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FragBum

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Everything posted by FragBum

  1. 1,2,3,4. Controls or at least user input devices. 5. Because there is a General Control template and a setting for each model.
  2. This day and age that sounds like industrial switch gear or at least cheap industrial. Might cust have to check with supplier but it looks like it might continuously rotate with 90deg set points?
  3. Okay 2 things load ammo and enable master arm, works a treat. ;)
  4. Yes tested and works as expected. :music_whistling: :D
  5. Often DCS will automatically assign the axis for a new device to an already assigned axis. For instance say the pedals are "Brand X" select the Axis filter so the list is shorter. In control settings look under the column for you pedal device "Brand X" and delete the entries in the column for "Brand X" aka your pedals only! Once they have been deleted the axis controls will be available to manually assign to the correct control. Go to your rudder section and click on it in the column for "Brand X" to select that cell then click on new and assign that input repeat for the brakes as required. It's best to firstly do this for "General" then go through each model and edit as required.
  6. not sure exactly your requirements. 2 pole 4 Position And maybe? 2 to 12 position 1 pole user settable.
  7. For best performance you need to also consider latency as well which will further increase the cost of a RAM kit. A bit of background, DCS is very much CPU bound and the faster you can move data around allows more CPU usage for DCS calcs hence the "feel" of smother game play. Whilst FPS improvements is secondary perhaps in 2D in VR getting more CPU time to run the game engine allows DCS to get the required data to the GPU to maintain 90FPS. This rig I am running 9600K in sig and even the 5930K rig really only got moderate improvements going from 1080Ti to 2080Ti GPU's. Both GPUs are capable of running Rift VR @90FPS. Depending on scene complexity there are a number of other factors like reducing ASW. In game play I get 45FPS on ground and away from complex scenarios 90FPS. The 2080Ti is more consistent at 90FPS even with more eye candy. No. What it does in DCS with VR is it allows the system to more easily and consistently achieve frame rendering at 11ms (milliseconds) and hence maintain 90FPS in VR. In VR we really want to maintain consistent frame rate and stay out of AWS (or it's functional equivalent) and 90FPS is the holy grail. As to other games and 2D I don't know, however for rendering video and RAWs faster RAM also improves performance of your system. It's the trinity of DCS performance especially in VR CPU clock, GPU and RAM speed. @BitMaster RAM has got to be the most finicky aspect of O/Cing it seems somewhat dependent on planetary alignment and the quality of garlic cloves you put on top of the PC. :megalol: Bring on these VR improvements mentioned elsewhere in this forum. :D
  8. Very nice thank you. :thumbup:
  9. Bring it on I say, more eye candy more consistent 90FPS. :thumbup:
  10. Oh wait a minute then in the same sentence your suggesting to O/C your RAM to 3200Mhz because well that's the sweet spot. :huh: Observation and anyone can test this, RAM speed has a direct effect on being able to hold 90FPS over 45FPS and that is not for one minute suggesting that you get "an extra 45FPS" by adding faster RAM. What adding faster RAM does is it allows your system to more consistently achieve 11ms frame render times and hence maintain 90FPS. Can only say it makes a difference and it's significant especially in VR. :thumbup:
  11. I kinda missed this,.. No, your motherboard does not support DDR3 or DDR3L these are physically and electrically different to DDR4. Your motherboard can take advantage of the higher RAM speed especially in DMA transfers for data moving between RAM to RAM and RAM to SSD and RAM to PCIe aka your GPU/m.2. dburne is spot on fast and low latency RAM will cost a bit more but give you better results. I do recommend 32GB for MP use or large SP missions but your choice at the end of the day. :thumbup:
  12. Well I can only say from observation both with 5930K and 9600K systems I have for VR, RAM speed helps a lot, as etherbattx indicates I don't see a direct correlation of 50% faster RAM equates to 50% more frame rate it doesn't. It does however make a difference. RAM speed affects overall performance and noticeably so, how that impacts on older CPU/mobo/chipset is another story.
  13. This is out of my comfort zone here,.. :D But looking at the the example from LeCuvier he doesn't have that brace in the statement. category = {_( ... as in category = _( ... which of course you might have to remove one of the braces at the end of the statement. I could be wrong but I'm trying to take in the video from Deezle as well. As an aside I ordered a couple of HRPG-ASC#54 s to have a play with, that stuff I understand slightly better. :thumbup: Maybe LeCuvier or Deezle could chime in on the lua code.
  14. Brilliant guys we've gone from a basic helicopter flight question to hot rodding your ride. :thumbup:
  15. You can add or remove aircraft as you want.
  16. Whilst I don't fly the KA-50 that much, the others are fairly easy to fly but I'll qualify that it takes time and practise. As for your question Yes they are, however in my experience all the helicopters build on each other. If you haven't already down load this FAA PDF on Helicopter Flight Theory please do so. Those controls are likely okay, I could never go back to using a joystick, also some sort of collective control will really help. VR is very good for helicopter sim flying as you gain depth perception. :thumbup: HTH
  17. @CHPL For me some of the problems most people have is the control of the Gazelle using a table mounted joystick with centering, as you know the Gazelles cyclic is very sensitive and centric in is operation. So a lot of the fine control occurs in the center range of the joystick with all the associated forces to overcome. Using a table mounted joystick was for me very difficult as by time you overcome the mechanical center detent, you have likely over corrected and thus start Pilot Induced Oscillation in this situation use of saturation and some form of support for the wrist really helped but it's not ideal. For most people I think it's this initial experience that sets the user experience for some people and hence maybe they pick up on "The Flight Model" arguments and use this as their rationale, incorrectly implying "if I can't control the Gazelle" it must be the flight model and not the input controls. Also keep in mind the current flight model is so much better then it was when it first came out, the team at PC have done a great job so far and I feel some people do not appreciate what has changed. Oh nice video BTW it's what I have been pushing for some time especially for new Gazelle sim pilots. :thumbup:
  18. Your CPU may be the limiting factor there is some improvement with 2080Ti over 1080Ti (2080) however I can't say the 2080Ti is worth the expense, yes it is better but at a cost. Seems currently 1080Ti if you can get one at a good price, followed by 2080 and maybe the Radeon VII then of course 2080Ti. Still waiting for more user reports on the Radeon VII The trilogy for DCS is CPU clock, GPU and VRAM and RAM speed.
  19. Similar load time using SATA SSD 22 seconds first run and 13 seconds there after, there is a lot of CPU activity going on so SSD/HDD is only part of the equation. I see also the amount of VRAM getting data loaded is about 7GB for SP and 10.something for MP and that doesn't get loaded direct from SSD to VRAM. Still interesting test. :thumbup:
  20. Mi-24 of course. :D
  21. Oh I am so glad I went with DCS looking at that video, just saying. :) Having 16GB wont necessarily allow you to have all the eye candy, it should allow you to load so much more in to VRAM on the GPU. DCS whilst a 'good" GPU really helps it's only part of the equation. As an observation the larger VRAM you have might help for VR multi player as in MP I get to use 10.somthing GB of VRAM as opposed to 7 to 8GB of VRAM in SP. Eye candy is a function of CPU and GPU grunt and the fastest RAM to can throw at it. I am rather keen to see if the Radeon VII benefits enough from the faster VRAM and my reasoning here is in my current rig even a 1080Ti is capable of good results in VR so the Radeo VII may be a cost effective GPU especially compared to a 2080Ti. I'll just put it out there, if someone wants me to test a Radeon VII just PM me,.. :D
  22. The motherboard/Z170 doesn't seem to support 9th gen CPU's Asus CPU support. I'm rolling a Z390 and 9600K faster RAM makes a difference for DCS especially in VR.
  23. No, got Rift CV-1 next VR will not be from Oculus.
  24. Bugger :noexpression:, that's not good then. just be mindful of Star Force DRM stuff.
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