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CAT_101st

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Everything posted by CAT_101st

  1. Oooo good question.... +1 on that
  2. Viper what is your FPS on av.
  3. But DCS:A-10C has an updated game engin witch is not the same as FC2 and DCS:BS.
  4. thanks for that little bit of info. I was wondering that as well.
  5. I never L(WIN)+HOME in BS. If you fly enough you will rember it after a wile. It just take a few hundred startups ;)
  6. The TGM's are a dumy that just have the sencors in the nose and wheigh the same. The LGB's are concreat filled with the guidens system as normal. Not sure on rockets. The CATM-9M is the same as the TGM's they don't fire just lock target. the UTB's are a MK 82/84 with a inert warhead.
  7. The first two things I turn off are shadows and water, then draw distance. after that you shuld be fine as the CPU will have to carrie the rest. But with the updated game engin may change all that. I am hopping to off load mor to the GPU than the CPU. (I plan on gitting a 460) If you can do the i5 up grade it will help alot more that the extra 4Gb of ram. Do CPU then save for DX11 GPU
  8. every thing right on but the ME I would go with a 60%-70% If the FC2 ME was in BS I would do a 80% but If they do the A-10C ME in BS I will move up to a 87% still lots of room for improvments.
  9. yes it will. not at max but it will run it.
  10. Just think of it the A-10C pilot is called to lase a target for the F-15E's due to the fact that the F-15 are low on fuel and need to RTB ASAP(or refuel). They fly buy wile you lase the target they drop and go bye bye. wile you git to stay for the fire workes and clean up if need be. Or the A-10 is on station and out of weapons and still has targets the F-15 drivers don't know where the targets are, just the area. So boom A-10C lase for the F-15E's. I realy hope that this is posable, The KA-50 cant lase for te Su-25T firing the KA-25ML witch it can fire it's self. I was very unhappy when I found that out.:cry:
  11. Any new map is welcome for me. I would sujest that we keep expanding the map we have to the east and south.
  12. yes it will. white hot and black hot..
  13. some day we will. Lovign the Me up grades. and troops the scater and evade. convoys that rerout if bridge is down sweet. So many missions in my head to build now. Will the FC2/DCS:BS missions work in DCS:A-10C????
  14. not bad, looks good, nice work.
  15. they are in the proces of upgarding and fixing the DX11 code. Untill it is real close to finished and stable you wont see another P.N.
  16. Well from my point of view the AH-64 has never ben dun at the DCS level of detail and that is what I realy want(A sim not a game).
  17. SaWEEEEEEET! Thanks for the update Wags/ED.
  18. 8-2-5 here getes me a long way befor having to hit the button agin. And that is on 1 pilon not both. preferably the one closed to the targets/ threats.
  19. is this a hint for things to come :detective:
  20. Will the JDAM ER's be in the invatory? whin can we have the full list of weapons that will come with the A-10C
  21. triggers are working now thanks
  22. ok thanks I will give the mission start a try and see how that works. Thanks
  23. I did another test setting to 1% every thing showes up aging but just takes longer for it to happen. It is acting like it is runing a continue randum chance till it showes up. I want it to make a one time only randum chance and stop there. I belive this is how it is supose to work, Right.
  24. So this is what I am doing I place units on the map. Name them randum 1- whetever. set time hold to 23h. Go to trigers new name it Col 1, Col 2 new condition randum 5%, Col 3 new actavate groop. I do this for 17 groops and each time a start up the sever all 17 groops show up 100% of the time. Just trying to get the AA units to apear in randum locations to make the mission more replayable. I read the GUI manual and it apearis that I have placed every thing proper. Am I doing somthing wrong or is this a bug? I would thing that with a 5% almost nuthing would show up.
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