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Wingmate

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Everything posted by Wingmate

  1. As far as I know Heatblur hasn't put out a .lua file that allows the F-4 to use the AGM-88 (I could be wrong but I have not seen any official .lua mod in a quick search), and modded weapons don't always work the best.
  2. Predecessor of the TPS scheme as we know it today, both 143 and 142 had a few jets painted up like that on their '81 cruise I have pictures (to varying degrees of clarity)of most of the jets involved in the tests saved somewhere
  3. If I am recalling correctly from previous discussions on this topic they are friction fit and pulled out similar to keycaps and lose their retention from being pulled out and put back in over time. Bonus image of VF-33 jet with the wire during Desert Storm
  4. I think you got your nose lengths backwards. But otherwise I agree. Great work on the skins so far.
  5. Indeed you are correct I thought one of the photos I had posted was showing a zero but upon zooming in a lot it appears to be a nine as well. I am almost certain I had a picture of an F-14 with the first digit showing zero saved somewhere in several gigabytes worth of photos, though it is entirely possible it turned out to be a DCS screenshot on closer examination and I ended up deleting it. I will continue to search for it and post it here if I find it. See above, and just posting more examples of the zebra stripes would not invalidate my claim that it is not always the case, that said see my reply to Rustbelt I may be misremembering.
  6. That does not seem to always be the case, and while I do personally prefer the zebra instead of the zero there are several photos of F-14 cockpits without the zebra. The first link is of the cockpit used to model the one we have in game. I did try changing the texture to be the zebra for my own personal use but it and the number left of it share the same texture mapping. https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Fm8dj1fbqnhh61.jpg%3Fwidth%3D2448%26format%3Dpjpg%26auto%3Dwebp%26s%3D8cc994622e42a8ac0b13f79a638b86e1fd96cac8
  7. You can go into the special options and unselect animated jester menu and it will be more similar to how the F-4 Jester menu is.
  8. We still see the rear cockpit if I am not mistaken, why waste time putting a static image there as an interim solution when it will get replaced and everything still works? (apart from seeing jester)
  9. Look in this thread for the solution and reason
  10. You need to ad ./ in front of the powershell command so ./DCS_Updater.exe cleanup
  11. The NATOPS does want right throttle shut off for hot refueling. Overstressing the airframe certainly has consequences in game, great way to break your INS, overweight landings probably do as well though keep in mind that there is a margin of error built in to the max landing weight you are not going break the aircraft if you are a little over it. Demotions and losing points could be a thing maybe but the ED logbook is buggy enough as it is (or last I checked it was) and I think most people ignore it for that reason. The devs have stated that rail weights are modelled but due to the way they are implemented don't show up in the mission editor or loadout screen. I'm not sure if it was here or on discord (probably both) that they stated that and searching on mobile is a pain so you will have to trust me or do your own search for that. And I am not trying to rain on anyone's parade here, but I'm not sure why you use this thread rather than making a bug report if you believe something is wrong. Based on Heatblurs comments in this thread that would be a much more effective way of getting their attention? Lastly trying to be sure of facts is not standing in the way of progress...
  12. I can't find it on mobile, but I am fairly certain Heatblur has said this will be possible in the future. Not sure if it will be a mission editor thing or lua arguments in the skin description lua.
  13. Here is a VF-33 jet with the same wire during desert storm.
  14. From the product page: https://www.digitalcombatsimulator.com/en/products/terrains/kola_terrain/
  15. This thread may be of help
  16. Use brakes after you slow down, use the spoiler brake and back stick to decelerate a lot first.
  17. You are correct it is throttles above idle retract the spoilers with weight on wheels, I was thinking of throttle above mil retracting the spoilers with DLC armed in flight.
  18. They should retract automatically at mil power iirc, alternatively turn anti skid spoiler brake switch to the off position to disable the dlc with weight on wheels.
  19. All HB aircraft got an update last patch, the changelogs didn't make it in to the changelog posted to the ED site, but were posted on the forums later on.
  20. It looks like it is switching from the Lod3inOne texture to the normal textures
  21. Just to answer this question, the mission Operation Bactria (https://www.digitalcombatsimulator.com/en/files/201633/) would no longer work. I don't know if you are familiar with the mission but it aims to replicate realistic CAS in the A-10 using the Caucuses Mountains as a stand in for Afghanistan. There are four different flights of A-10s that get randomized taskings each flight also has a different AO (with some minor overlap) these flights are assigned to different countries (all using US skins though) and use the country trigger so that one groups actions don't overwrite what another group is doing, as would happen with a coalition specific trigger. Affecting country triggers is a side effect that I hadn't thought about until IronMike brought it up. Anyways thanks for updating the mod Rudel, it is something I will continue to use for myself until (if ever) there is a better option implemented I really like the idea of selected countries liveries are filtered at the top of the list.
  22. LALT C is what works despite what the changelog says.
  23. That is strange I am seeing it under special options, two option down from UI Offset.
  24. The first and last phantom skins are not grouped with their respective airforces. The first phantom skin is a USAF separated from the rest of the USAF skins by several counrties. The last skin in the list is labeled as an RF-4EJ and is likely being alphabetically sorted last rather than with the other JASDF paints. Personally I have no issue with knowing which country is which based on their airforces acronym. My issue (and it is relatively minor) is that in making missions I have always used the aircrafts country as a filter to help manage the list of skins, for example maybe I am looking for the Israeli skins for the F-15 if I select Israel as the country, or maybe I am looking for a Finnish F-18 so I select Finland as the country, it makes it really easy to to find the in the mission editor especially if you have a large number of liveries. If I was making a different mission for myself and my friends just to hop in a jet and fly without trying to set up any kind of scenario I would use the Combined Joint Task Force Blue or Red as the country as the have no restrictions on what livery (or plane) you can choose, which I thought had satisfied both use cases and it was on the mission creator to provide that option if people wanted. As it stands for DCS there really is not alot of point for choosing a specific country (in my view at least) aside from it made large lists of liveries a lot more manageable. As I make skins for the phantom I will add country tags to them for my own sanity (what little there is left after staring at photoshop for hours anyways).
  25. I do agree that that particular preview screenshot the area around the runways and taxiways looks much better, as did the developer hence why they said in the text I quoted. With that said it still only seems to be the one screenshot of Olenya with notable differences that people have complained about (possibly I am missing something here but as I was very much looking forward to this map I followed it closely). If there were several airbases that had that happen from development screenshots to release I would be more concerned, but with it only being Olenya and one of the developers acknowledging the issues and looking to fix them I can hardly call it false advertising for trying to make it more realistic even if didn't necessarily turn out that way.
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