

MobiSev
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Everything posted by MobiSev
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Poll: Would you want a B52 module with multi-crew capability in DCS?
MobiSev replied to gorgar0's topic in DCS Core Wish List
So, you would not want one at all? ever? I don't think the OP was implying in the poll that there would only be 1 bomber multi crew ever, just people's opinion on having this module in game at some point :) -
Kind of a dark question, sorry, but what happens if you accidentally hit the deck crew when landing...or just taxiing? In MP, I have tried to run over an enemy man pad/infantry in an unarmed humvee at full speed, and it just stopped me dead in my tracks when I hit him. The infantry was fine and I even took some damage. It is also this way when you accidentally tap a small bush in the Persian Gulf map, which has me worried. If you just tap a bush, your wing comes off if you are taxiing somewhat fast ... or at least acts as an unmovable object that completely stops your plane if you are going slower (they must be made out of adamantium lol). It should not be like that, and even tanks are unable to get past bushes. My question...will it be the same here? i.e. since the deck crew are active models, if I mess up my landing just a little bit, will my plane just explode upon tapping a member of the crew?
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120 is the range that performance is significantly reduced for me, just over land though
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Oct. 1 was mentioned as a potential release date, but looking at things, it will be probably be later. Any new updates on this as progress looks good?
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see my comment above
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The roland is bugged as it does not engage missiles. It used to, but has stopped recently.
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I am willing to accept that this is the case IRL if reputable sources are provided that prove me wrong. However, as it stands in game since the F-18 and F-14's release, the behavior you indicated below could not have changed as ED has not updated missile guidance, and they are the only ones who have the ability to do so: i.e. If you are noticing launch warnings while being STT locked and believe that this was changed recently, then unless you can provide patch notes that indicate that ED has changed missile guidance characteristics, it has been like that in game for a very long time and you are simply just now noticing it. Video proof on 11/26/2018: - Initial lock and launch. As you can see: He got a lock warning as he was STT locked by the enemy F-18 He received a launch warning right off the rail before the missiles went active as indicated by the flashing 18 on the RWR and the rapid audio cues Finally, the symbology on the RWR changed to a "M" when the missiles go active with the same rapid audio as above - Tacview of that ^^ moment of the engagement, so that you can see that the exact timing of the missile launch coincided with above: There has been a good deal of patching since 11/2018. Like I said above, I am willing to accept that the way you describe it is how it should behave in real life if you can provide documentation or sources showing otherwise. However, this (as it is currently reflected in the game)... ...is simply incorrect as proven by the video evidence above. This has been the experience of both me and everyone I have flown with since I have started playing this game in 2016 (against F-15's as the 18 was not released yet). This is the most recent comment I could find by ED that addresses updating missile guidance/seeker characteristics: https://forums.eagle.ru/showpost.php?p=4040196&postcount=170 As you can see again, ED has not yet updated the seeker code for the fox 3 missiles, but they hope to do so soon, even providing a template for 3rd parties to use.
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If you could share where you are getting this info, that would be great. However, to me, it looks like you are still confusing STT with TWS. As for the 54, at least the A version, I do know that if you STT launch it, it is a fox 1 all the way to the target unless manually commanded to go active.
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hmmmmm....:smilewink:
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then you have a bug with your game as i, and everyone I know, get a launch warning. This happens first upon initial launch, then there is a separate warning when the missile goes active This would be correct behavior if the missile had been launched TWS, not STT. Even you , in another post, have indicated that the RWR gives you a warning upon launch in Single Target Track: https://forums.eagle.ru/showpost.php?p=4044750&postcount=1 So, i do not know why you are disagreeing here.
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I don’t know what to tell you other than you are incorrect. In the F-14 if someone STT locks you then launches a missile, you WILL get a launch warning. You will NOT, however, get a warning if the bandit launches on you in TWS until the missile goes pitbull. This is the same with all other modern RWRs currently in game. This is the same STT locking someone in the F-14. The bandit will get a lock warning, then when the 14 STT launches, they WILL get a launch warning if they have a modern RWR. Some aircraft without modern RWRs, like the mig21, cannot distinguish between lock and launch. However, the F-18 has an RWR that can distinguish between STT lock and launch. So, in the OP when he says the 18 gets a launch warning when he shoots a 54 STT, this is working as intended.
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Simple question. Should you get a missile launch warning if you are being STT locked?
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If you can, could you tell us how close we are to this? as in what percentage of work is complete?
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Vulkan vs. what we have now? What would be the difference between Vulkan and what we have now?
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TWS - No, you should NOT get a launch warning until the missile goes pitbull (whether it does it on it's own or you command the missile to go active) STT - Yes, you should get a missile launch warning regardless of if the missile is active. This is working as intended at least on the 14's side of things. I have never had the problem of not getting a missile launch warning against the 18 (i.e. if they STT lock me and launch, I always get a warning, even before the missile goes pitbull). If you are experiencing something different, then you might want to file a bug report with ED in the F/A-18 forum area.
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How good of quality is this mod compared with official full fidelity modules? Have y'all thought about releasing it to ED as 3rd party status but keep the mod here to download for free? That way, people can pay to have the module included in the full game and would be able to join MP servers, etc. even if everyone does not have it downloaded.
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How good of quality is this mod compared with official full fidelity modules? Have y'all thought about releasing it to ED as 3rd party status but keep the mod here to download for free? That way, people can pay to have the module included in the full game and would be able to join MP servers, etc. even if everyone does not have it downloaded.
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title. Like we have for the J-11 and the asset pack.
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Wishlist for potential planes after JF-17
MobiSev replied to J-20's topic in Deka Ironwork Simulations
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Yes, but i believe you should still get a launch warning if you launch at someone in STT. Are you thinking about TWS? Because you should not get a launch warning in that mode until the missile itself goes active.
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How long has the JF-17 Module been under development?
MobiSev replied to MobiSev's topic in JF-17 Thunder
You are correct. I deleted my other comment. -
99.99% multiplayer with a little time in the mission editor for the sole purpose of testing things/strategies out to try in MP. I understand that this is just me and my personal preferences, but I do not see how people can play exclusively SP for as long as they do. To me, it would just get boring doing the same thing over and over with the same missions. I like the dynamic nature of MP (especially in the "capture the map" servers with Combined Arms turned on) and the higher skill of the enemies that you face.