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Everything posted by GrmlZ
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This should help:
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Well, staying fast and using the vertical is still the general idea, the plane can actually sustain a very high G load at 500 + knots . Though you might want to not go to steeply up, use high yoyos. The thing is though, the F-4E is still new and we all are still learning it, so i would just experiment and see what works best for you. Again, most of the stuff written about the F-4 when it comes to BFM focuses on older Planes, Mig-17,19, early Mig-21F. We only have the 19 in DCS. And the Mig-21Bis with its higher wingloading but also higher thrust than the 21F is closer to the F-4 in performance than early 21s. With the emergency AB on the Mig-21s thrust to weight is even higher than that off the F-4. However with the Mig being a delta wing i would suspect that the Mig-21bis would still lose a 2 circle fight. However we will see if that is really the case and how things turn out once people have more experience in the Plane and the matchup. Thats for PVP. Vs AI you have the extra problem that the simpler AI FM's of many modules that you would pair against the F-4 have some very weird behaviour when it comes to energy retention. When i fly the F-4 vs the AI i had actually the most fun flying vs the F-14A.
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Also remember that the Mig-21F-13 Olds would have faced in Vietnam are very different aircraft than the Mig-21bis we have in DCS. The older Mig-21s were much lighter, but also had much less thrust. So the same tactics dont necessarily apply. Mig-21F-13 Mig-21bis
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Trying to understand Sparrow in a specific instance
GrmlZ replied to Gunfreak's topic in DCS: F-4E Phantom
Here is a good video that explains the aim dot and shows a nice example of how the ring reacts as aspect changes closer in. -
How to win at BFM in the Mighty F-4E Phantom
GrmlZ replied to Victory205's topic in DCS: F-4E Phantom
Yes, it uncages the Sidewinder seeker. Needs to be held, like in the F-5. -
How to win at BFM in the Mighty F-4E Phantom
GrmlZ replied to Victory205's topic in DCS: F-4E Phantom
Having not flown vs AI Mig-21s in a while and being used to some tall tales on the forums, i went and tested this vs some AI Mig-21s, and damn! Was this always THIS bad? The AI Mig-21 can indeed sustain a 9G turn indefinitely, while speeding up and gaining altidude. That is of course also bad news for The F-4E as it means the historic Mig-21bis vs F-4E matchup does not exist in DCS in singelplayer at this point, as the AI Mig-21bis has nothing in comon with a Mig-21, or even just an airplane.- 206 replies
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As always those maximum mach numbers are a best case scenario and in most cases the missile will not even get close to it. But in a best case scenario it can. I got the R.530s to go mach 3, though that is from a jet going Mach 2. And getting the F1 to mach 2 with a full missile load takes a while. Tacview calls the 530s R3 btw.
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Its reliable in DCS as well as long as you fly the plane right.
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Mine pretty much always relights, as long as it isnt damaged. Are you sure your engine is only flamed out and not destroyed? You can destroy the engine when going to fast for example.
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Nighty night
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Hunting wabbits.
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w.i.p The flight model could be incorrect (opinion)
GrmlZ replied to Ddg1500's topic in Bugs and Problems
I do love those threads. Ed has years of reasearch and coding, SME's that have flown the real thing as a job and access to the real helicopter and so on. But no, they are wrong and my proof is that i saw a Youtube video of a Hind..... Honestly, do you really believe that? BTW, i have no problem with either takoff or landing. -
ZU-23-2 is too accurate
GrmlZ replied to deathbysybian's topic in Aircraft AI Bugs (Non-Combined Arms)
Yeah, the ZSU-23-4 shilka is indeed radar guided. The ZU-23-2 this thread is about is not. -
ZU-23-2 is too accurate
GrmlZ replied to deathbysybian's topic in Aircraft AI Bugs (Non-Combined Arms)
As has been pointed out, its not the ZU-23-2 specifically. Any Ground unit even set at lowest skill will be way to accurate when engaging air. Even M113s with their single M2 while driving at full speed or soldiers firing Ak-74s. Especially noticable when flying helicopters. The problem is that the ground AI is extremly simpel. They get a perfect Lead from the game and than a random mumber generator decides if they aim right at this this perfect lead point or slightly miss it. However the game makes no difference between what kind of target they shoot at. So the Ground AI will hit or miss a stationary tank just as often as a helicopter flying at 300 kp/h. None of that is a secret or new information, the AI has many problems and ED says they will improve it in the future. -
You can remove the boxes in the Mission Editor. But i agree that this would be better as a special option.
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He, the old airpower.at site. I remember that from back in the day. Mind you that the page you linked is almost 20 years old and only shows planned weapons.
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This
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DCS: F-16C Viper Screenshots and Videos (NO DISCUSSION)
GrmlZ replied to wilbur81's topic in DCS: F-16C Viper
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The Gun, a M134, was mounted on the side on the early Kiowas. Like on the Loach. The Bundesheer here in Austria still uses Choppers in this configuration. They are OH-58Bs, the export variant of the A.
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I like it so far. Power to weight ratio is a bit lower than the D-9, so its a bit slower. But it is the most armored WW2 plane we have in DCS right now, and short of getting the IL-2 that will stay that way. It has good firepower and its amazing in a dive. It can keep its maneuverbility up to very high speeds. Making it great for diving attacks since it can still maneuver and aim at targets quite well at very high speeds. Its not good at slow speed turning though.
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I guess the best tradeoff would be to make the glass and frame thinner on the internal model to reduce the bars on the sides and mount the gunsight a bit higher so you can look above the lower bar.
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I would also hope for a solution in that direction. But i dont think its that straightforward. Making the Bar smaller would include raising the position of the whole cockpit, at least the internal model of it. The outer Armor glass ends right at the cowlin. So making the glass thinner alone wont be enough, you would still have the engine cowling in the way.