

microvax
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Everything posted by microvax
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Yes, MIX is performing entirely wrong on the MJ2 side, overperforming against heavy armor by a lot, meanwhile it is underperforming against groups of light armor. The pure MJ2 loaded BK90s are atm competely useless practically and are far from what they do IRL. Tbh I am fine with the situation until the MJ2 can be implemented properly.
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Hmm, I know there is stuff missing, but in comparison to ECM, Radar, IFF, and kinda a better damage model for ground vehicles especially, proximity fuzes are a pretty trivial thing to model for ED. well I guess we wait. :D
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Hmm :( thats sad. Its kinda hilarious that something like DCS doesnt support proximity fuzes. :D
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Which one of their tones. For the SA3 there should be 3 for the SA6 there should be 2. That is also reflected in the ELINT entries for both. And the RWR actually distinguishes them, problem is the most dangerous one, aka the one which is active for STT has no tone.
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For Airborne radars I get the alternating tone, indicating a very high PRF or CW. From SAM-Systems like SA15, SA6, SA3 I only get a fast flashing indicator on the CI, but no sound, as soon as the System switches from search to track.
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Afaik the RB05 should have a radar proximity fuze with a radius of something like 3-6m. Atm it even fails to trigger sometimes, penetrating the target.
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I mean the title is self explanatory, but here for completeness sake: In air to air mode, the radar elavation indicator allways shows a neutral position, even if that is not the case. This makes it very hard to estimates a contacts altitude.
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Same here !
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Following setup: Airstart 100m ASL mach 0.55 start speed, two rbs15, two RB74, Xtank. Fuel gage shows 126% Time in full zon3: 11:15 Takeoff from runway, same flight parameters after takeoff, same load. Fuel gage shows 135%+ time in full zon3: 13:20: Takeoff from parking hot, same flight parameters after takeoff, same load. Fuel gage shows 135%+ Time in full zon3: 13:35 Takeoff from parking cold, same flight parameters after takeoff, same load. Fuel gage shows 126% Time in full zon3 11:10 On start from the ground I put the throttle into zon3 from the moment I was ligned up with the takeoff way. My hypothesis is that if any hot start options like takeoff from parking hot or takeoff from runway, the aircraft has the internal plus twice the external fuel available. I have no other explanation for the extensively prolonged zon3 time.
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Best clonk ever, we need that !
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I just thought you mixed up load factor and DPS in the OP. The weight doesnt play as much into the performance here, its more engine power vs the huge induced drag. What can you sustain full dry btw ?
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RB04 does less damage than RB15. Is that correct?
microvax replied to hideki2's topic in Bugs and Problems
Something I noticed testing against the grisha, with the RB04 the damage texture is as it is afaik supposed to. With the RBS15 the damage texture sits right at the waterline. I guess DCS ship damage model simply isnt up to the task of representing the different effects to be expected. -
RB04 does less damage than RB15. Is that correct?
microvax replied to hideki2's topic in Bugs and Problems
Difference here mainly is RBS15 penetrated the target and explodes inside. RB04 is downward focussed shaped charge, since at the time of designing the rb04 sidearmor still was a thing. So dunno, makes sense to me that 200kg of 1990s warhead inside a ship deal bigger damage then 1960/70s 300kg warhead exploding over a ship. Even with the same weight class I would expect a 1990s warhead to do more damage then a 60s/70s one. -
The ja37 from the dokumentation thread can sustain 2g turn up to 3km altitude on max dry. So I dont know if 1.5 qualifies for cant even. the RM8B gets roughly 15% more thrust with full AB, knowing the main difference is an additional compressor stage, most of the added thrust should come from there. So terrible laymans guestimation bullshit is the AJS probably cant sustain more then 1.8G on full dry. Maybee even 1.7G. And thats with full air to air and X-Tank. And BTW the charts are not engine limited load factor, but DPS turn rate. So Even by that chart mach 0.3 on SL with a load factor of 2 gets roughly 8DPS, which cant even be sustained at SL. So yeah, should be tested what can actually be sustained. anything around 1.5 sounds pretty believable looking at those charts. The thing which is more definitely off are the stores parasite drags.
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Weird thing i notices though, If you set your AC to start in the air in the Mission editor the fuel gauge doesnt start at 135... But something like 132 and starts going down instantly. Just checked my fuel tests. Full zon3 on internal is roughly 9 minutes, with external tank that is 11. So seems to match with the +25% fuel. I think something with the gauge is off.
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The needle stays indeed for quite some time at 135%, but iirc the 11minutes of zon3 I get out of it X-Tank and internal at SL are correct with the X-Tank. Could be mixing up burner times with the mirage here though.
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
microvax replied to gregzagk's topic in Multiplayer
I mean the Viggen has all Airfields stored already anyway. No need to add waypoints for that. For FARPs, dunno most are close enough to cities with corresponding reference points already. No need for any additional waypoints imho. -
Eldur meant dry, and I can confirm that. If you try to takeoff with dry performance the tires blow up before you can lift.
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RB04 does less damage than RB15. Is that correct?
microvax replied to hideki2's topic in Bugs and Problems
YES RBS15 has 0 problem with that. ATM its really a problem that series launch makes the missiles blow up each other. IRL that would be no problem for the rbs15 since delayed action fuze and for the RB04 neither since its an downwardfacing shaped charge. #DCSdamagemodelissues my solution is simply fire never in series mode, unless multi target -
ARAK long range mode constantly falls long.
microvax replied to microvax's topic in Bugs and Problems
Below the 3 degrees needed for triangulation ranging for sure. Also got wings indicating "firing range and paramters for rockets are met". :) -
The bomb spacing setting doesnt seem to make a difference in RR release modes. Also in RR ANF in B-scope no range line is drawn and in PPI the cross doesnt seem to match up with the designating position.
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QFE set Radar ranging disabled motion tracking disabled release mode impuls Still the rockets constantly fall long by a lot.
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Had the same problem, also not all waypoints are initialized with preceeding waypoints coordinates, if they havent been initialized themselves.
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Autothrottle regulator not working correctly in aoa mode
microvax replied to illern's topic in Bugs and Problems
Can confirm this happens on a new viggen on a fresh start of DCS. -
how much did the missiles turn from the original launch heading of the aircraft ? ATM they self destruct once they turn more then 90 degrees. it should simply not launch over 135degrees total turn but thats a known bug.