

microvax
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Red Flag - Aggressor PvP February
microvax replied to 104th_Maverick's topic in Tournaments & Events
Ahhh, pity. :D Ran into the same kind of thing myself already, doesnt even work if one does turn on the archival function during the stream unfortunately. I think a post event analysis by the commentator or whoever is qualified, [which is absolutely not me for an exception ! ;D], would be even better to watch it afterwards in some ways, but tbh doing a highlight video is just way to much work to do everytime. Looking forward to what you guys make of it. :)) -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
microvax replied to gregzagk's topic in Multiplayer
https://forums.eagle.ru/showpost.php?p=3064080&postcount=1235 There is at least one. :D I totally get that the FC3 missiles are garbage all together pretty much. The ER and ET and AIM120 pretty much only work because they have a higher booster output. I think datalink really would be the best option. I personally do not mind flying against ER and ET or AIM120s with a Mirage, but I think a lot of other people would not like it and the ranges we fight over in blueflag are to small for that kind of ranges imho. Same reason for the kinda low end Airfield defences. BTW afaik the AIM7 does have a lower topspeed then the r27, guidance should be the same AFAIK, dunno about chaff resistance. -
soon TM :D thx for le news transport
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
microvax replied to gregzagk's topic in Multiplayer
Yeah difference is that the Mirage has a real track memory but doesnt guide SARH while no LOS is established, while FC3 track memory magically CW's a target beyond gimball limits. ;D -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
microvax replied to gregzagk's topic in Multiplayer
You can disable the D2M server side since a kind of a what if feature in terms that it has the capability, but no airforce used it. Imho E* and AIM120 simply have a to big F-pole for the distances we are fighting over. Same reason for not higher end base defence SAMs. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
microvax replied to gregzagk's topic in Multiplayer
I dunno, the Mirage already doesnt have its datalink in game, asking for le flanker family datalink and disabling the D2M is a little odd. :D I know the 2000c didnt carry the D2M in any airforces service, even with it beeing technically completely capable of it, its just that nobody bought the option for the C, just the N. I mean bring it, but you will probably notice that if the Mirage pilot is doing his job correctly, removing it will change nothing in A2A, and will only remove the manpads warning functionality its really inteded for, when you are doing A2G. The ET cant even pick up the Mirage headon before a properly launched 530 reaches the flanker, and in combination with ERs you are defensive while supporting the shot in anyways and you can not rely on the D2M because its only lower hemisphere. So you assume Ts in the air and flare anyway. So please, if you think thats going to make the flanker great again, bring it, even if I find it mildly funny that people think, that is going to give them the edge. The numbers, as far as I have seen, did recover from the complete rubbish state. If possible datalink could be a dynamic feature at the start of a rotation. So if redfor was massively outnumbered last rotation, so they could not afford someone on GCI, enable it. If the numbers are not worse then 2:1 keep it disabled. Just that nobody does GCI, doesnt justify datalink. Oh and BTW. Flanker and F15 completely unrealistic feature, because of which ER and R and AIM7 would have to be removed like the D2M, to achieve more realism. SARH missiles from FC3 are actively guided within the target track memory even outside gimball limits. I am fine with D2M disabled, I am fine with D2M disabled and Datalink dynamically enabled. I find it pretty topkek to ask for D2M disabled and datalink enabled, feels a lot like the wish to have it easier to kill mirages, while its not even of balancing concern, since both sides have Mirages. -
No news from VKB europe, super sad. :((((
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You can acording to the manuals iirc, its just not working atm in dcs.
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Red Flag - Aggressor PvP February
microvax replied to 104th_Maverick's topic in Tournaments & Events
It was great fun participating. Bushmanis plan worked really well and we had some very good experience with consolidating flights after losses were taken. I will stick with my luminati baguette launcher I think its still very viable to take on the F15 with it, its more the mutual support on aggressor side that makes a fox1 a pretty risky maneuver then the aim120s of the targeted F15. I take the 3-4 AIM120s at once in the endgame kinda as an compliment, the push to save as much of our strikers as possible, definitely was the right thing to do over staying alive imho though. Really compliments to the 104th guys protecting each other from the 530s NEZ launches. Next plan is already on the drawing board. ;) Really hoping a recording exists somewhere. Even audio only would be surpreme to overlay it with le tacview. :) Allways interesting how other people perceive your flying, gives a lot of input on how to improve. :) The commentary I got to hear in the last minutes was really nice. EDIT: One GCI per team would be super duper cool, it really enhances air to air so much. Imho it basically goes from fighters shooting each other to fighters controlling airspace and gives you so much more SA its simply amazing. Also declare on visuals you do not want to scare with radar is such a usefull tool. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
microvax replied to gregzagk's topic in Multiplayer
Bold claims for not checking your tack file m9. You can just run the track and verify and it would be nice to know how you distinguish an intentional from an unintentional TK. -
Red Flag - Aggressor PvP February
microvax replied to 104th_Maverick's topic in Tournaments & Events
Signing up for le 104th forums atm. Will coordinate with Flame what we will bring to le table. We are reorganising internally atm so its all little ad hoc but I am sure we can come up with something. :) -
Okay, now for the explanation of my question about the methodology behind the 104th statistics functionality. :D The "lets make a quick video" escalated pretty quickly to become a 35-40 hour editing job and my first bigger scale video. Its far from perfect so criticism is very wellcome. The first 3 Minutes is just dramaturgy wise matching intro made of footage I had lying around, the rest is a compilation of a sortie =RvE= had on 104th earlier this week. :D I hope someone has fun watching it, I definitely had fun making it ! :D And yes, Sovietwomble kinda had an impact on the tone here and there. ;D
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_fould langue_ YEAH !
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
microvax replied to gregzagk's topic in Multiplayer
Yeah blue efficiency is at a historical low as well tbh.. Lots of people in hibernation. Greg etc. are just very busy and said that more then once, that they just let the server run for a) testing and b) having at least something up while they dont have the time to support an actual round of blueflag. We are running red again next testing round btw.. ;D There is really no point in flying on blue atm.. A10c would be noice on red side, give blue ka50 would be nice as well. I think that setup before round7 was really the most fun one. -
Btw, how are the airkills counted vs the total airkills ? Didnt wrap my mind around it yet, is the k/d airkills by missile type used, or by target hit ?
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
microvax replied to gregzagk's topic in Multiplayer
Yeah, it is true that quite a few of us came together via BF and that flying on BF is a pretty big part of RvE. We had quite some internal discussions before we did go red the first time, because exactly that, we are a pretty big block of reasonably well organised people which has the potential to turn the tables in many situations. For testing we agreed on 50/50 red/blue, but atm even with us not beeing on blue for that long its back to pretty onesided numbers. Major part for us not flyin red more is really the A10c. For CAP we are pretty much evenly distributed Flanker and Eagle fanboys. I mean you guys would probably have a hard time choosing to fly f15s on blue as well, if red was in the favour all the time. One does that for so and so long for the goal to balance the thing a bit, but after certain amount of time you want back to your favourite airframe. :D The lacking messages imho make the thing a whole lot more fun, you dont know if the SA3 TR is really down, you dont instantly have feedback on what is taking off and landing where, more specifically, you dont know who it is. I like that a lot, especially for the a2g aspect thats a huge plus. You can actually pull off sneak attacks without instantly beeing swarmed. I agree whole heartedly that friendly rivalary is a lot of fun, but I think in BF we are better off with them off, since the aspect is less on a2a, than on flying an operation with multiple roles. Just as an example, in 104th I think they make a lot of sense, the a2a part is way more emphasized there, and there is a lot of space for that friendly rivalary, without limiting other aspects. On the topic of friendly rivalry, Toss bombing on the viggen is a marvelous anti runway tool. ;) No need for 50 000ft dive bombing anymore. :D -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
microvax replied to gregzagk's topic in Multiplayer
I am not speaking as or for the event organisers, I just employed the we as speaking for a group of people believing that the amount of intentional TKs is ignoreably low atm. I indeed know the problems of borderline imbalanced numbers. And I wish we would have the opportunity to bring balance to the force without shooting ourselves in the foot, but thats basically not possible as long as a10c and ka50 stay this way. For the kill messages, I do not think they are a bad Idea in every situation, there is missions and servers where its perfectly reasonable to have them on and it would be counterintuitive to turn them off, but in Blueflag, where the focus lies with operational thinking, I love the non feedback approach. Having to keep the SA without the messages is way more fun imho then having a text history tell you. Unfortunately, as you pointed out thought, thats kinda getting overrun atm by the massively stacked numbers. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
microvax replied to gregzagk's topic in Multiplayer
Hmm, current variant of blueflag has 2568 units overall. With the nonexistant documentation on the DCS engine its basically a big guessing game and unit amount could be a factor, could be none in this scenario. Given DCS is basically running everything but audio in a single thread AFAIK, there _has_ to be a scaling factor with the number of units. Might be worth trying the whole thing with just half the map actually beeing part of the mission and see how that goes. Also it might be the way DCS handles zones, again something that might be worth testing, putting all units in 40% of the Area. Ideally with 50 players especially the first _should_ not make any difference, since 50 players are not going to make high frequency of data processing on many unit [groups] necessary, but knowing how DCS is optimized in general, I would just guess the optimising employed, if at all, is not reducing the linearity that much. For the second test scenario it should perform considerably worse, given DCS is single threaded, and more units _will_ require higher frequency data processing. If it doesnt, zoneing is probably the issue. I want just to remind everyone that basically the terrible lag came back with an DCS patch, not with any changes in the scripting. So I doubt its something the Buddyspike team is doing wrong. Problem, even if one can find a good performance metric to measure performance, its probably not going to change things. Because ED undoubtedly knows the state of DCS MP and its simply not their priority atm. -
I tried as well, not working properly atm.
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
microvax replied to gregzagk's topic in Multiplayer
We simply assume there is no intentional teamkilling, if there is in a obvious way, well, we will find out, check the track if need be. Asking GCI mostly resolves the doubts about what happend. I still really advocate giving a10c and ka50 to both sides btw.. Not because balance between frames is not there, simply because the a10c not beeing on red is for example for us a reason not to jump over to Red. Its kinda annoying since playing with no opposition is not really fun. We played red for some time, but we cant stay red forevar and thus denying our 10c pilots their main frame. If that changed we, and probably more then none would probably consider changing to red. I like the nato vs pact Idea, but lets be honest, its simply not viable in DCS atm. Viggen on both sides is already ridiculous in that regard. Keeping su27, f15, mig29, mig21, f5 side seperated is a good thing imho, but for the a10c and ka50 I think it simply doesnt work well. I also miss the tactical flexibility we had with all a2g planes on all sides before. And AJS37 on forward airbases plox, or at least more slots at the sides airfields would be nice. It really ferries fast, but then more slots would be nice. :) -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
microvax replied to gregzagk's topic in Multiplayer
How many units does Open conflict/!04th have in each mission ? -
Red Flag - Aggressor PvP February
microvax replied to 104th_Maverick's topic in Tournaments & Events
Noice ! Updated my clock to cope with the more flexible timeplans : ;) -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
microvax replied to gregzagk's topic in Multiplayer
They are all busy and dont have/didnt have the time to support a reald round running. Also things are still beeing tested. They did respond very much indeed. -
LUFTWAFFE & ROYAL AIR FORCE SQUARE OFF IN A GRUDGE MATCH!
microvax replied to FLANKERATOR's topic in Tournaments & Events
Really enjoyed Grmlz bringing the ww2 knowledge to the table, also his assessments of fights he commented on were pretty spot on. Hope to see him again as commentator ! :) -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
microvax replied to gregzagk's topic in Multiplayer
You can be off the ground in 75 seconds if you really hurry ATM. I know that for reasons obvious to any Redflag participants. ;D You cant get it off the ground faster, the engine doesnt come live fast enough. 20% Fuel for the Mirages sounds like a good option. AJS37s on captured airfields would be very nice imho. :)