They will absolutely need to have it fixed, not only for release of F-18 and 14 but also AV-8B and Su-33 PFM.
Pointless to release a swathe of carrier based modules if they can't operate from a carrier without sliding overboard or into the tower during start-up.
Heh, I remember a long time ago watching John Stewart interviewing a marine and he asks "Isn't the marine corp technically a division of the navy?" To which the marine calmly replied,
"Yeah, it's the mens division." :lol:
That's the "missing texture" texture filling in for the spec map. I've got that happening on the Su-33 but not the 27?
edit: looked closer and noticed those pics are from Su-33 :doh:
Depends how long you have the air start switch on for.
Engine can't take more than 1300kmh IAS at any altitude. Down low this is 1.1M up high it's 2.1M.
No F-5E-3's in 'Nam either
Razbam MiG-19 is confirmed and under active development nothing "might" about it.
Iran-Iraq would be nice and all but there's already a map with Iran under development
Edit: Mediterranean, don't think there's anything that wouldn't be at home on a map there.
Found a bug on Phone Booth.
We liberated Beslan, message comes up informing us we can use the airfield, and keeps on repeating over and over non-stop going from annoying all the way to pulling the game down to 1 fps
Yeah it is barely audible even with the volume turned up.
Try this:
Go to,
C:\Program Files\Eagle Dynamics\DCS World\Mods\aircraft\MIG-21bis\Sounds\sdef\Aircrafts\MiG-21\Cockpit
Open Mig21_Missile_head_low.sdef in a txt editor.
By default the gain is at 0.5, bumped it up to 1.5 myself. Could be placebo effect but I think it helped.
Yep even the EKRAN has some life.
Su-33 is the same story - is also being replaced currently by new MiG-29K so perhaps there's hope there?
MiG-29 cockpit isn't fully animated despite being one of the newer ones.
Yet I've had one R-60M chase the flares and the other chase the target.
Regardless the main benefit is keeping the load symmetrical and increasing the potency of the small warhead
R3R's might have a low chance of hitting a maneuverable target but I find them far from useless.
Forces bandit to defend and lets me close the gap for an R-60M shot.
More often than you'd expect though I'm pleasantly surprised to get a kill with the R3R's.
I always fire in pairs too. Better PK, avoid unsymmetrical load, and after three pulls of the trigger probably bingo fuel and have to RTB anyway.