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Everything posted by Reflected
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You really need to milk it...
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It's a training and they want you to practice dogfighting. So for a short time after the merge the kill's not counted.
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From the briefing: "We’ll fly over the target at 11K, once you tell me you have the target acquired, I’ll break up and left to 15K, 400 kts, 3 miles abeam. You follow 10-15 seconds later, when I call Abeam. Good?" and later: "Remember, stay level at 15K, 400 kts, in a roughly 3 mile arc." And the whiteboard: null And in case the player missed all of that, I put the message on screen that's also visible on the screenshot I took from your track.
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This campaign is not about destroying the target, but about learning to do it realistically, the Navy way. I'll leave this screenshot here from your track, it has all the clues you'll need null
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Please send a screenshot of your message history after you got stuck. my guess would be you didn’t fly the pattern according to the brief. Or maybe you didn’t come around for a 2nd pass? How many passes are briefed? What anout the pullout? Check the briefing again please.
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No there is no such script. You need to ask ED, I already have. For me oil dilution is still working though
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The ability to launch or the lack thereof is core supercarrier logic, I have no influence in the mission editor. Remove all unofficial mods if you have any and run a repair. @[ED]Ben any updates please? Such a mission breaker bug shouldn't be left unfixed for 4 months now. Thanks!
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reported WWII AI has been ruined.
Reflected replied to motoadve's topic in Aircraft AI Bugs (Non-Combined Arms)
Another track, 12 v 12, all ace 190s, they only managed to score a single kill...the 190s flew like target drones. https://drive.google.com/file/d/1b4e0gcuj0N8rWvJZp9GjYems84r3WqBO/view?usp=sharing -
No campaign bug - Spotting kills it for me
Reflected replied to Lt_Jaeger's topic in F-4 MIG Killers Campaign
Known dcs bug, see the orher threads about it. -
Excellent, thank you so much for the valuable insights! Much appreciated. I guess I'll leave it on 'CM' for the Horrido and Jagdflieger campaigns
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Calling Luftwaffe history buffs: I'm looking at the different ammo belt options in the rearm menu. Which one would be most realistic for a frontline squadron in 1944? Would they specifically rearm with "anti bomber" for intercept missions? But those are not pre-planned, they just scramble...so did they go up with "combat mix" or did they use "anti bomber" all the time since that was their main role? What would be the historically accurate ammo belt to be used in my campaigns? (same goes for the 190) Thanks in advance!
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Winner winner chicken dinner! Excellent idea, and you're right! On the winwing stick and throttle, the 2 positions of a switch count as 2 separate buttons, which is great. But when assigning the controls I released the paddle switch too soon it seems so the released state counted as 'depressed' in game. Many thanks for the help!
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You probably know that with each of my campaigns comes a custom UI background that you can select from the options/misc menu. I'm happy to announce that as of the next update you'll also get custom menu music when selecting these themes.
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The track works, then I take control and it doesn't. My track is from a vanilla mission over an empty map
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Crown says "We have a reconnaissance team with 2 wounded and the enemy is right on top of them. They're in Bravo Quebec 5-2-8-2. Contact Bravo 6 on 42 decimal 6." So you switch to 42.6 on the FM radio, and just fly in the general vicinity of that location. BQ5282. Or find the circle that's there, and take note of where that circle is relative to a landmark you can recognize easily (golf course for example) https://en.wikipedia.org/wiki/Military_Grid_Reference_System Once you are in the general vicinity, you'll make that call automatically, no need to use the radio menu (you're trying to press the comms menu button which doesn't work in the air. You need to press the push to talk button on the stick like in the real Huey) Icons are disabled for the campaign, there was no GPS back then and visual navigation/ dead reckoning is quite easy on such a small island.
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I didn't even know you could close them...
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Yes I will, in all of them. I thought I already have..
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30mm hit effects are tiny compared to real life
Reflected replied to motoadve's topic in New Damage Model Bugs
I'm with you here, I've ripped P-51s apart with a few 30mm shells. They're plenty effective. Maybe more so than what I see on the guncam footage, but definitely not less. Perhaps it's just the structural integrity of the wing spars that's overdone? -
I have the normal spring centered stick. I don’t have the Hornet though
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Mine is also a winwing F-16 stick. No matter if I set custom curves with deadzones, or the new special option curve, the AP has zero effect. I'll try to record a track. EDIT here you go. Special options disabled, curves set to a deadzone of 12! Zero reaction to the AP switches... f16ap.trk
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Seems like I didn't include this page in the mission kneeboard files, I will now. But all the checklists are available as a pdf in the doc folder of the campaign: Paco will of course not be immortal until you're supposed to shoot him but that's after the fight's on call.
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I don't think so. but it's core AI code.
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OK, I disabled the new special option. Set a deadzone in the controls menu, but the AP still doesn't do anything...
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I have a much bigger deadzone but set via the special options...why are those ignored, then?