Jump to content

=475FG= Dawger

Members
  • Posts

    1933
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by =475FG= Dawger

  1. Not really. You will suffer some hypoxia effects but a healthy person will not pass out at that cabin altitude.
  2. There isn't much of that going on here. Neither side here has the slightest clue about the subject being discussed and it definitely is evident.
  3. So, no, there is no point.
  4. You point out a great workaround if they ever do make the mistake of implementing limits to VR travel. Just punch off the canopy and turn the sound down. PS. That weird texture is actually the missing texture texture. Anytime the game can't find a texture file, it insert a green digital camouflage pattern with the words "missing texture" on it.
  5. Is there any point to this argument?
  6. That is not what is happening. The missile is transferring away from the Mig afterburner to friendly aircraft, dark blue sky, plowed fields and cosmic background radiation. A 21 foot burner plume against a dark blue sky should not result in an aspect break of the seeker shot from within the missile's published envelope. This is all PvP. The PvE experience is much different.
  7. I concur. I fly with a G2 on SteamVR for hours in MP with no issues daily. My wingman flies twice as much as I do, also with no issues with SteamVR crashing. I use NeckSafer. My wingman sits in an office chair, so he uses the rotation of the chair instead. Since I sit in a stationary seat, NeckSafer is the only way to get the extra 30 degrees of peripheral vision the HMD cuts off.
  8. This thread isn't about playing mp3 or TTS through SRS. This is about playing sounds over radio frequencies entirely in game, which requires no sanitizing.
  9. I don't think the AIM-9P is capable of operating as a nutating seeker plus the wider than nominal field of view is apparent when the missile is caged which would be a non-nutating mode in any case.
  10. In a head on intercept, this is an easy kill for the Sabre if the bandit doesn't evade. From other angles it becomes progressively harder to impossible. This really isn't an aircraft performance question as much as it is basic intercept technique.
  11. What you see in videos produced by VR users is not what you see in the goggles. VR headsets "mirror" what you see in the goggles to your flat screen monitor and this is what is recorded and what you see on youtube. And it looks a lot better than what is presented in the headset although it is actually at a much lower resolution. The only way to see what others see in VR is to be in VR. I can make the water look okay in VR but it isn't playable in MP PvP visual range combat. Other aircraft are rendered into invisibility and if I crank up the settings in Marianas, the terrain causes a significant performance hit. And it isn't because I have low end hardware. I am running a I9-10900K overclocked to 5.2, 64 Gb RAM and a 3090 GPU. In missions that have both land and water, I will purposely pull the fight over land or disengage if it goes out over water far enough to lose depth perception. In Disturbed Pacific we mainly just fought over Rota because of this and the SA-5's. If the scenario is high flying bombers to protect and intercept, the water won't be nearly as much of an issue but any low level fighting over water would be avoided by me and the guys I fly with in VR. Other folks may have different settings in VR than we do but we have all optimized our VR to be able to see the bandits and keep track of them as the sole driving criteria.
  12. That isn't even remotely close to the behavior of the P-51 Merlin in DCS, which seizes up after a very brief excursion with low airflow over the radiator. You basically are agreeing its wrong by posting what you did.
  13. That's the tough part. Its pretty hard to get a short track of this as we are seeing in PvP MP but I will try to find/produce one.
  14. The break in would be done by maintenance prior to assigning it for a operational flight. So maybe that is the explanation. Maintenance ran the thing with no coolant for an hour on the ground in order to sabotage the war effort.
  15. Yes there is still an issue. The AIM-9P is seeking on targets well outside its nominal field of view, causing the missile to seem to "switch" targets. This is occurring on the F-5 for the guys in our group. We don't really shoot the P from anything else. It also breaks lock against the dark blue sky for seemingly no reason other than it likes dark blue but that is another issue altogether (maybe)
  16. There is, indeed, survivor bias. However, ED implementation of this and some other instances of metal fatigue is extremely arcade like. Generally, failure in metal doesn't occur on the first event and, in the case of thermal stress, in a matter of seconds. While it may be possible to cause a Merlin to seize up from thermal stress, it most probably isn't going to occur in a few seconds of vertical flight under any condition. The most likely time for a thermal induced engine seizure is going to be at power reduction. Generally, the pilot will survive his abuse of the airplane and it will kill or provide a harrowing experience to some poor bastard on a later flight, possibly the same poor bastard that did it. Its pretty obvious ED is deviating from realism here in order to punish certain behaviors. Whether or not you view this as satisfactory is up to the individual. Personally, I operate on the belief that I am issued a brand new aircraft on every spawn until ED states otherwise so I find this sort of modeling to be disingenuous at best.
  17. The settings required to make visual range air combat possible in VR make fighting over water a miserable experience. Basically the water is black and there is zero depth perception. As a result, we end up flying at 5 feet all the time in Marianas so we can skyline the enemy. Plus, Marianas is hard on low end end systems so that punishes low end systems as well. Marianas should be used for Close Air Support style missions, I think. I don't think it would be a popular choice for a gunfighters mission.
  18. Your reading comprehension is low here. Nowhere do I claim aircraft of any sort can be identified at 18km. Quite the opposite.
  19. This event is running again today at 1800 Zulu
  20. This mission will be running again today at 1800 Zulu https://discord.com/channels/162638187179540480/916324462448766996/962679353379000390
  21. We have found, after extensive testing, that the far dot spotting range is directly driven by VISIB RANGE setting in System Options. This setting also drives the distance at which the aircraft "renders". Set to EXTREME, you can see dots out to 50 nm or so and they "render" while they are still a tiny dot. Set to LOW, you don't see the dots very far out and they don't render until they are airplane shaped. My personal preference when playing WVR Jets is HIGH. This reduces the amount of disappearing aircraft in a two circle rate fight. My wingman flies with his set to ULTRA. He spots dots 5-10 nm before I do. This is all in VR, of course. In VR, I am also forced to reduce my resolution significantly in order to be able to maintain the ability to see aircraft in a WVR fight. I play at approximately 2100 x 2100 when my system can easily run 3400 x 3400 in DCS because higher resolutions make aircraft impossible to see. I would love a visual system that allowed me to take advantage of my substantial hardware investment without making aircraft invisible but there is no evidence that is even contemplated. ED knows its customer base. The vast majority never fly in a MP WVR air combat environment. Of those that do, only a very tiny subset of this already tiny group fly in VR. This stuff isn't an issue in SP for a large variety of reasons. SP isn't even the same game as MP. It is a totally different experience. And MP BVR air combat doesn't require you even look outside the cockpit. Its basically a submarine simulation with really fast torpedoes.
  22. Unfortunately, its impossible to show others what is visible inside a VR HMD. Aircraft completely disappear at ranges where they should be plainly visible and are more difficult to see than they are out in the real world under certain conditions. I am not saying they are hard to spot. They undraw or appear to undraw as you look at them. As I said earlier, it is so reliable that one can use it as a indicator of range. The dot transitions to invisibility, telling you how far away he is and, depending on closure, reappears. The distance all this happens is affected by VISIB RANGE in DCS System Options.
  23. Fair enough
×
×
  • Create New...