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Everything posted by WindyTX
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Just a slight clarification the missile is not really active off the rail ( using its own seeker, truly pitbull ). It is pure pursuit from launch ( guiding as if you were helping it with the AWG9 tho in pp rather than collision) this is an ED mechanic. At approx 15 nm it goes active and changes steering to collision steering ( that's where it makes the big energy burning turn sometimes) At the moment there is no guidance requirement and the PK is independent of AWG guidance. The target will get alerted by the missile going truly active at approximately 15 nm to go. It's not really active of the rail per se, it uses an ED mechanism described above to give us a Phoenix within their current missile programming. Hopefully Heatblur will be allowed to reprogram the missile in the future. I do believe it will make the missile harder to use, as you will have to support it properly till active, which happens way later than 15nm. That also means that if the missile is shot from TWS the target will get alerted later tho, so not all bad [emoji16] Sent from my GM1915 using Tapatalk
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We just tried 40 Aspect shots locked, TWS and shoot and run. Missile was pure pursuit with loft in all cases up until 15 nm where it goes pitbull and tries to kill the target with some collision geometry. It appears to truly be Active off the rail in as much as it does pure pursuit until active and the AWG9 makes no difference as far as I can see at all. Even slacker it still pure pursuits the target goes active and tries to kill it. PK appeared to be more to do with target manouvering abd chaff than anything the AWG 9 was doing. Sent from my GM1915 using Tapatalk
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Mate the discussion is the current modelling in DCS not the real life missile. ATM it appears to be unclear if there is any guidance post launch. Hummingbird were your tests on a zero nose aspect. If not are you seeing guidance after the initial pure pursuit launch ?. I am gonna take a look later this afternoon. If you shoot with any aspect greater than 0 the fact that the missile heads straight for the target will mean that it will have a big turn at pitbull. This effect may be negligible on a 15nm to 20 nm shot and have a massive effect on a 50 nm shot. Sent from my GM1915 using Tapatalk
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Yep I see the loft sorry what I meant was in STT if you line up the T for the shot on a 20 aspect it lofts and turns directly at the target instead of remaining on a missile target collision course. I can test that no problem as I am grounded at the moment [emoji849]. Last question if there is guidance from STT is the also guidance from TWS . But I will test that too anyway. Sent from my GM1915 using Tapatalk
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This part of IronMikes post In STT it also works the same atm, while irl it would actually be guided like a SARH missile in STT or iirc as long as it is not active, too. A slight addition from me but my understanding is that irl it will get mid course guidance from the AWG 9 in Tws auto during it's TOF hence the scan azimuth and bar limitations. Point is that this implies that it doesn't matter what you do with the awg9. This is what I was trying to get IRONNIKE to clarify, tho maybe it's an ED question. All I know about our DCS Aim 120 is that it's a crap simulation. I have never seen the actual DCS Aim 120 modelling explained, if someone has the definitive explanation I would love to hear it. TBH it's a sim and I can work with whatever I am given, for example if there is no mid course guidance then I want to be at 0 aspect for every shot to maximize my PK. The problem currently is that I have no idea how the missile modelling is working so it's a literally a shot in the dark most of the time. Sent from my GM1915 using Tapatalk
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Thanks but TBH I have never been sure how the Aim 120 works in DCS. Just to clarify your comment as I have seen various people saying STT improves PK and others say that you can just turn away etc. At the moment the missile launches directly towards the target ? At 15 nm it goes active and then does a hard turn if required due to no mid course guidance and then tries to "hit" the target. Does the seeker head FOV have an effect on this at the time it goes active? Sorry to ask but in testing I have been unable to see a consistent pattern. Sent from my GM1915 using Tapatalk
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Can you tell us how the current Phoenix guidance is done. I see a post above claiming the STT will improve the PK, other posts claiming just turn away it makes no difference. The problem for us not knowing how the guidance currently works means we have no clue how to optimize our missile shots. If we can't have a true representation for the moment can we at least be told how it currently works. Sent from my GM1915 using Tapatalk
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There is no auto trim in the F14 it's too old. In the F18 it's always active out of landing configuration. Sent from my GM1915 using Tapatalk
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Try not using the rudder, Aileron is left right and the amount of rudder adjustment for those tiny movements is probably impossible for you to guage with PC controls. You can apply rudder trim for the probe making you assymetric slightly but do this at the side of the tanker at the same time you trim the pitch for your chosen wing sweep setting. Once you move behind the tanker all trimmed out it's just flying formation with the tanker. The drifting you feel differently in the F14 is either you pushing on the rudder, which you shouldn't be, or the turbulence effect of the tanker both of which can be countered with Aileron . In the F18 the FCS may be not giving you much rudder as it knows you don't need it and in a turn it does it for you. If you can't help pushing on the rudders put your feet on the floor instead of the pedals. Sent from my GM1915 using Tapatalk
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How are you finding the missiles since the last update I seeing very low PKs since the update Sent from my GM1915 using Tapatalk
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Why would you fight the autopilot they disengage if you push on it and it doesn't take too much force. 2nd why ask this question if a guy that flew it said it. You can always pick a time when obviously he wouldn't actually use the AP but having one example hardly proves the original point wrong. Sent from my GM1915 using Tapatalk
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You may have something there as it was on our training server I will watch for that sequence. Sent from my GM1915 using Tapatalk
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Previously reported but it's inconsistent for me too I can't work out why it sometimes doesn't work. Sent from my GM1915 using Tapatalk
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I have had this problem thought it was because the Jet wasn't fully kneeled before hook up but that wasn't it. Can't seem to sort out why it happens. Sent from my GM1915 using Tapatalk
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Yes basically the manual says, and my experience has borne out, that hitting the button with a highlighted tgt has a lower chance of getting a successful lock. As I mention on my second attempt I should have looked at the aspect more carefully then I could have chosen the correct tgt. But yep I could have tried the button 1st. As with most things habit patterns form and I use the DDD pretty much exclusively now it's one of the things I have been trying to get the guys I fly with to use, as most just want to hit the button to start with along with not using the ground stab display, that's why I made the video and it's under 5 minutes[emoji16]. Sent from my GM1915 using Tapatalk
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Attitude Indicator - Export and Functionality
WindyTX replied to Pindrought's topic in PC Hardware and Related Software
What and spill the G&T's Sent from my GM1915 using Tapatalk -
For the F14 RIO's out there I made a quick sub 5 min video on the use of Ground Stab for geometry and then using the DD for Tgt locking. I haven't seen the ground stab part covered hence I thought i would share it.
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The other reason for Tanking with the wings back is that due to the increased drag you are working with the throttles in the more responsive higher Rpm area which makes it easier as long as you have sufficient excess thrust available. Sent from my GM1915 using Tapatalk
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Got killed today by my launched 9X. It was 90 lr at 2 miles target was nose on so a laggy missile shot. Missile exploded as it launched and killed me. Surely the fuze should not arm until it's a safe distance from the aircraft. I can't see a bug report on this but I am sure it isn't the 1st report. If this is a valid 1st report I will add the track. Track replay is corrupt for me and is 25mb what do you suggest Sent from my GM1915 using Tapatalk
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Hmmm depends F4 guys didn't like it cos they couldn't bullshit as everything is on tape. Buddy flew the F3 and the F18 marine exchange ( so early F18s ) loved the 18 but wouldn't want to go to war in it cos the RWR is crap, F3 had an excellent RWR not such a big deal in DCS but is IRL where you really do want to know what is targeting you. Personally while I loved flying the F3 I am not overly keen on it for DCS. The F14 and F3 overlap too much IMO so I don't think it would add much to the Simulator especially given how good our link 4 is [emoji16]. Similarly with the GR1, while TFR at night in bad weather would be kinda cool it would also be a gimmick more than anything and I don't see it being that much fun after a few goes. I would personally rather see the F14 fully finished before Heatblur worked on anything else. If they could give us an F14D upgrade after the B is finished that would get my vote, I would happily pay another $80 for that. Sent from my GM1915 using Tapatalk
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For the OP fwiw IRL we had Rules of thumb that gave you nose, beam and tail aspect shot ranges with an easy to remember adjustment for altitude. I think this is what you are looking for in your original post. I guess you could put it together fairly easily just using a locked target and displayed lsz. Use a M.8/480kt tgt. And fly at a similar speed and while this only gives you a single valid snapshot those speeds are kind of average. The only thing with DCS is that the radar never fails unlike real life ( at least in my experience and if it does fail the aircraft is so beat up it's basically a fight to land it) so you should always have a lock and therefore an LSZ which is probably why there are no published rules of thumb. I would be interested in what you get though if you want to do the work. Sent from my GM1915 using Tapatalk
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Attitude Indicator - Export and Functionality
WindyTX replied to Pindrought's topic in PC Hardware and Related Software
Yeah it's upside down. Blue by convention is sky. Sent from my GM1915 using Tapatalk -
[Suggestion] Improve SA for Pilots via Jester Menu
WindyTX replied to Larkis's topic in DCS: F-14A & B
Curse I would definitely not call it that, it's what brings the true joy to the module just find someone to go fly with. I love the module and the 2 crew concept especially with this older more labor intensive radar system (admittedly I may be slightly bias) . I use Jester occasionally in testing and I have to say he has worked pretty well I just get my F18 wingman to sort around what I can get him to do. When I get him to ground stab the radar indefinitely I wish I could offset my aircraft NSE or W 50nm. But as someone who spend 90% of my time with another person in the module its a blast. Calling my front seater a f*-+/+-**+. A*-+ for taking the radar just as I am grabbing a lock is priceless. Sent from my GM1915 using Tapatalk