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FragBum

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Everything posted by FragBum

  1. Well in VR they are dark but easy to see through. :)
  2. Apply some TIG hot melt glue. That'll fix yr problem. :thumbup:
  3. Nah, there always is, thing is they just wait till I buy something then announce it,.. :P :lol: :)
  4. So you logged into you ED account and it's in you purchased content? What if you click on the module manager it should offer to down load it for you. Perhaps try shutting DCS down and restarting it making sure you are not in off line mode. HTH
  5. Svsmokey is likely on the money there. FWIW I did a budget build recently using some RAM and a GPU I had after updating my other rig. If your not interested in O/Cing ASUS Prime good price and still capable. I'd recommend Z390 chipset motherboard over 370. But that's just me. I went with the 9600K to save enough to buy my wife a Rift. :thumbup: Had 32GB of 2666 RAM (XMP-ed straight to 2800. RAM speed helps and a 1080Ti. I attempted to try 2D DCS on a 2560*1600 screen, frame rates were awesome high 70s to over 90FPS on the ground. My flying was crap. :music_whistling: Whilst I understand DCS is somehow still only using 2 threads, under Windows 10/Rift/DCS that has all changed in that all 6 cores on this thing are way more active then they used too be and way higher CPU utilisation. I'm not saying it's DCS they would have made a big deal about it, right? Don't waste your money on a 2080Ti unless you want to go VR or 4K even then I'd go more CPU first or wait and see what AMD does with Ryzen and Navi. In practical terms there isn't much in it between M.2 and SATA SSD, yes M.2 NVME will be slightly faster but the difference are maybe a couple of seconds in DCS load time. I recommend 32GB but that's just me.
  6. Okay I answered in the other section. When you log in there is a tick box "keep me logged in" click on it stay logged in.
  7. Okay you got a file corruption of some sort (maybe ??) just thinking about it , it might be a good time to consider backing up your data files. Simply as a precaution. :)
  8. Yes, maybe but we are talking about map performance and not map relevance, NTTR is the best Rift VR performance map we have. See what I am saying here? ;)
  9. Yes and Nevada is so war torn,.. :D
  10. Nothing wrong with any of the choppers, but I'd say that anyway. :D :thumbup:
  11. Noticed this on current stable version in Rift VR also visible on the screen. Jump in a helicopter (Maybe Harrier even) and land by by the sea and observe the wave rate it looks reasonably natural with slow moving wave crests. Pick up and hover same deal, but move relative to the water in any direction and the wave rate increases a lot and looks like it's blowing a gale and somewhat unnatural. I'll just put that with those slinky shadows, the ones that slink into place as you approach objects. :P :D
  12. Yep, there is a lot of variability due to the nature of the soil type, generally unless your in a "dust bowl" there is only a small flush of dust, even on dirt airstrips. I have also not seen a chopper take of 30mtrs away.
  13. Maybe "overguess", maybe the updates where supplied, however they in no way improved performance for VR at least in any meaningful or tangible way for Rift VR. Irony warning,.. :D Please don't misunderstand, I quite like the map but it's performance in VR is currently very lacking and that for me is the issue. As for Syria I understand completely we have only two DCS desert maps one that seems to work and the other odd one already and obviously we need a third desert map, clearly rendering not much but desert is easier. :P TBH the PG map is only slightly more polished and performs mostly better than Normandy compared to the other maps so far, including the other one with lots of trees Caucasus. IMPO :D :thumbup:
  14. Well I don't recall getting any updates since purchase of the map and if so we had to endure DCS 2.5.x and deferred shading which makes Normandy pretty much unplayable, unless your into stutter fests. :cry: It did play okay in VR with a similar rig rolling a 980Ti, just saying. So yeah seems like they dumped the map on us and took our money,... And,.. Well. Having said that if they were to even offer an update for payment I'd probably be okay with that as long as it's performance was vastly improved. (Oh and the colour rendition please!) I wouldn't offer the same for the PG map, as far as I am concerned it's a long from way of being finished. This is all within the frame of VR performance and DCS. YMMV,.. :)
  15. UGRA-MEDIA are the software group that dumped Normandy on us,... Here DCS Shop still selling it with scant support after all this time it would seem. :cry:
  16. ^ This. and ED for PG map. :thumbup:
  17. I haven't noticed any real difference in performance with or with out pagefile enabled, also no real or significant change in memory usage over time in either situation. I just let windows manage it's pagefile automatically. My write to disk is in the order of maybe 10 to 100Kb/s periodically aka every few seconds or so, I don't see this issue of MB/s of data being written continuously. IMO the O/P's biggest problem is poor CPU performance for the VR settings he has. The only thing I have seen regarding memory usage was with VRAM, loading up a MP instance would load up about 10.4GB of VRAM compared to SP about 4 to 7GB of VRAM however if I went back to a SP after an MP session the VRAM would remain at the 10+GB level, now DCS seems to load more VRAM even in SP all with the same map, changing maps changed VRAM usage. Past experience says windows tends to over rely on it's pagefile when it allocates upwards of 70+% of physical memory. YMMV :thumbup:
  18. No a 980 will not run VR well, in VR the Normandy map is very CPU and GPU resource demanding, it's the worst map of all and the PG map isn't far ahead. IMO it needs some work to bring it (and the PG map) up to at least Caucasus level. With Rift VR and a 2080TI I max out preload you will need to drop PD back and maybe even MSAA. I run with PD @1.2 and MSAA @ 4 and get mostly 45FPS in normandy on my 5930@4.7Ghz . Current rig gets 45 to 90 FPS on the ground on Caucasus and mostly 90FPS on ground in NTTR away from Las Vegas. I haven't bothered loading the other maps on this test rig because their performance is disappointing. Perhaps these announced ED "VR Performance" improvements may help.
  19. @O/P Just beware you get hit 6 points against an activation for Starforce DRMed content. AFAIK this still applies to Starforce DRM As for pagefile usage I really don't see much activity during game play. With this "9600K test rig" system and my i7 5930@4.7GHz, CPU, RAM and GPU all impact on Rift VR performance. The condition that DCS would use pretty much 2 cores whilst the rest of the cores did pretty much nothing at all, that changed osme time ago and it improved more some months ago, at least for Rift VR. I am not suggesting DCS is "more multi threaded" I just think Windows10/Rift are more able to off load work to other cores as I was struggling to get 16% DCS CPU usage and total maybe 20% CPU usage even with iTunes in background before with yes 1 core maxed out pretty much. RAM amount is possibly a contentious point with many different views I have only either had 32GB or 64GB and simply have never ran DCS with less. But I also have never seen large amounts of disc writes during game play, as you can see here also note CPU usage total, DCS can get up low 40s % itself but averages around 30%.
  20. Interesting question, hard to say. For me, I find there is considerable difference between even the mingun variant with and without minigun ammo and flares. To me the performance difference is quite noticeable and significant. Even doing Immelmann Maneuver or Split S (Well as good as I can get it. :megalol:) in Gazelle gives different results depending on weight and speed and I've always put it down to differing amounts of momentum (mass * velocity) same for Huey and Mi-8.
  21. Oh that's bad news Tinkickef. I have been fortunate with mine as it seems the issue I had maybe RAM on my other PC and I have been "testing" the 2080Ti on this PC, so far with no issue thankfully. Hopefully the vendors can sort out this issue. :thumbup:
  22. A 1080Ti is a solid performer with the 2080Ti bringing a bit more performance comparatively not so much you'll get blown away by the additional performance but it does improve DCS with Rift VR. Still waiting to hear back from those with a Radeon 7 cards initial reports indicate it works well but it's not a 1080Ti/2080Ti more somewhere around the 2080 ish mark. However looking on the web the Radeon 7 is still a reasonable performer, maybe improved drivers can squeeze a bit more performance from it. As we all know DCS is it's own unique beast when it comes to game engine performance so teamed with fast CPU and system RAM the Radeon 7 with it's 16GB of HBM2 1TB/s VRAM might be useful. BTW if someone has a Radeon 7 just laying around I'm happy to compare between 1080Ti/2080Ti and Radeon 7 for Rift VR. :thumbup:
  23. Yep. Well it has dampers, no center detent or spring no built in dead zone. Feels pretty much like an actual cyclic. Granted it's not as light as an IRL R44 cyclic but the fact it stays where it's left is an advantage in DCS, a compromise I am willing to live with. In it's current form it's had several hundred hours and still going strong, the money I save by not buying so called "quality" I get to spend on other stuff (like more stick time in an R44) besides it's a prototype and I fly VR who cares what it looks like. You should see the collective and pedals. My point is they all work perfectly well and I can fix or modify any part of my kit as required, keep in mind quality has many attributes and not all of those are measured by the depth of your wallet. ;)
  24. Be patient people we've got the plane it's just a matter of waiting,.. :thumbup:
  25. Or you could just go cheap but good,.. :music_whistling: Works a treat for choppers,.. :D
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