

skypickle
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[Official] SimShaker for Aviators
skypickle replied to f4l0's topic in PC Hardware and Related Software
I dont understand why the Bronco gives so much trouble . The A4 works w simshaker flawlessly and there is only one line of code in the simshaker.lua that references the A4 elseif obj.Name == "A-4E-C" then If I use this elseif obj.Name == "Bronco-OV-10A" then dataTable.name = "A-4E-C" I still get the first NullReferenceException error but if I dismiss the dialog, then the Bronco DOES give vibration! Interestingly, the Simshaker window does not have the Bronco in its dropdown list of aircraft but it DOES have the A4- I think that is the result of the NullReference error-simshaker cannot enumerate the Bronco. -
[Official] SimShaker for Aviators
skypickle replied to f4l0's topic in PC Hardware and Related Software
I tried this elseif obj.Name == "MiG-29A" or obj.Name == "Bronco-OV-10A" or obj.Name == "MiG-29G" or obj.Name == "Su-30MKI"or obj.Name == "Su-30MKA"or obj.Name == "Su-30SM"or obj.Name == "Su-30MKM"or obj.Name == "VSN_F104G"or obj.Name == "MiG-29S" or obj.Name == "Su-25" or obj.Name == "Su-25T" or obj.Name == "Su-27" or obj.Name == "Su-33" or obj.Name == "F-15C" or obj.Name == "A-10A" or obj.Name == "J-11A" then if obj.Name == "Bronco-OV-10A" then dataTable.name = "MiG-29A" local engine = LoGetEngineInfo() You'll notice the Bronco is lumped together with the FC3 planes. but nothing happens. Even the DCS debug window in simshaker is blank-no telemetry Inserting this code before the FC3 airplanes elseif obj.Name == "Bronco-OV-10A" then dataTable.name = "MiG-29A" gives telemetry but again no vibration. However this dialog appears Clicking ok does not fix anything rather the next dialog appears. Dismissing this dialog just results in its reappearrance. -
After this tutorial I went to search but my google skills failed. These data are not in the manual and there isn't even a chucks guide for the apache. Does anyone have a link for this kind of info?
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I n this thread two Apache drivers testing for the ED team explained explained that 'heading hold' is always active in the apache until boot input moves you off axis ~2 degrees but in DCS that number was like 10-20% giving that 'stiction feel'. The update rendered the helicopter more stable for me and that annoying rolling tendency with collective inputs has been corrected. In the past, I would set attitude control to dampen out these issues but that seems unecessary now. Time will tell as I put it through its pacdesm. Still dont know if I can be CPG in a multiplayer server and have George as pilot. That is needed.
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Yeah , george spamming is a necessary skill to pilot this aircraft into a mission. However i have given up due to callus forming on my finger. Instead i use DCS moving map. It shows me enemies on a separate map
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Todays update resolved this issue.! Now applying collective only yaws to the right as expected
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Todays update significantly improved the handling
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!THIS^ The muscle memory required for two different seats needs to be explicit with use of two different controllers. Otherwise your brain will struggle remembering the different mappings
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[Official] SimShaker for Aviators
skypickle replied to f4l0's topic in PC Hardware and Related Software
If the stock simshaker.lua file is used I get this error with the Bronco If however I modify the simshaker.lua to include either : line 432: elseif obj.Name == "Bronco-OV-10A" then OR line 443: elseif obj.Name == "MiG-29A" or obj.Name == "Bronco-OV-10A" or obj.Name == "MiG-29G" or ................. then there are no errors but the seat does not not vibrate even though the debug view in simshaker is showing the changing telemetry. Jumping into an official DCS aircraft, the seat still vibrates indicating that the simshaker is properly installed and functioning. -
Thank you for your replies. Does manual stab control persist even above 80 knots?
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[Official] SimShaker for Aviators
skypickle replied to f4l0's topic in PC Hardware and Related Software
Unfortunately not. I also tried inserting it on its own line 432 with elseif obj.Name == "Bronco-OV-10A" then but I still get errors. Same with the Hercules mod by Anubis. What does the above error mean? How can I figure out what telemetry an aircraft exports? -
Typically, NOE in the FLT/utility menu is off (circle is hollow) so as you decelerate, the nose wont pitch forward. It seems this control (NOE button) allows us to set up the helicopter either to land (NOE off) or to pitch it forward for better visibility during NOE flying. So what then, is the use of manual stab control? It would seem redundant.
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Where on IHAADS or TDS screen is distance to target shown?
skypickle replied to DmitriKozlowsky's topic in DCS: AH-64D
@StrongHarm"I used the app Voice Activated Commands" Are you referring to voice attack, vaicom or something else? -
I put the folder inside the Bronco folder. The structure looks like this: C:\Users\Stefan\Saved Games\DCS.openbeta\Mods\aircraft\BRONCO V1.00\Missions\EN\Training Inside the training folder is a lua file and three missions. But how do I access the training? I can open each mission individually if I navigate to the folder. Is that correct?
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DCS Super Hercules mod by Anubis
skypickle replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World
If you click on the hercules icon in the dcs screen at the bottom you have the option of instant action. These missions are stored in the missions folder in the hercules folder. In all of them, the required mission start action to load the ‘cargo.lua’ script exists. The purpose of the script is to actually spawn the items on the ground that were air dropped. Without the script, all the dropped items/paras disappear -
Better Kneeboard Map Overlay
skypickle replied to Taz1004's topic in Utility/Program Mods for DCS World
thank you. I am often disoriented trying to correlate the kneeboard with the TSD/TADS as the colors/scale and annotations are different and distracting. Is this mod manager friendly so I can drop it into the mods archive of mod manager? -
@Swift. Thank you much. clears up a lot of 'quirks' that I noticed while flying. Any chance I could fly w you as a number 2 in another bird as your trail?? You seem to have the knowledge and I think I could up my tactical game just watching you.
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@bradmick now I'm a little confused. When I hear 'heading hold' I think 'autopilot'. Is this the SCAS? If heading hold is always active, do mean the flight computer making adjustments to my junk without my consent? I forget what it's called - an EDCU (https://militaryembedded.com/avionics/computers/us-army-helicopter-flight-computer-contract-won-by-triumph)
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DCS Super Hercules mod by Anubis
skypickle replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World
Instant missions are not loading the cargo script. In other words, I drop cargo and it disappears even though the Cargo load script is set to run at mission start. -
@Sacarino111The advancing blade is starboard so that would make it roll left. @bradmickHeading hold is not activated in the track. If you mean the SCAS, that I dont know.
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Yes but only if you apply left boot to correct yaw when you pull collective. I understand that left boot pushes tail rotor to the right and the moment arm you are describing would give right roll. In my track i am ONLY pulling collective
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@BIGNEWYany news?