

skypickle
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Everything posted by skypickle
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It would be nice If I could restrict searches to the maps I have.
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@Bailey thank you for a clear exposition in your wiki with the mirage. Perhaps you could link to it more prominently in the wiki as that might reduce these kinds of questions. I understood most of it. the logic in mirage lua file shows how to display any number of text options or emoji. How does one get references to custom icons? Does the icon.png get put in the same directory as the lua file and then simply referenced in the lua file?
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weird interaction of static and dynamic weather tabs
skypickle replied to skypickle's topic in Clouds & Weather System
The static and dynamic are not independent. It seems static parameters alter what dynamic parameters are. -
I set static wind and then switch over to dynamic tab. I can generate a cyclone. Fine. Going back to static if I change direction or speed of wind, then go to dynamic, all my parameters have changed. Changing dynamic parameters and then going to static-changes nothing in static. But then if i go back to dynamic, all my parameters have changed again-without me doing anything. In other words, it seems like the parameters in the static tab, override any settings I make in the dynamic tab. In fact, sometimes I enter parameters in the dynamic tab, fly the mission and if i come back to the dynamic tab they are different-somehow being influenced by the static tab. Suppose I have a carrier with a BRC of 90 degrees. I want a 30 knot breeze blowing over the deck but I also want a sea state with enough waves to give a rolling/pitching deck. To get such a sea state I have to set a strong static wind which is unrealistic to fly in. To counter this, I have been trying to set a cyclone with winds in the opposite direction. Since cyclones rotate counterclockwise in the northern hemisphere, I have to put the cyclone off the starboard beam of the carrier. But getting the right combination of static and dynamic weather is difficult. Is there a recipe somewhere to get an angry sea state with only moderate wind?
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I successfully downloaded and installed it. Seems to work fine for the most part (occasionally my VIRPIL stick gets corrupted pitch and roll assignments for some reason only with this airframe) I did notice that the icon has not been updated tho. null 2.1.10b installed, icon shows 2.1.9b
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Snce I dont have either the mirage or the f16, I cant see what's going on in the cockpit. I understand how to assign different icons to either of two states to a switch. However, I dont know how I could get three different icons to show. I could just use a blank button and show one of three different texts, . But to get weird symbols that could look like three different pics i would have to use unicode. For example in the default Tahoma font U+2191 is ↑, U+2193 is ↓,and U+2194 is ↔. In symbol, OxDD is an up arrow (cant type it here as symbol is not an option in the formating bar above). There are many others. I can just copy the symbols out of character map application and paste them into the text box of the streamdeck plugin where one puts text to display. I guess doing that in combination with a font like symbol or wingdings would give me a greater selection of symbols for different states. I cant figure out how to do b) andc) you described above to give three different icons.
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After thinking about this, I realize there is no solution. For example, if the switch is in the middle position, then how could a button press on the stream deck indicate which direction the switch will move? even if I use a switch/rotary with cycling, how can three different icons be used to reflect switch state?
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DCS clickable data exporter for DCS SD plugin
skypickle replied to ShadowDragonCZ's topic in PC Hardware and Related Software
Thank you. Works well. But I do wish it worked with other modules like the SU30 mod. I did place a copy of mod in the default eagle dynamics->mods->aircraft folder and removed the entry.lua file but that did not work.- 6 replies
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Is there a way to implement a three way switch? Currently I am using a rotary with increment value of 1 and min,max values= -1,1 To get this to work however I need to enable cycling. To date, I have also used two single switches, 1 switch with values of 0,1 and the other with values of -1,0.
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all 3 google drive links for the 2.1.10 beta on the first page do not work. Where is the mod available?
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I set up super carrier for cyclic ops. I have a flight of 4 F14s taking off. Two are set up on cat1 (runway) and two are setup in parking hot. They all have waypoints for a 1 hour CAP flight. I also set set up a E2 hawkeye coming in for a landing. However, instead of landing, the Hawkeye turns around and flies far away and then returns to land much later. Is this by design? If AI are taking off, will no aircraft be allowed to land until that process completes? Is there any way to get the hawkeye to land first? Or even before the second flight of F14s goes to the cats?
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Aha. Thank you. Flags are your friend
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I followed several excellent tutorials on getting troops to embark to an AI helo. This one is particularly good: but no matter what I do, I cannot get the troops to embark into a client helo. Is this a known limitation?
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I dont want a radio transmission - rather a sound played to all units. Radio transmissions require a frequency and sometimes players dont tune their radios
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I want to simulate a conversation. There are three sounds that are played to the whole coalition. I have a trigger so that when a unit enters the trigger zone, there is an action with three 'sound to all' actions , each with a different sound. However, only the last sound is played. How can I do this? I want to keep the sounds separate so that eventually I can select different sounds based on the circumstances but I cannot get even this simple sequence to fire.
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Set AI to takeoff on a specific order from carrier
skypickle replied to Darcaem's topic in Mission Editor
Thank you. My issue is that I built a complex mission and at the end decided to add an AI CAP flight of f14s. I am concerned that these AI aircraft will block the client aircraft. I want to test this mission on a server but dcs only spawns 1 client (since I am the only one in the server) I read the supercarrier manual and it shows the assigned parking spots for f14s and f18s but I cannot figure out where the clients will actually spawn. After I built the mission with 4 f14 clients and 4 f18 clients , (all parking hot) I added the following AI: an e2d on cat 1, an f14 on cat2, an f14 on cat3 and 2 uncontrolled f14s on the ramp with a trigger to start them set once. -
This is an old problem with real kludgy solutions. Any progress?
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Set AI to takeoff on a specific order from carrier
skypickle replied to Darcaem's topic in Mission Editor
sorry to necro this thread, but have the devs figured out a way to set parking spots and the order of AI takeoff? -
I recently played a mission designed by MorrisTheCat https://www.digitalcombatsimulator.com/en/files/3322246/ the voice overs were very realistic. How is that done? @MorrisTheCathow did you do that?
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[Official] SimShaker for Aviators
skypickle replied to f4l0's topic in PC Hardware and Related Software
@=Andre=actually, the uwv editor is still sitting nicely in the simshaker folder. It's just that clicking that button on the settings dialog gives the error. -
@Bailey That didnt work either. I contacted the dev and he said "you can not just add those lines to make it work, need to add code to electricalsystem to run action when key pressed". That's beyond me so I guess the streamdeck is the only way I can get more physical buttons.
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[Official] SimShaker for Aviators
skypickle replied to f4l0's topic in PC Hardware and Related Software
I thought Id try to edit some uwv files. I clicked the checkbox in the settings dialog and Simshaker created a bunch of files in a dedicated folder. I then went to start uwv editor and got an error dialog - unhandled exception See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo) at System.Diagnostics.Process.Start() at SimShaker.UI.AutoStarterForm.startUWVeditorToolStripMenuItem_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4515.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- SimShaker for Aviators Beta Assembly Version: 2.4.2.0 Win32 Version: 2.4.2.0 CodeBase: file:///C:/Program%20Files%20(x86)/SimShaker/SimShaker%20for%20Aviators%20Beta/SimShaker%20for%20Aviators%20Beta.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4515.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4536.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4536.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- NLog Assembly Version: 5.0.0.0 Win32 Version: 5.0.1.1159 CodeBase: file:///C:/Program%20Files%20(x86)/SimShaker/SimShaker%20for%20Aviators%20Beta/NLog.DLL ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. ? -
I added those lines to the default.lua file and although the control options appear in the controls tab and are bindable, they still do nothing in the cockpit. I also tried {down = 127, cockpit_device_id = devices.ELECTRIC_SYSTEM, value_down = 1, name = _('Batt1 On'), category = _('Special')}, {down = 127, cockpit_device_id = devices.ELECTRIC_SYSTEM, value_down = 0, name = _('Batt1 Off'), category = _('Special')},