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Sapper31

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Everything posted by Sapper31

  1. Is the discord still up? The link doesn't seem good anymore.
  2. Critical game breaking bug here, In multiplayer I need the ability to fly over to my friends still starting on the ground and honk at them with the Mi8's horn. It seems the horn SFX are client side only which I feel is a terrible oversight and needs to be corrected asap. Also, make a bind for it in the controls so I can have it easily accessible on my button box for quick honk access. Thank you for your consideration.
  3. +1. Gamepad seems like the best option for the CPG position and managing the TEDAC, but it's going to need some love to make it work properly.
  4. Bumping, even more relevant these days considering how prevalent manportable equipment has become in the Ukraine conflict.
  5. I isolated just the NVG portion of this mod because it actually makes NVGs work and look like they do in real life. However I randomly get a bug where the "noise mask" is not aligned with the NVG tubes so I get an effect that looks like the uploaded image. Seems like it might have something to do with the alignment of the VR headset when the game opens or something? Not too sure. Anyone have ideas to fix this?
  6. Yes 100% this is still a problem. Perhaps it is related to dynamically spawned units? You can spawn in a KA50 and see all sams on the ABRIS then just copy down coordinates go find those units. Totally ruins gameplay on PVP servers involving ground combat.
  7. I have also noticed specifically the wings and jettison/firing circuits are waaay to vulnerable. Like first hit every time and I have hung stores.
  8. Thanks gnomechild! If anyone is interested I also wrote keybindings to select the SPU-8 position settings that works nicely with gnomechild's script. I have a 6 position selector on my button box this is bound to. By default the only thing you can do is increment or decrement the position but this lets you bind a key to each selector position. Simply add the following code under ---- Intercom Panels---- in the default.lua file. This file is located at \Eagle Dynamics\DCS World\Mods\aircraft\Mi-24P\Input\Mi_24P_pilot\joystick\default.lua --Custom Radio Selector {pressed = SPU_8_Mi24_commands.CMD_SPU8_P_MODE, value_pressed = 0, cockpit_device_id = devices.SPU_8, name = _('SPU-8 - R-863'), category = {_('SPU-8 Intercom Panels')}}, {pressed = SPU_8_Mi24_commands.CMD_SPU8_P_MODE, value_pressed = 0.2, cockpit_device_id = devices.SPU_8, name = _('SPU-8 - VHF *NF*'), category = {_('SPU-8 Intercom Panels')}}, {pressed = SPU_8_Mi24_commands.CMD_SPU8_P_MODE, value_pressed = 0.4, cockpit_device_id = devices.SPU_8, name = _('SPU-8 - R-828 EUCALYPT'), category = {_('SPU-8 Intercom Panels')}}, {pressed = SPU_8_Mi24_commands.CMD_SPU8_P_MODE, value_pressed = 0.6, cockpit_device_id = devices.SPU_8, name = _('SPU-8 - JADRO-1A'), category = {_('SPU-8 Intercom Panels')}}, {pressed = SPU_8_Mi24_commands.CMD_SPU8_P_MODE, value_pressed = 0.8, cockpit_device_id = devices.SPU_8, name = _('SPU-8 - ARC-15'), category = {_('SPU-8 Intercom Panels')}}, {pressed = SPU_8_Mi24_commands.CMD_SPU8_P_MODE, value_pressed = 1, cockpit_device_id = devices.SPU_8, name = _('SPU-8 - ARC-U2'), category = {_('SPU-8 Intercom Panels')}}, I also edited gnomechild's script a bit so the order matches that of the SPU-8. It also goes intercome if youre on the ARK15 or U2 function SR.exportRadioMI24P(_data) _data.capabilities = { dcsPtt = true, dcsIFF = false, dcsRadioSwitch = true, intercomHotMic = false, desc = "" } _data.radios[1].name = "Intercom" _data.radios[1].freq = 100.0 _data.radios[1].modulation = 2 --Special intercom modulation _data.radios[1].volume = 1.0 _data.radios[1].volMode = 0 _data.radios[2].name = "R-863" _data.radios[2].freq = SR.getRadioFrequency(49) _data.radios[2].modulation = SR.getRadioModulation(49) _data.radios[2].volume = SR.getRadioVolume(0, 511, { 0.0, 1.0 }, false) _data.radios[2].volMode = 0 _data.radios[3].name = "R-852 VHF" _data.radios[3].freq = SR.getRadioFrequency(52) _data.radios[3].modulation = SR.getRadioModulation(52) _data.radios[3].volume = SR.getRadioVolume(0, 517, { 0.0, 1.0 }, false) _data.radios[3].volMode = 0 _data.radios[4].name = "R-828" _data.radios[4].freq = SR.getRadioFrequency(51) _data.radios[4].modulation = 1 --SR.getRadioModulation(50) _data.radios[4].volume = SR.getRadioVolume(0, 339, { 0.0, 1.0 }, false) _data.radios[4].volMode = 0 _data.radios[5].name = "JADRO-1I" _data.radios[5].freq = SR.getRadioFrequency(50, 500) _data.radios[5].modulation = SR.getRadioModulation(50) _data.radios[5].volume = SR.getRadioVolume(0, 426, { 0.0, 1.0 }, false) _data.radios[5].volMode = 0 local guard = SR.getSelectorPosition(507, 1) if guard == 1 and _data.radios[2].freq > 1000 then _data.radios[2].secFreq = 121.5 * 1000000 end local _switch = SR.getSelectorPosition(455, 0.1) if _switch == 0 then _data.selected = 1 elseif _switch == 2 then _data.selected = 2 elseif _switch == 4 then _data.selected = 3 elseif _switch == 6 then _data.selected = 4 else _data.selected = 0 end local _pilotPTT = SR.getButtonPosition(738) if _pilotPTT >= 0.1 then if _pilotPTT == 0.5 then -- intercom _data.selected = 0 end _data.ptt = true end _data.control = 1; -- HOTAS for now return _data end
  9. Not sure the exact breakdown of the gen busses but my understanding is they are parallel and automatically will load all busses onto the good generator in the event of a single gen failure. So you wouldn't even notice a blip because the main transformers never go offline, let alone the standbys. The PT125 shouldnt even be remotely involved in a single gen fail. I havent noticed this kicking on but then again I havent really looked.. most of my gen fails are from drooping.
  10. Yeah that is my understanding.. each transformer has a main/standby/emergency.. where the emergency ones are the inverters. The PO750A needs to be switched on manually but the PT125 should auto switch on if both the main and standby transformers have failed.
  11. I may have answered my own question because I think this is a typo in the manual.. it seems the 36VAC 1 phase transformers are powered by the 115VAC busses, not the 36VAC 3phase transformers.. the 3 phase are powered by the generators directly. However, you should still be able to power everything on the 36VAC3P bus with the PT125 inv. Right now if you are in IMC and get gen fails you're hooped and cant get the gyro/adi back. The PT125 seems to do nothing at the moment.
  12. Looking at the Mi-24D manual I have in english, it goes over the bus loading tables (attached relevant tables). Question: if I power the PO750A inverter - this powers the 115VAC inverter bus. Then I can tie this bus to the 115VAC bus with the INV GND TEST SWITCH which should power the 36VAC transformer and everything on the 36VAC main and emergency busses. This doesnt seems to work because I cant get the gyros or ADIs to power. Also the PT125 inv alone should power the no.2 gyro and ADIs.. so you should in flight be able to switch off the gens, switch on the PT125 inv, and switch to gyro #2 which should give you the ADI and stby AI.. but this doesnt seem to work. Is my info bad or is this not modelled correctly?
  13. Yes. Really need this. Multiplayer is being spoiled by players who magically know where units are on the ABRIS.
  14. Yeah agreed. This is a major hurdle ED needs to clear. It's Digital Combat Simulator, not Digital Flight Simulator. As more and more helicopters are released (looking at you Apache) that live and breath organically alongside ground forces in the low level environment - CA will need to become more relevant to make an immersive battlefield experience and controlling/moving those units as a scenario unfolds is key to making the experience more than just a static target range. CA needs additional work/features but in its current state this pathfinding issue is killing otherwise fantastic multiplayer servers that incentivize players to purchase modules - especially helos, terrains, & CA. I have purchased several modules specifically because of servers like Rotorheads and DDCS where creating and commanding ground units is core to game play - then I can support those units airborne with CAS/Rotary. Those same servers have been rendered unplayable by ground unit movement which isnt even that egregious (tank moving 2 km across open field). Please ED, bump this up the priority list.
  15. This is still turbo-broke. It is game breaking on multiplayer servers - if pathfinding goes off road in any appreciable capacity it becomes so laggy and desynced the server becomes unplayable with lag and freezing units.
  16. With more and more focus on helicopters in DCS many missions/multiplayer maps integrate supporting ground war with helicopters. Ciribob's CTLD and sling loading scripts make creating and positioning units with helicopters very popular and relevant on the battlefield. In order to support this, ED should make dismounted infantry armed with man portable ATGMs or tripod based ATGM systems such Javelin, TOW, Konkurs, Metis, and others in order to: a.) increase the survivability and viability of infantry in open landscapes particularly in Syria & Persian Gulf against vehicles by equipping them with standoff weapons. Currently RPG systems are the only option, and their limited range constrains effectiveness. b.) further increase the relevance of combined arms helicopter tactics / air assault infantry to create a more integrated 'digital combat' simulator vice a flight simulator This would create interesting mission sets for helicopter pilots such as dropping ATGM teams on high features and key terrain. For your consideration.
  17. Have this problem as well. Replicated with a friend.
  18. Ack the default setting is probably true to the real plane - Im wondering if its possible to make some LUA edits somewhere so that a) My LAW (low altitude warning) is default 0 instead of 500'. Its always going off on takeoff and I always forget to adjust it. Sucks having master caution disco when I have my hands full transitioning to forward flight. b) My laser code is default something other than 1111. I get it for safety purposes but I like to party hard and thats one more thing standing between me and high explosive bliss. Especially annoying it resets on its own with WOW. Any tips would be mint, thanks! PS RAZBAM, top drawer on the last patch. F-Mavs work like a charm now and the TPod feels like it "flows" much better now. Well done lads!
  19. What is the chance of getting just the NVG portion of this mod working for IC Pass? ED really hasn't given much love to VR users in terms of NVGs, considering you cant look under the goggles. As someone with about 100h of goggle flying, this mod gets it closer than anything else i've seen in DCS or otherwise. Its just a shame it cant be used in multiplayer. Anybody got any ideas to make it work?
  20. Just thought i'd throw in that i've seen this issue as well. Using the TPOD to self-lase GBU-12 targets, and when I box my GBU12s it automatically switches over to the DMT from the TPOD and I cant get out of it unless I unbox the GBU12s. Even if I turn off the DMT switch, it will just go to the X'd DMT screen. It doesnt happen every time though, and I cant reliably replicate the problem. It SEEMS that if the TPOD is in HTS mode its less likely to do it, but it still happens intermittently.
  21. So its on Persian Gulf (not sure if that would matter), and i've experienced it between 8000'-16000' (average 12000' drop), and have tried it both fast around 400KIAS and slow around 230KIAS, same thing happens.
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