

FragBum
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Everything posted by FragBum
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Sadly that is most likely correct,.. :cry: Actually the average median town in Texas probably has more fire power than the ADF (Australian Defence Force) :megalol:
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Yep we do,.. :thumbup:
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Yes but they have no atmosphere to contend with so no heating of the aircraft due to friction, think about it. :music_whistling: :)
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It's likely hard to spy on anything at those speeds, an issue for earlier so called mach 10 and + intercept missiles. As an aside the nuclear missile intercept program of the 50,60,70s and latter is fascinating reading. Wizard_03 is likely on the money,...:P
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Have a look here https://www.digitalcombatsimulator.com/en/products/other/supercarrier/ And now in early access program. :thumbup:
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To be honest here, if improvements and new content for any module were offered I would consider it by it's merits. The problems would arise mostly on servers and missions whereby newer content would over time push out older content so you would need to take into account how that may effect you as a user. Like most everything perceived value would drive this. So at some $ value point I'd pay for updates and extensions to modules.
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But, but the flight model is all wrong I tell you,.. :P
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Spot on it takes some practice and even a tad of theory to do loops and such in DCS helis, is it exploiting the FM duno, do you come unstuck real fast if you miff it? Absolutely. Lets face it given the situation in real life it really is not an option rules regulations etc. In DCS (any sim) it is zero consequences. Is it fun in VR hell yeah, oddly enough when ever I get a chance to get into a real helicopter I have zero inclination of going nuts. :thumbup:
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Oh dear, I simply can not go back to 2D I tried it and I just can't fly for nuts (I fly mostly rotatory) and whilst the stunning graphics are not there in VR the spacial perception of a 3D world and the ability to look around in a 1 : 1 virtual world is the most for me what makes it. I can live with the lower resolution and sure higher resolution would be better but man that spacial perception is a game changer.
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Day one purchase for me Polychop,.. :thumbup:
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How much travel and how much resistance? For the scale model stuff there is a range of oils of different viscosity. But maybe have a look at the "motor cycle" steering dampers I use these on collective and anti-torque and they may be alright at the lower resistance settings. They have about 75mm travel. BTW nice setup.:thumbup:
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My VR simpit is the mother of WIP, guilty also,.. ;)
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I'm with Bob on this one, physical panels and they don't necessarily have to mimic the modules, I have been building a "generic" VR simpit it's all about functionality for me.
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Yes the gotcha is normally there is another application over the top of the DCS screen which you can't see in VR obviously. To help prevent loosing focus on the DCS window in settings -> VR tick the "cursor confined to game window" I have had occasion even with the cursor confined to game window checked I have lost focus on DCS and ending up clicking on another app which may stop DCS responding to input until focus is applied back to DCS by clicking on it's window.
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The clue might be here inline bool zeroDetected() { return digitalRead(irDetectorPin) == 1; } irDetectorPin will return a 1 or a zero depending shaft position from some form of opto and an interrupter or IR detector. It could be a switch but ir likely indicates it's and infer red optical device of some sort. The code looks for a zero position presumably the position of an interrupter or mark on the stepper shaft it may well be an integral feature (component assembly) on the stepper. This provides rotational position information which the initialisation code runs through to set the shaft zero position and sets the stepper motor state. Something like this only as an example
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Helicopter Collective and Cyclic
FragBum replied to RePhil's topic in PC Hardware and Related Software
Depends if your able to do basic metal work and wood work and can solder you can build your own. It's not that hard and so far works a treat. :thumbup: -
Sure anything it's just really distraction at night. :thumbup:
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Agree, I have it so the helis really shake in and out of ETL even though it's not at that level IRL it's a good cue. As for the switches you can't really hear them unless it's like the battery switch. :) It would depend how it might be implemented hence motion feedback. :thumbup: Curse this hobby $$$ (in a nice way)
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Rift CV1 user here, FWIW for me it's. CPU Clock CPU Cock CPU Clock Sorry but DCS VR is very dependant on this. Even if it's an OC'ed 9700K. I don't know about AMD here but for Intel yes even 100Mhz increments make a difference. 16GB to 32GB RAM and 3Ghz or better. 2080Ti, I upgraded from a 1080Ti and TBH it's an improvement a goodly improvement but it's not as great as you might expect for the money so maybe a 2080 but I wouldn't go back. Even then you wont be able to run everything flat out. HTH
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This about says it, IP says take no action you fly into it and you'll fly out of it. It is more a seat of the pants experience. in my limited experience. Now for motion feedback simpit. :helpsmilie:
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Ah yes but I can see a legitimate point for modules and their publishers as well, we have to be fair here given the KA50 is having a third re-birth and the A10 and maybe a Gazelle Mkii etc. As the DCS engine changes so to the module requirements will also change, the model has to be inclusive with ongoing development for third parties as well. I think this is the rabbit hole perhaps.
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I voted No, does that mean absolutely No? No it doesn't, it would depend on cost and the final model. I wouldn't be interested in trinkets and add on fluff but if it meant serious improvement of and on going development of the DCS engine at a reasonable price point. That if you opted out of it then the level you opt out at is where you stay kinda of thing. Well maybe it has merit. The weird thing is I hate this so called pay model, maybe just old school but I'm usually happy to upgrade software if the features and cost are a reasonable deal. Just saying I could warm to it if and only if it was at a great value for money price point. Keep in mind not every happy DCS user has lots of disposable income. Just a thought and yes I have bought DCS modules just to well help out, I don't fly em I mean I might one day but that is how I work. So maybe if you buy 2 or 3 modules or so a year that covers it else you maybe pay a maintenance fee of say $20 to keep it all going.
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Just wondering if we could have the brightness level of Text including Chat and Notifications linked to the instrument brightness. The idea being if flying at night you can dim instruments but the text in MP and even the prompt text s still very bright. At least in VR. Basic concept might be to have an offset adjust control in control panel and the overall control driven be instrument light level control for the aircraft. Just a thought.
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As Waxi says,.. Check that one of your CPU cores are not running at 100% overall CPU utilisation can seem moderate but generally DCS still needs at least one fast core (the more the better) Generally you will want CPU high clock speed for best performance with given VR settings and GPU as there is quite a lot of CPU work to do. That said in a "free flight" in NTTR you should be able to hold 45FPS with fairly high settings with some differences depending on module and settings. Whilst your system is different to mine and I use Rift I generally have my GPU working anywhere between around 60% to as much as 90 something % peak depending on situation. In NTTR I can get 45 to 90FPS . As a general tweak if you hit 100% in either CPU core or GPU you may actually need to back something off, well that's how it works for me.
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I run a leo bodnar USB and it works fine. What was the issue with the Hall and magnet, I found if the axis of the magnet rotated over the Hall device I got a reasonable range from it. The rest I could sort out in DCS settings. I'm not so sure I needed to use 2 magnets but it is what it is. Here is my sensor for anti-torque (rudder) pedals.