - Weather updated with the new dynamic fog engine - Airfields updated with Massun's assets. No more non-period correct objects. Wolfpack - Weather updated with the new dynamic fog engine - Airfields updated with Massun's assets. No more non-period correct objects. Paradise Lost - Weather updated with the new dynamic fog engine - Mission 2 safety trigger added to make sure the Gamblers engage Zone 5 - Weather updated with the new dynamic fog engine Fear the Bones - Weather updated with the new dynamic fog engine - Campaign updated for the new carrier directors - Rearranged flight deck - Salute command incorporated in mission triggers Speed & Angels - Weather updated with the new dynamic fog engine - Campaign updated for the new carrier directors - Rearranged flight deck - Salute command incorporated in mission triggers MIG Killers - Weather updated with the new dynamic fog engine Beware! Beware! - Weather updated with the new dynamic fog engine - Airfields updated with Massun's assets. No more non-period correct objects. - Mission 3 rogue soldier bug workaround - Mission 4 AI taxi bug workaround Hunters over the Yalu - Weather updated with the new dynamic fog engine V for Victory - Weather updated with the new dynamic fog engine - FIDO will now actually disperse fog - Airfields updated with Massun's assets. No more non-period correct objects.
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F-4E Red Dawn Mission - Highly Recommended (minor spoilers)
Reflected replied to Kreutzberg's topic in Reflected Simulations
Hey I just saw this! I'm glad you enjoyed it. BTW that's 100 meters, no feet, so you're safe until 300 feet AGL- 1 reply
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Post a screenshot of your message history menu so I can check what you missed.
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Yes something weird is definitely going on. I can't use 5 min WEP either, the engine breaks before that a 100% ('m not exceeding the red line) Also keep in mind that the manual wouldn't say "5 min limit" if the engine broke for sure at 5:01. If WEP keeps having its degrading effects after shutdown that's an additional problem on top of this.
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Yes. The 2nd AI will only attack you after you splashed yours, though. I strongly advise everyone NOT to use TacView with this campaign. In order to make such complex scenarios happen there are lots of 'tricks' happening that you wouldn't notice otherwise.
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The other thing I'm seeing is sometimes I look at the F10 map, I don't get the FPS drop, but from then on all head movements are very stuttery in VR (Quest 2). FPS is still good, but I can't move my head without nausea inducing flashing and stuttering. Moral of the story: the F10 map is not useable in VR at the moment.
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Autostart/ starting the engine is not campaign related ,you may want to ask around in the HEatblur subsection. BTW the full alignment takes 10-15 minutes normally. Because this campaign is split into sections with a fresh INS each time, you can just select heading memory to make it much quicker. But it's quite possible there is a bug in Heatblur's autostart procedure.
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They're in the 'audio' folder within the mission file.
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Yes it's a new campaign feature and it's not possible to turn it off.
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Anyone still flying the DCS Thunderbolt in 2024?
Reflected replied to Lurker's topic in DCS: P-47 Thunderbolt
Oh yes, the P-47 and the Spit are the best warbird models in any sim I've ever flown. I just love the Jug. -
Hi! Thanks for the report. AI taxi was bugged often a year or so ago but I thought ED fixed it. Mission 3: ground AI pathfinding has been broken for about 4 years, the soldier shouldn't go anywhere near you, but they jsut do whatever they want. I removed it now, but it will make the scenery less alive of course. Mission 4: I played it 3 times, and only saw what @jackill's video depicts once out of the 3 times. I rearranged the parking spots to make it less likely to happen. If it happens again, please post a track. I cannot fix these AI taxi bugs, only ED can, but they won't even talk to us without a track. Thanks!
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WWII AI has ruined the campaigns , since patch early Oct
Reflected replied to motoadve's topic in Reflected Simulations
You'll be happy to learn that this will be addressed in the next update, ED fixed most of the ww2 AI problems. -
Modify Yalu campaign for F86 FC?
Reflected replied to csbwho's topic in F-86F Hunters over the Yalu Campaign
Awesome, enjoy! -
Fortunately I had set up the triggers in a way that even if it happens the mission still progresses Rule no.1: never rely on the AI performing a task.
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In any case I redesigned the triggers a little bit to make absolutely sure it doesn't happen.
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I recently replayed the mission and it worked fine. Do you have any unofficial mods installed? If so, remove them. Also try running a slow repair and see if that helps