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Everything posted by MadTommy
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Quick start - Intercept mission. Really.. really?
MadTommy replied to MadTommy's topic in DCS: P-51D Mustang
I know very very well what the editor is for. However the Quick Missions, of which there are only a very few, should certainly give more than this particular one does. One unit, one waypoint, no triggers, a 4 word briefing... it must have taken literally seconds to make. Anyway it is no big issue, just very very surprised it was included as a quick mission. ;) -
Cropped manuals for eReaders & Tablets available here.
MadTommy replied to MadTommy's topic in DCS World 1.x (read only)
New P51 1.2.1 manual in 1st post. Quite a few changes. -
I would assume they are stored in the Saved Games folder and should then not be affected by a uninstall / reinstall. But as i have not played any campaign missions since World was released i cant confirm this for you.
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Hard to point you in a direction with so little information, (thread title hardly helps either). I'd think about the information others might need in order to help you. Have you followed the installation instructions? Have you tried reinstalling the affected modules? A 5 minute job. Have you done anything to try and trouble shoot this? To save suggestions you have already tried..
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Well there is Template button on the left menu bar in the editor. Use this to save the template. If you haven't found it.. simply hover your mouse over the different buttons.. Staic object cant be in a template.. templates are comprised of a single group of units of any type. Sharing it is a little tougher...they are saved to \Saved Games\DCS\MissionEditor\template.lua So you can share this file... but the person who you share with needs to understand how to either merge this file with theirs, if they have custom templates themselves, or they can simply replace yours with theirs if they don't. I'd love to see any template that folks have made.. :) EDIT: or you can open the lua file and share the code: e.g: ["STB80 HQ"] = { ["country"] = 0, ["type"] = "vehicle", ["name"] = "STB80 HQ", ["units"] = { [1] = { ["dx"] = 0, ["dy"] = 0, ["name"] = "ZIL-131 KUNG", ["skill"] = "Average", ["heading"] = 0, }, -- end of [1] [2] = { ["dx"] = -13.714285712998, ["dy"] = 0.57142855005804, ["name"] = "T-80UD", ["skill"] = "Average", ["heading"] = 0, }, -- end of [2] [3] = { ["dx"] = -26.857142855999, ["dy"] = 1.1428571200231, ["name"] = "BMP-3", ["skill"] = "Average", ["heading"] = 0, }, }, }, :pilotfly:
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I had heard Norton was better these days.. but i gave up using over 15 years ago due to its excessive resource usage. It used to be horrible on poor old PCs with very limited resources. Vipre is what i use these days.
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Quick start - Intercept mission. Really.. really?
MadTommy replied to MadTommy's topic in DCS: P-51D Mustang
Well i altered the mission. Nothing special, there are 7 of so transports heading to Sochi. (Can't actually remember how many!) Gives you a little more to practice with. Simply drop the attached mission into: Eagle Dynamics\DCS World\Mods\aircrafts\P-51D\Missions\EN\QuickStart and you will have it available from the quick start menu. * (IT WILL OVERWRITE THE ORIGINAL) P-51D Intercept.miz -
I don't like to criticise ED, producing products of such great quality. But... jeeze the quick start 'intercept' mission is well... i'd prefer not to describe it. I have about 15 minutes in the P51 cockpit... it took me 30 seconds, one 3 second burst of guns.. and that is mission over, one transport plane and that's it. I flew around for 5 minutes expecting something else to spawn.. but no. Why was it even included? Weird. Took longer to load the mission than it did to complete it.
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Thanks gents, your efforts are much appreciated. :thumbup:
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LOL bit like me.. my 1st thought was excellent, then i very briefly checked the documentation and went err HTF do i make this work! ;) :book:
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Brilliant, been waiting for this for ages! would love to see some sample complete scripts included in the documentation, would really help the learning process. Thanks ED, Speed & Druid!
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Prop pitch & RPM Vs IAS theory questions?
MadTommy replied to MadTommy's topic in DCS: P-51D Mustang
Thanks Yo-Yo & sobek.. both very helpful to understand the principles going on here. :thumbup: -
Been having a look through the manual and basic cockpit orientation training and have been left with a few questions regarding prop pitch & RPM Vs IAS. From the manual: (caveat: my fixed speed prop experience comes from Cliffs of Dover and associated reading regarding Spitfires & Hurricanes) Documentation for DCS P51 indicates you want high RPM for maximum performance. To be used in combat & takeoff. This seems like a very simplified statement. I can't argue with the takeoff element, but the combat sections does not match, my possibly flawed, understanding. I thought coarse prop pitch i.e low rpm (assuming level flight) gave maximum IAS. Due to reduced torque drag. And fine pitch gave lower IAS due to increased torque but better acceleration equating to better climb rates. Now i'm used to controlling the pitch angle that in turn controls the RPM (in the Spitfire IIa), but if i understand it correctly in P51 you control the RPM which in turn controls the pitch angle. Bottom line is I'm confused how you achieve the best IAS by controlling the RPM. Am i just confusing myself, and in fact low(ish) RPM gives best IAS and when the manual refers to 'best performance' it really mean highest torque, which to me is quite different. I hope this makes sense to someone! :music_whistling:
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Yeah i've always assumed the lack of AI greatly reduces the load on CPU, but probably not GFX. Over the years I've seen reports of mission instability due to large number of units... but I'm hoping statics don't cause this...What do you think? Errr end of time? I'm aware of ammo dumps giving of pyrotechnics for some time after. Do they actually keep blowing up until the mission ends? And what other statics do this? My template idea would be mostly vehicle, plane, heli & infantry units to populate airbases and other locations. I was not planning on building new towns, but control posts, road blocks etc would be good. ;) I did a very brief test.. 100 hummers is one location knocked off <10 fps on my system. Looking away gain the fps back. I need to test at what distance they influence fps when facing them. I wish you could group statics and make templates from them.
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AFAIK the only 'setting' that will use more CPU that GPU is civilian traffic. And even that i'm unsure of. The CPU gets hammered by all the AI logic and numerous calculations required in a complex sim. No settings can influence that.
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I flew the P-51 on release day.. and not since. Not becuase i don't thnik its great... i just don't have time to learn it right now. She is in her stable, awaiting me to find time. Between DCS, RoF and Cliff of Dover I must have 30 airframes to fly.. life it tough as a flight simmer right now :D
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Is it done with a fish eye lens?.. being a keen photographer myself, i'm curious how such a 'skybox' is created.
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Oh i known, I did not think such was achievable in any imminent release, but i also did not known what images like these were going nestled amongst the effects files for DCS. Togg explained that.. not that i understand how such a skybox fits into the DCS world we are flying in. The photo-realistic 3D model images i posted was just to prove not everything that looks like a photo is a photo! Here are some more.. truly amazing.. but rather off topic :) http://www.noupe.com/design/incredibly-photorealistic-3d-characters.html
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Thanks druid.. SEAD - ESCORT
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Glasses i think... It was the one image looking straight down of the grass that i thought was a render. I thought the others might be a proof of concept. But it's amazing what can be rendered/created these days: these are both digital creations!
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I'm considering developing a 'template' mission that will include a lot of static objects to populate the map better. Does anyone have experience about how statics impact fps. I assume if the static object is not within viewable distance of the player there will be no impact. Is this assumption correct? Or is it governed by the 'pre load radius' as set in Options? Any input would be appreciated. Thanks.
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The best guide is the A10c GUI manual. Its a little out of date, but i believe a new version is on the way. Look in \Eagle Dynamics\DCS World\Mods\aircrafts\A-10C\Doc Not the easiest place to find!
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Confirmed here too. P51 & A10c are still present.
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Nice one Togg... So what is a skybox? edit: never mind. i was being lazy.. http://en.wikipedia.org/wiki/Skybox_(video_games)
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Do you think this is a photo? Some clever post processing if it is..