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Fisherman82

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Everything posted by Fisherman82

  1. I have used the Blender exporter to for lights on ships, I can send you a example blender file with lights when I get the time Edit: Uploaded the example file here Fake Omni Lights in Blender Exporter, Example_230826.zip Spotlights in Blender Exporter, Example_230828.zip
  2. Has anyone else noticed that the world scale is wrong since the last stable update? Im not talking about the cockpit size, that can be adjusted with the IPD slider in VR options, Im talking about the size of objects you see outside of the cockpit. For example, if you sit in a viggen and look at another one next to you on the ground it looks like the main wings would be at vaist height if you would be standing next to it. In reality the main wings on a Viggen is like 1,6 meters above the ground. The same can be seen if I look in an external view in VR. Is there any other means of adjusting the world scale apart from the IPD slider in DCS or the IPD setting i Oculus Software (I have a Rift S). I would have liked to add a screenshot but I cant get one that captures the issue since its in VR.
  3. I also like this mod but I have also noted that the lights are not working, I think the lights are only self illuminated material, it does not seem to have fake omni lights required to make them be able to be seen from a distance.
  4. @sthompson Indeed, I dont understand it either
  5. Trying to learn scripting without any addon like MIST, MOOSE or DML for some small simple scripts that would save me a huge amount of time when doing missions. The last days I have been pretty succesful without any knowledge of LUA at all. When I was in grade school and high school 20+ years ago though I had lessons in Turbopascal and Visual Basic, that and Google is what Im going on What I want is just to be able to set a flag to true or false or a number between X and X the same way as in the mission editor but using only my scripts. In my scripts now I have to read flags that are set in the mission editor to be set random and thats annoying because I then have to set them up there one by one. I just need a piece of code that makes flag 1 get a value of either 1, 2 or 3 using only a script without any addons. Then I can figure out the rest myself.
  6. Hello, Im trying to get a grip on scripting for DCS and have been succesful with some small scripts that would be of use in my missions. But now Im trying to make a script that sets four flags to a random value of 1 -4 respectively if Flag 1 has a value of 1. I cant get it to work, can someone help me?
  7. This mod is really good!
  8. How does this mod look for you at night with this fix applied? I cant get it to work
  9. I have had a idea for a mod for a while now but I dont have time to do it and although I have done some mods for myself I have never done a ground vehicle, and certainly not a motorcycle. So if I may add one thing to the wish list for this great pack it would be this, the motorcycle that would take the Viggen to its parking spaces on road bases. Husqvarna MC 258B as I understand it. Ideally it would have animations that could be triggered in the mission editor with zones to make the biker point to the left or right to the parking space. Since you seem to be the fastest modeler ever @currenthill im putting my hopes that you will make it happen!
  10. This happened to me today, I dont have a track or log now, I may be able to find the log tomorrow though. I was not using BuzzLines fix. It has newer happened to me before and it is probably linked to a unusual thing I saw in the log before I hit quit: I got a kill on a AIM_120 with my AIM-120, dont know if the one I killed was fired by a AI F15 or if I killed my own missile (I fired two).
  11. How does this lighting look for you? I used the files in your zip but I dont see a change?
  12. Do you mind saying what filenames you edited in the Zip-file? I save all mods I download and then I could only save those files instead, guess it would be like 5 MB instead of 500 MB. Are you planning to update the removed version also?
  13. Im not certain but I dont think the real aircraft would carry two different kinds of rockets at the same time. Perhaps the weapons layout allowed you to load that but then DCS crashed because it could not handle it. That would be my guess.
  14. Yes, but it is not very easy. Speciially if you have multiple files. Actually I have never been able to get it to work either. Is frustrating to have to save a version with no mods of a campaign to ce certain that you dont loose all your work if the mod stops working just because of this unneccesary block. So +1 from me although I have wished for this years ago and nothing happened but I can try again.
  15. I dont have an answer to your question, but for your information I have never either been able to get a wingman to fire a HARM.
  16. Hello, does anyone have a idea what is causing the ModelViewer to get stuck in Windows 11 just scrolling DX11 errors in the log view? See the attached image, log and crashdump files. Is it a bug so that it cant run in Windows 11? If so can someone move this post to the right place? dcs.20221026-104819.dmp model_viewer2.log model_viewer2.log.old dcs.20221026-104819.crash
  17. Always good to get more units to the core but you do know there is a P3 in the Military Aircraft Mod I hope so you dont have yo wait for it? https://www.digitalcombatsimulator.com/en/files/3307071/
  18. I would guess (and hope) that they add the warbase at Jockmock also later on after release, it would be fun because its a different type than then others
  19. I can not belive it is going to become a reality! I will be able to do this!
  20. Nice! Could it be so that the ship needs collision model for this to work?
  21. I figured out the main problem, I was using Lights instead of Fakeomnilights. Only thing now is if I could make them become visible from greater distance. Seems like shift to cam could be the only parameter for controlling that perhaps.
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