

skypickle
Members-
Posts
1074 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by skypickle
-
allow liveries on the server to populate clients
skypickle replied to skypickle's topic in DCS Core Wish List
With so much of the user files dedicated to skins, it's obvious there is a lot of time and effort invested by a lot of people into making them. Thank goodness ED did not turn that into a microtransaction- paying money to get a skin. I think that if skins werepushed out to clients from the server, that would make more people aware of them and the skin dwesigners would get some more recognition. Plus you could make it optional. When you join the server, a dialog could ask if you want the skin. That way if some one in Somalia is playing on dial up; they can decline. -
allow liveries on the server to populate clients
skypickle replied to skypickle's topic in DCS Core Wish List
Liveries are just a few MB. So bandwidth may have been an issue in the era of dialup but today is a different story. And regarding invisible planes, I dont see how that could happen, Without a mapped texture, the plane would be the default. -
Instead of just having the F10 map view, it would be nice to be able to inhabit the world to edit it. Either in fully rendered form or 'sketch up' view. The ability to view sight lines, perspective and scale will allow much more interesting and realistic environments to be crafted. Obviously, DCS is old (and soon will be older than its user base) and it is representative of the previous eras weaker gpus. 2D planning was the 'RTS' norm. But today with apps like unity and unreal engine, mission editing could take a generational leap forward. Of course, how cool would that be if Unity bought ED. Here's an example of a mission editor from 'America's Army' a 20 year old game and their mission editor is highlighted at 1:12:00
-
currently, people have to import and install liveries to their saved game folder and it also has to be in EVERYONE's folders to be seen by everyone. It would be nice if Liveries in the saved games folder of the dedicated server, would auto export to the clients of mission be served up by the server (if those liveries are used the mission on the deed server). I realize it might be burdensome to suck bandwidth this way but a dialog could ask the client before doing so. The same way that uninstalled mods are flagged-except in the case of uninstalled mods, it prevents you from joining the server. Perhaps it is 'security theater' to say that such downloading is not allowed for security concerns, but I cannot imagine how an aircraft skin could contain executable code.Unlike a mod which is full of Lua.
-
Somehow I remember reading that the FC3 aircraft have simple and not external flight models. Even among the officially released airframes, there is a broad range of ‘flightmodel verisimilitude’. I am wondering which russian aircraft represents the acme of faithfulness to the ‘real’ experience. Perhaps tho this is like asking what is the most faithful rendering of WW1. No one from that era is alive to tell the story.
-
Is there any russian aircraft withe full featured detail as the A10 or the huey?
-
As a pilot, I can bring up the 'George interface', search for a target and if in LOBL, simply give permission to fire and he does. With LO-AL, after I give him permission, he fires but how do I tell him to lase? It seems in Lo AL , George forgets to do this.
-
[Official] SimShaker for Aviators
skypickle replied to f4l0's topic in PC Hardware and Related Software
is there a place where the changelogs of all the versions are kept? -
I know that. I was just wondering if the icon is replaceable by using lua. That way more than two can be programmatically be used.
-
DCS clickable data exporter for DCS SD plugin
skypickle replied to ShadowDragonCZ's topic in PC Hardware and Related Software
Placing the entry.lua file of a non official mod in the game folder results in the aircraft being ignored- 6 replies
-
- streamdeck
- export
-
(and 1 more)
Tagged with:
-
I was not clear. How do I reference a jpg in the lua for it to be displayed? Currently, I can only assign one of two images to each icon state. The icon state is designated by the radio button underneath the button selected in the lower half of the app. I do not know if it is possible to have three or more radio buttons so that the appropriate image is displayed . By being able to reference a jpg in the lua, I could then have logic that shows the correct image.
-
It would be nice If I could restrict searches to the maps I have.
- 1 reply
-
- 4
-
-
-
@Bailey thank you for a clear exposition in your wiki with the mirage. Perhaps you could link to it more prominently in the wiki as that might reduce these kinds of questions. I understood most of it. the logic in mirage lua file shows how to display any number of text options or emoji. How does one get references to custom icons? Does the icon.png get put in the same directory as the lua file and then simply referenced in the lua file?
-
weird interaction of static and dynamic weather tabs
skypickle replied to skypickle's topic in Clouds & Weather System
The static and dynamic are not independent. It seems static parameters alter what dynamic parameters are. -
I set static wind and then switch over to dynamic tab. I can generate a cyclone. Fine. Going back to static if I change direction or speed of wind, then go to dynamic, all my parameters have changed. Changing dynamic parameters and then going to static-changes nothing in static. But then if i go back to dynamic, all my parameters have changed again-without me doing anything. In other words, it seems like the parameters in the static tab, override any settings I make in the dynamic tab. In fact, sometimes I enter parameters in the dynamic tab, fly the mission and if i come back to the dynamic tab they are different-somehow being influenced by the static tab. Suppose I have a carrier with a BRC of 90 degrees. I want a 30 knot breeze blowing over the deck but I also want a sea state with enough waves to give a rolling/pitching deck. To get such a sea state I have to set a strong static wind which is unrealistic to fly in. To counter this, I have been trying to set a cyclone with winds in the opposite direction. Since cyclones rotate counterclockwise in the northern hemisphere, I have to put the cyclone off the starboard beam of the carrier. But getting the right combination of static and dynamic weather is difficult. Is there a recipe somewhere to get an angry sea state with only moderate wind?
-
I successfully downloaded and installed it. Seems to work fine for the most part (occasionally my VIRPIL stick gets corrupted pitch and roll assignments for some reason only with this airframe) I did notice that the icon has not been updated tho. null 2.1.10b installed, icon shows 2.1.9b
-
Snce I dont have either the mirage or the f16, I cant see what's going on in the cockpit. I understand how to assign different icons to either of two states to a switch. However, I dont know how I could get three different icons to show. I could just use a blank button and show one of three different texts, . But to get weird symbols that could look like three different pics i would have to use unicode. For example in the default Tahoma font U+2191 is ↑, U+2193 is ↓,and U+2194 is ↔. In symbol, OxDD is an up arrow (cant type it here as symbol is not an option in the formating bar above). There are many others. I can just copy the symbols out of character map application and paste them into the text box of the streamdeck plugin where one puts text to display. I guess doing that in combination with a font like symbol or wingdings would give me a greater selection of symbols for different states. I cant figure out how to do b) andc) you described above to give three different icons.
-
After thinking about this, I realize there is no solution. For example, if the switch is in the middle position, then how could a button press on the stream deck indicate which direction the switch will move? even if I use a switch/rotary with cycling, how can three different icons be used to reflect switch state?
-
DCS clickable data exporter for DCS SD plugin
skypickle replied to ShadowDragonCZ's topic in PC Hardware and Related Software
Thank you. Works well. But I do wish it worked with other modules like the SU30 mod. I did place a copy of mod in the default eagle dynamics->mods->aircraft folder and removed the entry.lua file but that did not work.- 6 replies
-
- streamdeck
- export
-
(and 1 more)
Tagged with:
-
Is there a way to implement a three way switch? Currently I am using a rotary with increment value of 1 and min,max values= -1,1 To get this to work however I need to enable cycling. To date, I have also used two single switches, 1 switch with values of 0,1 and the other with values of -1,0.
-
all 3 google drive links for the 2.1.10 beta on the first page do not work. Where is the mod available?
-
I set up super carrier for cyclic ops. I have a flight of 4 F14s taking off. Two are set up on cat1 (runway) and two are setup in parking hot. They all have waypoints for a 1 hour CAP flight. I also set set up a E2 hawkeye coming in for a landing. However, instead of landing, the Hawkeye turns around and flies far away and then returns to land much later. Is this by design? If AI are taking off, will no aircraft be allowed to land until that process completes? Is there any way to get the hawkeye to land first? Or even before the second flight of F14s goes to the cats?
-
Aha. Thank you. Flags are your friend