

skypickle
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Everything posted by skypickle
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So I looked in model viewer. There is an 'args' window. I copied those numbers and created a lua file (attached) but there is no text indicating which arg IDs refer to which controls. anyway, i created the hercules.lua file and i can assign button IDs in streamdeck however, they do not work. For example, the battery cond switch is listed with the ID 13048 and Device number 13. Assigning this to a rotary switch should work but I see no effect in the cockpit. Hercules.lua
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I tried to create a lua file for the Hercules but cannot figure out what the argument IDs are. It seems this mod uses a different syntax without numbers so I am stumped. The clickabledata.lua file has no numbers in it. The mainpanel_init.lua file in the Cockpit/Scripts folder is almost entirely commented out. Any suggestions on how to proceed?
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DCS Super Hercules mod by Anubis
skypickle replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World
The discord invite on the first page isnt working for me. Can someone update it? -
since the gold mine of mining crypto has dried up, Nvidia wants more profits and can't stand their 'partners''stealing' their profits. Especially partners who have excellent customer support and are a real threat.
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If anything the apache should roll left when applying collective. Why? Because pulling collective the apache wants to yaw rightwards. If you give it left boot to counter this tendency, pressure from the tail rotor (which is below the main rotor) should force the lower half of the aircraft rightwards-giving a left roll. correction: i got the above backwards
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In the attached track, I start off at Batumi and by the time I reach the sea I am trimmed out. Then look at the controls indicator and you will see ONLY the collective gets advanced but the Apache rolls to the right. I repeat this once. I also drop collective from a trimmed out path and the Apache rolls to the left. ApacheRoll.trk
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[Official] SimShaker for Aviators
skypickle replied to f4l0's topic in PC Hardware and Related Software
I've attached the export.lua scripts for the OV10 and the T45 if you could peruse them and tell me what to add to the simshaker.lua file. . For now I just added the aircraft to the line 432 of the simshaker.lua file with all the FC3 aircraft like so: elseif obj.Name == "MiG-29A" or obj.Name == "MiG-29G" or obj.Name == "Su-30MKI"or obj.Name == "Su-30MKA"or obj.Name == "Su-30SM"or obj.Name == "Su-30MKM"or obj.Name == "VSN_F104G"or obj.Name == "MiG-29S" or obj.Name == "Su-25" or obj.Name == "Su-25T" or obj.Name == "Su-27" or obj.Name == "Su-33" or obj.Name == "F-15C" or obj.Name == "A-10A" or obj.Name == "J-11A" or obj.Name == "Bronco-OV-10A" or obj.Name == "T-45" then or is that not a good idea? T-45.lua Bronco-OV-10A.lua -
Put yourself on a steady heading and then raise collective quickly. I would expect a yaw to the right as the helicopter reacts to the increasing angular momentum of the rotor. Instead i see a roll to the right. And of course a roll to the left with a quick drop of the collective.
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@BaileyI was looking at empty-DCS.lua and could not understand why large segments of the code were commented out. In the high importance exports section for example there is: -- Pointed to by ProcessIkarusDCSHighImportance function ExportScript.ProcessIkarusDCSConfigHighImportance(mainPanelDevice) --[[ every frame export to Ikarus Example from A-10C Get Radio Frequencies get data from device local lUHFRadio = GetDevice(54) ExportScript.Tools.SendData("ExportID", "Format") ExportScript.Tools.SendData(2000, string.format("%7.3f", lUHFRadio:get_frequency()/1000000)) -- <- special function for get frequency data ExportScript.Tools.SendData(2000, ExportScript.Tools.RoundFreqeuncy((UHF_RADIO:get_frequency()/1000000))) -- ExportScript.Tools.RoundFreqeuncy(frequency (MHz|KHz), format ("7.3"), PrefixZeros (false), LeastValue (0.025)) ]] end The entire contents of the function have been commented out. Is this intentional? I understand why the first 4 lines have been commented out but the remainder look like valid code. This kind of comment block exists for the next 5 functions.
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[Official] SimShaker for Aviators
skypickle replied to f4l0's topic in PC Hardware and Related Software
Still trying to add the Bronco OV10 with no luck. The 'manual' here https://simshaker.com/guides/wings/ talks about customization of the profiles and refers to a file in here: User Documents\SimShaker-Wings FXs\JetSeat\Base folder. But I have no such folder. I do have C:\Users\Stefan\Documents\SimShaker for Aviators And the only manual specific to Simshaker for aviators is here https://dreamsimteam.blogspot.com/p/user-guides.html -
STREAM DECK PROFILES LIBRARY
skypickle replied to ZQuickSilverZ's topic in PC Hardware and Related Software
Thank you for your pix. Now i have to figure out how to show a toggle switch in there. Its for a streamdeck button obviously -
[Official] SimShaker for Aviators
skypickle replied to f4l0's topic in PC Hardware and Related Software
What is the best way to add the OV10 mod to simshaker? Since it has dual props, I am guessing its most like the Mossie. I just dont know the specific steps to get simshaker to think the OV10 is a mossie -
STREAM DECK PROFILES LIBRARY
skypickle replied to ZQuickSilverZ's topic in PC Hardware and Related Software
Does anyone have an icon of a red switch cover? You know like the one that usually covers switches to prevent accidental activation? -
So I uninstalled the gazelle as well as the China Assets Pack-both of these had errors in modelviewer. Now modelviewer gives a lot fewer errors. I loaded up the F5E-3 model but still cannot get the livery tool to show. These are the errors after I laod the F5E 16:15:43 WARNING: Empty filename passed to function 86.8514 ERROR EDCORE No suitable driver found to mount d:/eagle dynamics/dcs world openbeta/coremods/aircraft/f-5e/shapes/textures 86.8857 ERROR EDCORE Can't open file 'd:/eagle dynamics/dcs world openbeta/coremods/aircraft/f-5e/shapes/f-5e3_lod_00.edm.ilv' from fs. 86.8858 ERROR EDCORE Can't open file 'd:/eagle dynamics/dcs world openbeta/coremods/aircraft/f-5e/shapes/f-5e3_lod_00.edm.ilv' from fs. 86.8858 WARNING FETCHEFFECTS file d:/eagle dynamics/dcs world openbeta/coremods/aircraft/f-5e/shapes/f-5e3_lod_00.edm.ilv not found 87.7316 ERROR_ONCE DX11BACKEND texture 'f5e-cpt-top-01' not found. Asked from '' 87.7317 ERROR_ONCE DX11BACKEND texture 'f5e-cpt-main-01' not found. Asked from '' 87.7318 ERROR_ONCE DX11BACKEND texture 'f5e-cpt-instr-02' not found. Asked from '' 87.7319 ERROR_ONCE DX11BACKEND texture 'f5e-cpt-seat-01' not found. Asked from '' 87.7320 ERROR_ONCE DX11BACKEND texture 'f5e-cpt-parts-01' not found. Asked from '' 87.7321 ERROR_ONCE DX11BACKEND texture 'f5e-cpt-floor-01' not found. Asked from '' 87.7321 ERROR_ONCE DX11BACKEND texture 'f5e-cpt-parts-02' not found. Asked from '' These are the errors after I load the F18 model 271.3787 ERROR EDCORE No suitable driver found to mount d:/eagle dynamics/dcs world openbeta/coremods/aircraft/fa-18c/shapes/textures 271.4465 ERROR EDCORE Can't open file 'd:/eagle dynamics/dcs world openbeta/coremods/aircraft/fa-18c/shapes/fa-18c.edm.ilv' from fs. 271.4466 ERROR EDCORE Can't open file 'd:/eagle dynamics/dcs world openbeta/coremods/aircraft/fa-18c/shapes/fa-18c.edm.ilv' from fs. 271.4466 WARNING FETCHEFFECTS file d:/eagle dynamics/dcs world openbeta/coremods/aircraft/fa-18c/shapes/fa-18c.edm.ilv not found Still no livery tool. Event viewer in windows makes no mention of any modelviewer errors. Something on this pc must be interfering w the livery tool window.
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edModelViewerTrunk I dont have one of these. Is it a folder I have to create?
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Ok maybe I have to ask a simpler question, why does my livery tool not load? Thank you for trying to help. I realize that sounds like a stupid question but the log file as I posted it is somewhat opaque in this regard.
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Even if I use the modelviewer in a fresh DCS installation, I cannot load the livery tool. Is there supposed to be a window that lets me look at the different liveries on the plane?