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skypickle

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Everything posted by skypickle

  1. could you wizards please post a full example for the obtuse ones like me. Is this correct: I write a lua script in a file named GroupDestroy.lua What is in that file? Where do I put that file? What do I write in the 'perform command-run script' box?
  2. I think it would be better to have a 'compass rose tool' selectable from the menu bar and with a hot key - like 'C'. ?Then wherever you position the cursor, you would see a compass rose. Scrolling the scroll wheel should adjust the size. This would allow super fast BULLS and BRAA calls. -> move the cursor over the aircraft you are talking to, scroll the wheel until the compass reaches the bandit-> presto, instant number to read without screwing around with the ruler.
  3. Time is an important thing to keep track of. Where is there a timer/clock/alarm set in the Apache? There is a readout in the TSD and in my case it says 'EN 4:23'. Is this zulu time? It does not match what I set in the mission editor.
  4. A separate mission editor that can be run with a low spec/or no GPU. As missions become complex and I want to work on them on my laptop, I dont see the need for the blown simulator. This would also allow non-mission editors a simpler environment in which to play. Much like you have a separate server. Having the server as part of the client requires a super pc to run everything.
  5. so how goes it? Did you solve the problems?
  6. What kind of uplift did you get? I'd like to see what the dcs in game performance monitor says during a simple instant mission and compare this to what people are getting with other chips.
  7. DCS is benefitting?! great news. Can you pull up the in game dcs performance monitor (ctrl-pause) and tell me your fps and frametimes? Or if you never did that before, how do you know how much you benefitted? Can you run an instant mission in caucasus and post results?
  8. currently the screenshot function is assigned to 'SysRQ' and it is grayed out. How do I map this to a button on my controller?
  9. What system did you come from? What does dcs performance monitor show (ctrl-pause) when you fly a basic instant mission in single player ? Please no discussion about what you've read on the net, what 'should' be expected, what the effects of ram, overclocking, cooling are. Just the facts please of your own experience.
  10. so did you get the 3d chip?
  11. There are a lot of words happening in this thread but not addressing the question of cache performance with real data. Please stop talking about RAM. A 13900k has 2/3 the cache of a 5800x3d which is clocked almost 1/3 slower. What numbers are people getting with the x3d chip in dcs using the dcs performance monitor?
  12. There are no repeated misconceptions. I am specifically asking about the effect of cache. Would those people who upgraded from 5800x to the x3d chip please post the frametimes and cpu% that dcs reports in its tool? @EightyDucecould you state your hardware and these results? Thinder stated he is waiting for parts but he did not state his cpu
  13. @TKu thank you for posting your setup and your results.i see a really low frametime , congrats. In the second window, cpu at 30% and simulation at 24%. I guess that means you are gpu bound? @Thinder I know about the argument regarding RAM. However, I am speaking about cache. If you are suggesting that different ram kits will influence framerate more significantly than cache in DCS, that is part of what I am trying to parse. By comparing utilization and fps (as TKu posted above in the same mission - Marianas runway start in an Apache), I am hoping to see cache impact. What are your results Thinder? Unfortunately I am not in your league-10700k clocked to 4.5, 1080Ti, 32 gb Bdie, z490 Hero. Since the 7700x3D is rumored to have higher clocks and more cache, I might wait for that. But yes unfortunately due to their architecture and mem controller, DDR5 wont go much above 6000. Still,the 13900k has 96 mb of L2 and L3 cache as well as significantly higher clocks so I dont understand why it doesnt spank the 5800x3d
  14. @Mac DYes they are notorious. Framechasers comes to mind @TKu Yes I know the architectures are different. And yes the 13700k has a big jump on the x3d in clock but the cache enables the chip to perform better because of the large segments that need to be loaded. The effect of cache in DCS is not clear. I have not seen a direct comparison of the x3d with raptor lake in dcs. I wish some of the people here would post their fps in a standard instant mission in the same aircraft whilst flying close to the ground in the same map.
  15. Ctrl-pause puts up a window w fps and frame times. I assume these are cpu frame times? Ctrl-pause again puts up an additional window w a lot of other stuff as well. In that additional window is CPU% which I assume is how much the cpu is being used and presumably more accurate than resource monitor which is a system wide measurement. However, I have also read that the field labeled 'simulation' is what one needs to look at for cpu utilization. Is there a manual/thread somewhere that explains all this data seen in that window?
  16. I saw this and it just looks at AAA titles(multicore optimized).
  17. So the 96 mb of cache in MSFS 2020 really allows the 5800x3d to post a higher fps (although the 1% lows=stutter) are lower than a 13900k. However, when it comes to cache the 13900K has 68 MB of L2+L3 (https://videocardz.com/newz/intel-13th-gen-core-raptor-lake-desktop-cpu-to-feature-up-to-68mb-of-l2-l3-cache) So is a 5800x3D still better than a 13900K for DCS? If cache is that critical for loading the large blocks of scenery quickly, then the lower cache raptor lake chips (13700K, 13600K) should be worse than a 13900k (at the same clocks)-but I haven't seen any data-even anecdotal (prob because no one would spend $300 more for a cpu and not use it to its max) Is there a meta analysis someone might have seen and could share the data to answer this question?
  18. Another issue that highlights pnvs difficulties is something that seems to be ‘automatic gain control’ and makes using the pnvs at night difficult. Look up at the sky and the ground goes dark (as if dcs thinks its looking at a bright sky - even tho the sky is pitch black) look at the ground and features become discernible. This change in luminosity highlights the pnvs flickering
  19. Tasking needs to be added to dcs when it gets multi-core. It should be a checkbox in the mission editor with three levels of difficulty and with ground and/or air target selectability. The game engine should then spawn the appropriate targets and then notify the pilot. This will allow us to simply add a level of dynamic realislm. Even the mission designer will not have an unfair advantage because the location of the baddees will be unknown
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  20. Tasking needs to be added to dcs when it gets multi-core. It should be a checkbox in the mission editor with three levels of difficulty and with ground and/or air target selectability. The game engine should then spawn the appropriate targets and then notify the pilot.
  21. Thank you. If this is true “going Vulkan also removes DX11's Hard Limit on resolution, MSAA Type, Single Channel Instruction paths, HDD->CPU->GPU Memory Access Overhead,and about 20-30 other things ” Then why are modern games (MSFS2020) slower on dx12 (actually the latest comparisons show dx12=dx11 in fps as dx12 continues to be updated). Is vulcan specifically optimized for dx12 and MSFS is using something else?
  22. @AirMeisterthank you for your reply. How did you determine headroom? Looking at individual cpu utilization in resource manager?
  23. I appreciate your brevity but do not understand it. After all the words from these replies, i still do not have a sense of how DCS would fare in a study like der8auer’s
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