

Hawkeye60
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Massun92´s Asset Pack - Official (update march 2024)
Hawkeye60 replied to Massun92's topic in Static/AI Mods for DCS World
This is looking outstanding! A Super FARP! Be sure to sign your name in the cement!- 530 replies
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Try this version. Tested in MT OB Latest build. Install the same as all other Cuesta Brothers Flyable s. Beware! Only one mod of this type may be used and installed at one time! A Main sim install I suggest, as the mod title says, to use a mod manager. The P-51 MUST be owned and installed! YMMV Have fun! https://www.dropbox.com/scl/fi/qubwvsx5rl3mcggd83nmr/Mod-F4U-OvGME-3.0.rar?rlkey=ht1ifxkdv0kk4x4onqbh7pk4e&dl=0 @jackd If all works as intended, the P-51 should still be available to fly, with this mod installed. But only one version. This takes the place of the second. A "Parasite Mod"
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@prccowboy is correct. There are three connectors needed to define the deck surface. Front, Middle, and rear. The ED carriers have the names used in the damage section of each lua. These connectors must be present on the deck for the hook and landing to be possible, as like the SC.
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Ships modeling and luck of information
Hawkeye60 replied to Aplion's topic in 3D Modeling for DCS World
You can designate any UN-used arg for the radar. To do as you suggest, use the arg as a position arg, not a rotation arg. One thing I noticed. The ED carriers use a radar connector. Never used one. FYI With clever use or the time line, and vis args, You can get the effect you wish. @jackd Lovely! I will send you a PM about the HE111 -
Thank you! Was hoping for a patch today! Finger at the ready! Cheers!
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Massun92´s Asset Pack - Official (update march 2024)
Hawkeye60 replied to Massun92's topic in Static/AI Mods for DCS World
Notice also the line Ocean FARP? This is for the oil rig platforms, But, you are not stuck with only those! SeaObject = true,- 530 replies
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Massun92´s Asset Pack - Official (update march 2024)
Hawkeye60 replied to Massun92's topic in Static/AI Mods for DCS World
Come to think of it, I bet @currenthill could whip one of these out in a jiff! With a bit more code, you could warehouse it for weapon resupply. Even add protection. AA, big guns, etc. A FARP Diorama as it were.- 530 replies
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Coming from a Apple IIE and sub Logic, I think I have gone to Heaven! Thanks Eagle Dynamics for making my dreams a reality! VR IS the WAY!
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Massun92´s Asset Pack - Official (update march 2024)
Hawkeye60 replied to Massun92's topic in Static/AI Mods for DCS World
Look closely at the lua I posted. There is a line for number of aircraft. Also, you would do well to follow SuntSags lead. Use his FARP mod as a donor. Or, look at Wags Apache loft mod I created. It is a working version. The collision file is key for spawning. Here,- 530 replies
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Massun92´s Asset Pack - Official (update march 2024)
Hawkeye60 replied to Massun92's topic in Static/AI Mods for DCS World
@crazyeddie Why not call it a FARP? Use the FARP code set up. Add the model and collision used. Add the livery declare line of code. This will make it appear as a farp, which can be spawned upon. Ground start. Directly on top of the FARP. local function add_structure(f) if(f) then f.shape_table_data = { { file = f.ShapeName, life = f.Life, username = f.Name, desrt = f.ShapeNameDestr or "self", classname = f.classname or "lLandVehicle", -- positioning = f.positioning or "BY_XZ" --available: {"BYNORMAL", "ONLYHEIGTH", "BY_XZ", "ADD_HEIGTH"} -- positioning = "ADD_HEIGTH" positioning = "BYNORMAL" } } if f.ShapeNameDestr then f.shape_table_data[#f.shape_table_data + 1] = { name = f.ShapeName, file = f.ShapeNameDestr, } end f.mapclasskey = "P0091000022"; f.attribute = {wsType_Static, wsType_Standing} -- if 'attribute' == nil then insertion will be aborted add_surface_unit(f) GT = nil; else error("Can't add structure") end; end add_structure({ Name = "farp", DisplayName = _("*FARP"), ShapeName = "farp.EDM", Life = 2500, Rate = 100, category = 'Heliport', SeaObject = true, isPutToWater = true, positioning = "YES", classname = "lHeliport", -- classname = "lHeliport", numParking = 1, })- 530 replies
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https://www.instructables.com/Wind-Tunnel-for-Small-Models/
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Which cockpit do you guys prefer? This is with the A-10a https://www.dropbox.com/scl/fi/f8sq0532o56dnem8p4t0v/VSN_A6A-v2.7.5.08-FC3-SFM.zip?rlkey=in7v5a7xopqxa586jqvnhmcxw&dl=0 Version 2.7.5.08 A10a Other FC3 cockpits can be used. She is now a recon aircraft in the ME
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DCS World 2023 Screenshots and Video Thread
Hawkeye60 replied to walker450's topic in Screenshots and Videos
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Very soon! But first, a Tribute to Our Fair Leader! See first post! This one was fun to make! I sure hope he does not mind I shared his Private hang out with you guys!
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yes, already in sim! But needs a collision done.
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https://www.digitalcombatsimulator.com/en/downloads/screenshots/1404/
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May I ask about the WWII Marianas add-on? This alone would give us something to use and enjoy while we wait for the team to catch up. No word about it in some time. The last screens ED posted look fantastic!
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She is coming along. With a modernized Fletcher Class. Takes time to make them look correct, and have period weapons. ASAP!
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ED changed the edm format. I have fixed this one. Coming back soon!
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To give this thread a kick in the ammo box, I have Mario's HE-111 back in sim, fully working! He sent me his max file. I created A new exported edm. Works in MT, OB. Coming soon! She is getting a texture up-date to dds
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Ships modeling and luck of information
Hawkeye60 replied to Aplion's topic in 3D Modeling for DCS World
Also, Ask Tobi, the creator of the exporter which version he recommends. He has a discord. Also, You may find a link among these vids. -
Ships modeling and luck of information
Hawkeye60 replied to Aplion's topic in 3D Modeling for DCS World
http://files.eagle.ru/mods/ I use max, YMMV 3D modeling forum section I always use a older version, say, a month old at least. Newer files may contain bugs.