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Snacko

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Everything posted by Snacko

  1. I think it's the strobe light on the top of the aircraft, but it doesn't blink. It is a solid light that lights up the entire cockpit, which sucks at night. When I press the 1 key, this light goes on. It does not go off until I press the 6 or 7 key for AA or AG. Very weird and annoying. I've noticed this light causing the cockpit to light up in another aircraft(can't remember, but I think it was the AV8B). I noticed this does not happen until I go into the air. Leave the runway.. The light also appears in below where it is supposed to be. It seems to be just below the top of the aircraft, actually a few inches within the body. Here's some pics..
  2. Doh!!! :cry: Roger!! I thought the inner one meant it was more accurate at that range. Thanks!!
  3. Thanks. Yes, that mission works for me. The MLRS fire. But not in my mission with the same exact unit. I'll attach the mission. I had 3 blue MLRS in a battlefield going to one waypoint and then fireing at point. I just removed the units and re-added on mlrs. Still doesn't work. Press LCtrl+Z to fast forward the battle. LAlt+Z to slow down FF..
  4. can you post your mission. This is the mission I downloaded where they said it was working. It was from 2011 though, so maybe it doesn't work because something changed? Or maybe it's my install..
  5. I cannot get the USA MLRS to fire at anything. Even gave it an advanced waypoint to fire at point. So, I searched the forum and found a thread about this problem, but the user had made a mistake in his mission, and got it working. He posted the working mission. But it doesn't work either. My mission and a mission that he said works, both do not fire.
  6. I had a mod to do that a long time ago.. But I don't have it anymore..
  7. Got a screenshot? No text appears on the screen when I press RShift+Pause/Break. I looked at the F/A-18c key commands, and also in the General Category, and nothing uses those keys at all. Maybe is specific to some other plane you are flying??
  8. Great skins mate!! Thanks for you work!!!
  9. 1) Yes, the top area called Viewports defines the where the game is displayed within your resolution. I got that wrong I think. Viewports = { Center = { x = 0; y = 0; width =4268; height = 770; viewDx = 0; viewDy = 0; aspect = 4268/770; } } 2) Yes, correct. Then, this line: UIMainView = Viewports.Center tells it where to put the Main Menus in the game. If you really want to learn this the best way is to look at some of the other MonitorSetup.lua files that came with the game. For instance if you look at the 3Camera.lua (3 Screen), It has 3 sections defined within the ViewPorts section. So it breaks the game area up into 3 monitors, and renders 3 views of the game for a triple screen setup that does not stretch the game like the 1Camera.lua does. Also, there are already good guides and info on this posted in the forums: https://forums.eagle.ru/showthread.php?t=60815&highlight=viewports+guide https://forums.eagle.ru/showthread.php?t=70716&highlight=viewports+guide https://forums.eagle.ru/showthread.php?t=89282&highlight=viewports+guide The game has some exported viewports like the Right_MFCD, Left_MFCD, etc built into it for different aircraft. But some aircraft don't have all of the viewports that you want/need. Like the A10. So, you need to mod the game to get the extra ones like the RWR... 1) So, for Helios I basically have a mod that I use to add extra export viewports. 2) A monitorsetup.lua file that uses and displays those viewports. 3) A Helios profile to run. 4) and the Helios Export.lua in the scripts folder to get the gauges and switch info for Helios. You don't get a lot of responses to your posts because most people don't uses this stuff.. The forums don't care if you are new here or not. Snacko
  10. Would be nice if Link Unit could be anything. Or at least some object besides ships. So we could be reusable bases & HQs. And be able to move & rotate them with the Link Unit where we want. I just tried the new Static Template, and it is not really what I would call a template. Where ever you build the template, then it is always loaded in the same location. All objects are not linked, so you cannot move or rotate it. Not very reusable as a template should be.
  11. You also have to set your in-game resolution to: 4268 x 1538
  12. Great!! Is the Harrier called: BAE_Harrier? I see that in the Scripts/Database... In Mods/ it's called AV8BNA..
  13. Try this. You will have to change the X and Y of the RIGHT_MFCD to move it into the window of the Helios profile. I usually run the profile, press Prt Scr. And Paste that into MS Paint. Then you can find the X and Y coordinates in Paint by moving your mouse over the top/left corner of the Helios MFD window. Use those coordinates in the RIGHT_MFCD in this .lua file. In DCS Settings select this Monitor file. It will be called by the 'name' below: "Helios Su-25T" DCS shows this 'name', not the file's filename... _ = function(p) return p; end; name = _('Helios Su-25T'); Description = 'Monitor Setup for Helios.' Viewports = { Center = { x = 0; y = 0; width = screen.width; height = screen.height; viewDx = 0; viewDy = 0; aspect = screen.aspect; } } --SHKVAL Su-25t RIGHT_MFCD = { x = 2150; -- Horizontal position on the screen y = 790; -- Vertical position on the screen width = 464; height = 311; } UIMainView = Viewports.Center
  14. Sorry, I'm confused. I don't see any 'Template' option on the Save As menu or window that pops up. EDIT: Never Mind. I see on the 'EDIT' menu 'Save Static Template' and 'Load Static Template'.
  15. So the Helios is working with all the gauges and switches? But you cannot get the MFD to display? What is the actual filename of the lua file you are referring to??
  16. I made a night mission with parachute flares to light the battlefield. But when I press the pickle button it shoots off about 8-10 rockets. I would like to just shoot off 1 or 2 so I don't waste them? I waste all of my flares on just one run!! :mad: I read other posts about the players using the ripple and quantity settings with their rockets. But it doesn't work. Is this supposed to work?? :cry:
  17. From page 111, 112 this is what I have. And you cannot get to AACQ from ACM mode. It says that in a few places.. You can only enter it from BVR mode. And on pg 89 of the EAG it says: 4. Assign TDC to the HUD (Sensor Control Switch forward). I assume it is being in A/G mode that makes SCS Foreward function for this? EDIT: Updated the image after searching through the entire manual for 'Sensor Control'.
  18. The control setup document hats, buttons, switches, dials, etc.. This is just 1 4-way hat. So it's 4 positions are documented for you to assign to controls. You need to know the different functions it does based on which sensor is selected, or mode you are in.. The A10c has way more functions for many of its hats.. Sent from my Moto Z Play using Tapatalk
  19. Yes, thanks cofcorpse, that explains it. It is strange with all these commands, that so many don't have a simple toggle on/off keybind.. Like H for the Hook, for users without fancy HOTAS. I don't see the logic.. Sent from my Moto Z Play using Tapatalk
  20. What is a "Special Joystick" and why can I bind a button to it, but not a key? Sent from my Moto Z Play using Tapatalk
  21. You can bind a key? Or didn't you read the OP. Oh well.. Maybe there going to add it later..
  22. Ok, thanks IvanK. I was hoping to find a diagram of all of it's commands. I even downloaded the NATOPS manual, but maybe I got the wrong one. It was for the F/A-18 A/B/C/D, But I didn't see what I was looking for. Seems like that one switch would be documented in one spot with all of it's functions listed.
  23. Nope. On the Left Console the keyboard bind is also disabled. Also disabled on the Fuel Control Panel..
  24. Thanks. I thought it might have more functions like the AV-8B Sensor Switch. Just AA and AG modes then for the FA-18..
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