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FragBum

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Everything posted by FragBum

  1. Mostly for helis you want no detent and no springiness, it's just force in the direction of control input needed The best I have come up with so far. ;) Based on other users input thus far.
  2. Okay I'll wait I'll wait and see, but I snap the rotor off all the current ones I clearly need to be more gentle doing loops and rolls,.. :helpsmilie: ;)
  3. The is also be a difference in how a camera captures a tracer round compared to the eye. The eye will have a bit of persistence (image retention) especially against a dark environment compared to a camera.
  4. You could store an (in)port read as a byte table and use callback timer function in AT mega to compare after some ms the byte table to new (in)port read to filter out bounce. Or maybe even some old fashion RC switch debounce.
  5. If you are using port PINS you can set whether there is a pull up, pull down resistor or no resistor when setting the individual PIN or POUT lines. (At least in Assembler) Erratic state detection might be something like a bad "ground" or return between the switches and the controller board. Maybe use a DMM and measure the resistance (with device off) and check each switch and return.
  6. Hmm what about a basic version you know lighter more agile,.. :) :thumbup::thumbup::thumbup:
  7. Just set cyclic and type in the chat box on multi player normally get a good 30 to 60 seconds before I need to correct. ;)
  8. Mind you they haven't said no AH-1,.. I'm guessing there is a lot of work going on both with the DCS engine and for modules both past, present and future. When/if multi crew gets into the Mi-24 (As slated for UH-1) then that may well be a bonus for a future AH-1. This has always caught my attention,. :)
  9. I have been following the PC team for some time and can only say Fantastic! A new chopper and an overhaul on an already loved chopper, WIN WIN,.. :thumbup:
  10. Thanks for the understanding guys, AWESOME! :pilotfly: I think our hearts are with ED and DCS and the community at large. :thumbup: I hate to ask but I still has warnings also. :music_whistling:
  11. No glass half full but still no improvements yet,.. :(
  12. I'm not sure about what features cause the issue but in VR Normandy map sucks performance wise. Don't get me wrong I like it but currently it's performance is pretty ordinary to say the least. I'll say it again fix the DCS VR engine before any new modules PLEASE! :(
  13. @Damcopter. One of the most striking questions I have in regard to the Gazelle is that of cyclic displacement during such a simple manoeuvre as transitioning into forward flight. As I understand it, as you gain forward speed blow back (and parasitic drag at el) will force you to apply ever more forward cyclic displacement to maintain and or accelerate with a forward rate of travel. Is this true for the Gazelle in real life? Keep in mind every military and civilian pilot I know, know their theory and aircraft intimately. :thumbup:
  14. To be clear here I said I appreciated the response but hell I like facts you know those things that are provable, not opinion based. That's the way I roll. :)
  15. That's interesting I don't find the Huey twitchy in the slightest or even the the Gazelle granted the Gazelle's cyclic is sensitive and it is lighter and all as well. For me the Mi-8 with AP off feels fine, actually natural and I think I have any problems manoeuvring that puppy with AP off, it's responsive given it's mass and it can be a ton of fun (pun intended) throwing it around between trees, buildings and those pesky power lines at a few meters above the ground. :D You know you can get the mast pointing to the ground pretty much inverted and survive,... :thumbup: The BO-105 should be interesting,.. I do like Chuck Aaron's instructional videos. :helpsmilie: :music_whistling:
  16. Last stable update has killed MP VR performance! Is this netcode improvements at work?? As the title says, the latest update has MP VR performance hitting an all time low for me from 45 to 90FPS down to 45 to <30FPS with absolutely the same hardware/OS and DCS settings as before the update. Game performance seems to degrade with every recent update and new module release. Here's a thought fix the game engine before releasing new modules. I know it's radical but I am sure it will help in the long run. :huh:
  17. Okay thanks I'll stick to turning AP off in that case, it actually "feels" better to fly it that way. :thumbup:
  18. Thank you I look forward to a more robust discussion on various aspects regarding the Gazelle, especially the cyclic deflection vs roll angle you mention. :thumbup:
  19. This doesn't seem to be correct, cyclic displacement is rate of roll not an amount of roll?? Is it? Cyclic displacement is possibly inconsistent to documentation with AP on, it's more like that of a plane not a helo, although do try it with AP off this seems more correct in that cyclic displacement corresponds with rate of roll like it does in the Huey and Gazelle. Try it "Windows" + "Shift" + "A" to turn it off Each to their own, although I would have expected a somewhat more informed argument from such an experienced pilot, perhaps with theory to explain the various points not just a potty mouth. :mad: BTW Pollychop have gone on record indicating that the Gazelle will be reviewed, lets see what happens. :D:thumbup:
  20. Thanks however, respectfully there is no actual definitive answer for the cyclic behaviour with AP on. FWIW With AP off the Mi-8 handles much like the Huey and Gazelle does in regard to cyclic deflection verse rate of roll. Interesting. :)
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