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=475FG= Dawger

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Everything posted by =475FG= Dawger

  1. The F2 and F7 keys are lot easier than flying around to observe AI behavior and there is no need to switch to VR.
  2. I am pretty sure its accounted for by not really moving the center of gravity or center of pressure.
  3. Hard drive space is cheap.
  4. Skatezilla’s GUI tool does it with buttons https://forum.dcs.world/topic/134493-the-dcs-updater-gui-utility/
  5. At 41,000 feet, the ADC altitude differed from the baro standby about 700 feet in everything I flew. If you lose one ADC you have to leave RVSM airspace unless you have three on board, all certified. Domestic aircraft generally only have two.
  6. I understand what they were driving at as it relates to CG position. The apparent forces on the elevator change significantly with CG position and they were trying to replicate that with the artificial feel system so that for each given airspeed the force required for X g-force would always be ~ Y. When the CG is pushed to the aft limit, elevator forces get very light and when the center of pressure and center of gravity get close together, the dynamic stability gets very interesting to say the least. In DCS, I don't think you really need to worry too much about this part of the artificial feel system. I haven't noticed noticeable CG changes with loading in DCS leading me to believe the CG for DCS modules really doesn't move much, certainly not to the edges of the envelope. I think if you modeled stick forces proportional to airspeed, you will be in the ballpark.
  7. Artificial feel systems make stick force proportional to airspeed, simulating the effect of aerodynamic forces on the control surfaces. G forces are not involved since no artificial feel is required for G forces in the real thing. And I am not sure what you mean when you say "longitudinal controls". For clarity, the longitudinal axis is roll, lateral axis is pitch.
  8. Artificial feel systems try to replicate aerodynamic forces present on un-boosted controls. There are a few different varieties. Due to the age of the F-5, I would guess a spring/bobweight system is installed but that is just an educated guess.
  9. A third choice is a combination of both of the above with some other errors thrown in. It matters because adding 480 lbs to the nose will have a pretty serious impact on the flying characteristics.
  10. The confusion seems to lie in the definition of empty and basic weight. And I admit to contributing to that a bit. Empty weight is truly empty and is really only used in an engineering sense. The aircraft is weighed in the condition it will be most of the time with unusable fuel, engine oil, oxygen and all non-mission specific equipment. This is Basic weight but is generally referred to as the empty weight by pilots. However, no matter what we call it, the starting weight prior to adding fuel, ammunition, pilot and mission specific items includes unusable fuel, oil, oxygen and the guns as they are non-mission specific equipment. Is this starting weight accurate for the serial number in DCS? It clearly includes unusable fuel so one would assume it also includes oil, oxygen and guns. Maybe, maybe not. However, one cannot know without seeing the relevant documents for the serial number in question.
  11. You are using 2015 standards for a 1950's aircraft. Its unlikely the aircraft was weighed without its guns. However, the only way to know that for sure is to see the TO1-1B-40 for the serial number modeled. Thus, it is speculative.
  12. Without a proper empty weight tabulation, this is speculation. The precise condition of the aircraft when it is weighed to determine its empty weight is critical. Gross weights are approximate because each serial number has its own specific empty weight from which you calculate actual flight weights.
  13. The F10 map set to MAP (the VFR aeronautical chart) has isogonic lines on it. It isn't necessarily precisely accurate because those charts are dated. However, for our purposes in DCS it is generally close enough. In addition, there seems to be a wide variation in how this is modeled module to module. Brief testing has indicated that some modules are modeled backwards. The magnetic compass is indicating the declination in the wrong direction.
  14. In your DCS install folder (<drive>\DCS World OpenBeta\bin path), there are two executables. If you use the DCS_updater.exe to start DCS, it will check for updates before starting DCS. null Follow this thread and you will be notified of Open Beta updates.
  15. This isn't strictly true. In VR, you can point the mouse with your head movement and map the clicks to any button you like. You can do anything you like without your hands leaving throttle or stick. Or you can spend time setting up Voice Attack and do it all by voice command if you like that route. VR is actually less expensive than "pancake". You don't need an expensive pancake or multiple pancakes. A low end monitor and the HMD is all you need for visuals and even the simplest HOTAS will give you access to everything you need to do with the addition of a mouse or mapping mouse functionality to your HOTAS.
  16. This snip is from the DCS servers web page showing the Cold War 1947-1991 current information and status. null If you are not seeing this server, it is quite likely you need to update DCS to the latest Open Beta version. The latest Open Beta version is 2.7.15.26783 If you do not see this number when you open DCS Multiplayer server selection, you are not up to date and will not see servers using this version. null
  17. The key to why VR is a non-starter for the OP is in the ashtray on the right side of his setup.
  18. Make sure your game is up to date. The wrong version will cause this.
  19. That’s pretty funny but not unexpected. As my real world fighter pilot buddies say, a fighter you are afraid of ( WRT G limits) isn’t much of a fighter. If the F1 carries the same modeling as the F-5, the wings will snap off at 10.8 G below .95M and at 9 G above .95M Of course, the F1, hopefully, will have better flight control modeling than the F-5, which is egregiously bad. Again, I’d love to know prior to purchase. Please feel free to continue your ignorant insults as needed to stroke your ego.
  20. This has me pondering whether or not the F1 will have structural failure limits similar to the current F-5 modeling. It would be disappointing if it does and I’d love to know the scoop before spending money on it.
  21. We already have pretty good napalm. Just point at the target in full AB. Once stabilized on target at 550 knots, a quick aft stick input will eject both wings neatly with absolutely no nose movement and your ballistic trajectory will create a massive fireball on impact.
  22. As SharpeXB stated, zoomed view is actually much closer to real world visual acuity than unzoomed.
  23. As I have over 5000 hours in actual (not virtual) WWII era propeller driven aircraft as well as quite a bit of time in other propeller driven aircraft, I think I can safely say that I beg to differ. You don't want to understand my point. You aren't interested in anything other than affirmation of your viewpoint.
  24. Some engines can run for a very long time without liquid coolant yet others seize up within seconds is one example. The primary example of inconsistent flight modeling is in regard to engine torque. In some aircraft, the physics of a large motor swinging a large prop are completely absent above stall speed while on others you do feel some torque throughout the flight regime. With engine torque being the defining characteristic of single engine prop fighters, it is a gaping hole in the flight model. And I know most WW2 players think torque is modeled perfectly and will now proceed to trot out the same defenses to refute the above statement. They need not bother. I know why ALL WW2 flight “simulations” do this with engine torque. In any case, torque modeling isn’t the primary reason we (my group) do not fly WW2 in DCS any longer. Suffice it to say if the damage and engine modeling did not make MP WW2 fairly miserable, the torque issue could be lived with.
  25. I am not sure how to be any clearer than to repeat "wildly inconsistent damage, engine and flight modeling". DCS WW2 isn't the only portion of the game to suffer from this but it is the one era most affected by it.
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