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skypickle

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Everything posted by skypickle

  1. I put the folder inside the Bronco folder. The structure looks like this: C:\Users\Stefan\Saved Games\DCS.openbeta\Mods\aircraft\BRONCO V1.00\Missions\EN\Training Inside the training folder is a lua file and three missions. But how do I access the training? I can open each mission individually if I navigate to the folder. Is that correct?
  2. Thank you. Is that your voice? Very podcasty-resonant, hypnotic. Or is it AI generated-if so-how?
  3. If you click on the hercules icon in the dcs screen at the bottom you have the option of instant action. These missions are stored in the missions folder in the hercules folder. In all of them, the required mission start action to load the ‘cargo.lua’ script exists. The purpose of the script is to actually spawn the items on the ground that were air dropped. Without the script, all the dropped items/paras disappear
  4. thank you. I am often disoriented trying to correlate the kneeboard with the TSD/TADS as the colors/scale and annotations are different and distracting. Is this mod manager friendly so I can drop it into the mods archive of mod manager?
  5. @Swift. Thank you much. clears up a lot of 'quirks' that I noticed while flying. Any chance I could fly w you as a number 2 in another bird as your trail?? You seem to have the knowledge and I think I could up my tactical game just watching you.
  6. @bradmick now I'm a little confused. When I hear 'heading hold' I think 'autopilot'. Is this the SCAS? If heading hold is always active, do mean the flight computer making adjustments to my junk without my consent? I forget what it's called - an EDCU (https://militaryembedded.com/avionics/computers/us-army-helicopter-flight-computer-contract-won-by-triumph)
  7. Instant missions are not loading the cargo script. In other words, I drop cargo and it disappears even though the Cargo load script is set to run at mission start.
  8. @Sacarino111The advancing blade is starboard so that would make it roll left. @bradmickHeading hold is not activated in the track. If you mean the SCAS, that I dont know.
  9. Yes but only if you apply left boot to correct yaw when you pull collective. I understand that left boot pushes tail rotor to the right and the moment arm you are describing would give right roll. In my track i am ONLY pulling collective
  10. @BIGNEWYany news?
  11. unfortunately most of the startup controls (battery, APU, engine start, etc) have no key binds.
  12. So I looked in model viewer. There is an 'args' window. I copied those numbers and created a lua file (attached) but there is no text indicating which arg IDs refer to which controls. anyway, i created the hercules.lua file and i can assign button IDs in streamdeck however, they do not work. For example, the battery cond switch is listed with the ID 13048 and Device number 13. Assigning this to a rotary switch should work but I see no effect in the cockpit. Hercules.lua
  13. I tried to create a lua file for the Hercules but cannot figure out what the argument IDs are. It seems this mod uses a different syntax without numbers so I am stumped. The clickabledata.lua file has no numbers in it. The mainpanel_init.lua file in the Cockpit/Scripts folder is almost entirely commented out. Any suggestions on how to proceed?
  14. The discord invite on the first page isnt working for me. Can someone update it?
  15. if i edit line 441 like so elseif obj.Name == "MiG-29A" or obj.Name == "Bronco-OV-10A" or obj.Name............... there is no error but also no simshaker effects. And yes the simshaker is functioning well and bring up the control panel successfully test vibes the motors
  16. Thank you Draken. Of course these changes need to be made in the simshaker.lua file located in C:\Program Files (x86)\SimShaker\SimShaker for Aviators Beta\Data but I get this error
  17. since the gold mine of mining crypto has dried up, Nvidia wants more profits and can't stand their 'partners''stealing' their profits. Especially partners who have excellent customer support and are a real threat.
  18. If anything the apache should roll left when applying collective. Why? Because pulling collective the apache wants to yaw rightwards. If you give it left boot to counter this tendency, pressure from the tail rotor (which is below the main rotor) should force the lower half of the aircraft rightwards-giving a left roll. correction: i got the above backwards
  19. In the attached track, I start off at Batumi and by the time I reach the sea I am trimmed out. Then look at the controls indicator and you will see ONLY the collective gets advanced but the Apache rolls to the right. I repeat this once. I also drop collective from a trimmed out path and the Apache rolls to the left. ApacheRoll.trk
  20. I've attached the export.lua scripts for the OV10 and the T45 if you could peruse them and tell me what to add to the simshaker.lua file. . For now I just added the aircraft to the line 432 of the simshaker.lua file with all the FC3 aircraft like so: elseif obj.Name == "MiG-29A" or obj.Name == "MiG-29G" or obj.Name == "Su-30MKI"or obj.Name == "Su-30MKA"or obj.Name == "Su-30SM"or obj.Name == "Su-30MKM"or obj.Name == "VSN_F104G"or obj.Name == "MiG-29S" or obj.Name == "Su-25" or obj.Name == "Su-25T" or obj.Name == "Su-27" or obj.Name == "Su-33" or obj.Name == "F-15C" or obj.Name == "A-10A" or obj.Name == "J-11A" or obj.Name == "Bronco-OV-10A" or obj.Name == "T-45" then or is that not a good idea? T-45.lua Bronco-OV-10A.lua
  21. Put yourself on a steady heading and then raise collective quickly. I would expect a yaw to the right as the helicopter reacts to the increasing angular momentum of the rotor. Instead i see a roll to the right. And of course a roll to the left with a quick drop of the collective.
  22. Well here is the cleaned up lua file. I put a small function at the end for the radios but dont know if it's right. T-45.lua
  23. @BaileyI was looking at empty-DCS.lua and could not understand why large segments of the code were commented out. In the high importance exports section for example there is: -- Pointed to by ProcessIkarusDCSHighImportance function ExportScript.ProcessIkarusDCSConfigHighImportance(mainPanelDevice) --[[ every frame export to Ikarus Example from A-10C Get Radio Frequencies get data from device local lUHFRadio = GetDevice(54) ExportScript.Tools.SendData("ExportID", "Format") ExportScript.Tools.SendData(2000, string.format("%7.3f", lUHFRadio:get_frequency()/1000000)) -- <- special function for get frequency data ExportScript.Tools.SendData(2000, ExportScript.Tools.RoundFreqeuncy((UHF_RADIO:get_frequency()/1000000))) -- ExportScript.Tools.RoundFreqeuncy(frequency (MHz|KHz), format ("7.3"), PrefixZeros (false), LeastValue (0.025)) ]] end The entire contents of the function have been commented out. Is this intentional? I understand why the first 4 lines have been commented out but the remainder look like valid code. This kind of comment block exists for the next 5 functions.
  24. Still trying to add the Bronco OV10 with no luck. The 'manual' here https://simshaker.com/guides/wings/ talks about customization of the profiles and refers to a file in here: User Documents\SimShaker-Wings FXs\JetSeat\Base folder. But I have no such folder. I do have C:\Users\Stefan\Documents\SimShaker for Aviators And the only manual specific to Simshaker for aviators is here https://dreamsimteam.blogspot.com/p/user-guides.html
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