Jump to content

104th_Crunch

Members
  • Posts

    3342
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by 104th_Crunch

  1. F/A-18!!! :) j/k FW-190 for proper DAC
  2. Cali, Thant's not what you thought the other night when you were hitting on me after a few beers :) :love:
  3. Hi ErichVon, sorry for the late reply. Your welcome! The more I can do to help people play ED's great sims, the better. The 104th yes, as you can see from my sig. Things are a little slow tight now, but I am sure when FC3, and more importantly to many of us DCS Fighter Jet, come out we will be fairly busy. We play all the ED sims as well as IL-2 ClOD. Our server is closed right now, but may be coming back soon located in the US. Visit our website and grab the Teamspeak info on the first page. Jump in sometime for a flight. There are still some great servers around, VNAO, 51st, 4C etc. Cheers
  4. Does WCS use the semi Newtonian controls like glide and side slip? Thanks btw CH Controls can be setup as one virtual device for all CH devices as well.
  5. Especially Al Gore who invented the internet and that Alaskan Senator Ted Stevens who said Internet was "a series of tubes". :megalol:
  6. Great, Thanks again!
  7. I hate to ask a tech support question here, but how do you get TrackIR working in WCS please?
  8. Ain't nothing wrong with blowing off a little steam and blowin up stuff real good for fun. I like realism in a sim, but that is when a sim is trying to be realistic. If you are just out to make a good fun game like WCS, then no need to pretend that it is something that it is not. Thanks again to the WCS team!
  9. Ahh... I must be getting old. I don't know the lingo of the internets anymore.
  10. Is this going to be on TV or will it be Web episodes?
  11. Ok, just please don't try to explain why we can hear sounds from other craft in space in a game or in a movie :)
  12. Time spent even to make planes at less complexity, means that is time taken away from DCS releases. Even planes that would be less complex than FC2. I guess that idea is that FC2 serves a different market than DCS, but they seem the same to me. FC2 still takes a lot of effort to learn. If someone takes the time to learn a FC2 aircraft, they can spend that same time and still have fun in DCS, even if that don't know it all. I don't understand why the light sim market can't be satisfied with the game mode of DCS sims, or even just add a mid level option between game mode and sim. Then all resources could go to one aircraft with 3 levels of complexity, of course the time to release one aircraft in this way would be longer than modelling a less complex aircraft. Meaning less time between releases and sales.
  13. Time and resources yup. It is a complicated thing to pull off. I was just pointing out that to have a sim like FC2 is much easier than the DCS series because of less complexity. They can't put 4 or 5 DCS level planes like they do for a FC2 release in to 1 DCS release. Not in any kind of timely manner anyway with current resources. By the times ED finishes a highly complex aircraft module to insert into DCS, it can, and has taken months. I can't even imagine the amount or work and complexity. Also, ED are working on improving the sim in all aspects at the same time they work on individual aircraft. It has been their choice. I guess another option would be to freeze all development of all the other parts of DCS, and just work on the aircraft modules alone for a couple of years. That way there could be solid base of a couple of fighters added to the current ground pounding of the Ka-50 and A-10. Then, work on the other parts of the sim. Either way, it's complicated thing and there driving market factors, that we may not be aware of that help shape decisions. Speculation on how to best develop a series like this is interesting, and I hope some of us can give ED good constructive criticism. In the end I think know they what is best for their own selves. History shows they do, and I hope they continue.
  14. Thanks Aginor for your work and all the team over at WCS. Can't wait to try it out this weekend!
  15. It is a sad story for sure. I remember the movie with Dan Akroyd. The joystick they used in the cockpit was the same I had at the time, a Wingman Exterme Joystick. POS that broke in half on me when I was in the middle of a Flanker 2.0 flight lol.
  16. TrackIR support confirmed!!! http://www.pcgamer.com/previews/mechwarrior-online-preview/
  17. Yes, it is. Very dedicated and talented fans.
  18. What is worng with scalable options, like ED does? Give easy options and hardcore options.
  19. You may have heard of it before. It's just that it's been 10 years in the making! I am sure if you liked all the old space 'sims' like X-Wing, Wing Commander, and Freespace, you'll like this one.
  20. 3/22/12 Release Free To Play! Space Sim using Freespace engine
  21. I just wanted to point out, all the posting I have been doing is bit too negative.Overall I am excited for whatever ED brings out. I think us aviation fans are very, very luck to have a company like ED in existence that is putting out amazingly detailed work. Can't wait for the future and all of ED's releases.
  22. Frig me. They better include TrackIR support. Somehow I think they wont.
  23. :thumbup: :pilotfly:
  24. Survey Sim vs Study Sim Survey = many aircraft not very detailed Study Sim = 1 or few aircraft highly detailed We all have our preferences. Mine are Study Sims
  25. Nail... meet head! We have a winner! Give that man a ceegar! I love all aviation. I love the P51! Just that some of us have been waiting for DCS Jet since before BlackShark was released, so regardless if whether or not DCS Jet has been slowed down by the impending release of P51, it isn't what some of us were expecting, that's all.
×
×
  • Create New...