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MisterVince

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Everything posted by MisterVince

  1. They might include more water to the South instead of the land in the North that is considered in this pictures.I am looking forward to see !
  2. Well done Aerges ! Looking forward to get my hands on it !
  3. Thank you @myHelljumper for your steady reports. And of course thank you Razbam for the work. I have been waiting for the terrain avoidance radar and I am so happy that it is finally coming ! I feel like the Mirage2000 is finally near complete. Well done ! Best,
  4. Could you please give more details about your flight ? What altitude ? Was it in a dive ? No loadout I assume ? Still very surprising.
  5. Back in November @Vibora estimated to have the first version in EA in about 6 months, which brings us to the present days. Could we have an updated, approximate ETA based on your advancement schedule ? Like is it for July ? Is it for September ? Is it for December ? 2022 ? Best,
  6. How can such issues make it past the closed beta ? I mean it is visible as soon as you start up the plane; I don't mean to be rude but I just don't understand.
  7. I think this would be great. I would not totally be in favor of implementing an 'auto-AAR' thing, but dedicated training missions, or tools to better visualize the position of your aircraft with respect to the boom/basket, would be a great addition, in my opinion. My idea for an 'auto-AAR' thing would be to have a button that almost blocks your flight controls so that you can only steer your aircraft very gently, a bit like an autopilot. Your speed is locked to the tanker speed +1 knot when you are behind it, and locked to tanker speed when connected. This solution would compensate for the lack of training, or for the bad hardware, as I think they are the predominant causes for players not being able to AAR.
  8. Thank you for all your work and effort HB, this update is great ! Thank you IronMike for your patience and your careful reading of all the feedbacks. Keep up the good work. Merry Christmas and very best wishes to the Team.
  9. I also confirm that this bug is still occuring on last OB. Best regards,
  10. Hello, This happened twice to me already: when I jettison the 3 bags using the emergency jettison button (I carry nothing else except for Magics), the aircraft enters a roll that cannot be stopped and lead it to crash. I tried to counter the roll with stick input, airbrake, disconnect/reconnect the "Vrille" switch: nothing slows the roll until I reach the ground. The first time I did not really pay attention to it. The second time, I remember that I jettison the bags while doing a +2-3g horizontal turn. I do not have a track to illustrate this. I could provide a Tacview file, but unfortunately I can't open it because it says the format is unsupported ... it is myonly tacview file that tacview is unable to read. I don't know why. When I have time I will try to repeat the bug and provide a track so you can tell me if I am doing some forbidden maneuver or if it is a bug like I think it is.
  11. It is working for me. Bear in mind that the autopilot only activates under certain stability conditions (I don't remember exactly), but basically if your nose is moving, even slightly, the autopilot will not activate. Also double check that A is your binding for autopilot.
  12. Remember that these aircraft do not have a flight control system. So you can make it do whatever you want. With the F-14 you took up to 30g, which is comparable to the maximum g-load a missile can take. So it is not surprising that the aircraft breaks. With the Viggen you took a sustained 13g, which is already a lot. So i am not surprised again. In fact you say it's easy to break them but it is because you do not feel the g-force in a simulation. IRL with so much g the pilot would be killed or passed out.
  13. If I own SC and spawn a Tomcat on the deck, can a RIO who does not have SC join me before I take off ? Or can he only join me after I take off ?
  14. I am bad at reading between the lines, but I think he trying not to say that since there is a discount on ED shop, there will be a discount on Steam too, but later.
  15. MisterVince

    SALE!

    Is the sale lasting until the 25th of June like the F-14/Viggen free trial ? I did not find any information about the sale duration.
  16. Thanks a lot ! I understand better now. I read many times on the hardware related section of the forum that it does not matter if your CPU has 8 cores or more, what matters is the speed of one core. This is explained by the way DirectX11 functions. However, it will not be correct anymore with Vulkan. So with Vulkan, it will be better to have more cores on the CPU rather than having a higher frequency on less cores . I am correct ?
  17. Hi here, I have question about Vulkan: What is it ? Will it make the game run more smoothly ? Will it change the way the game looks ? Like 1.5 to 2.0 was a massive improvment in the graphics and my old laptop could not support DCS 2.0 so I had to buy a new one. I ask this because I think about buying a new, better PC, but if Vulkan requires better hardware, I will definitely wait until it's released before buying anything. :)
  18. Heatblur confirmed it will be available on Steam too on their facebook :thumbup:
  19. That looks fun to do ! What is the pitch for climbing from 10km to 20km ? Thanks :)
  20. Thank you HeatBlur !! You are awesome ! :thumbup:
  21. ... It could be 3h once in a month you know ?... Laser/GPS guided bombs don't require any flying skill. With CCIP, you just have to put the piper on the target... Come on don't tell me that it is as hard as AAR. And planes without CCIP cannot AAR, so your statement makes no sense. Besides if you are bad at bombing, you might miss the target and fail the mission, whereas without "easy AAR", you simply can not take part in the mission if and AAR is planned, period. There is a difference between unlimited fuel and AAR, I will put an example to explain it: With unlimited fuel, you can take max bombs load, take of from one side of the map, bomb targets at the other side of the map and come back for landing: you're good. Mission complete and you never looked at your fuel the entire flight ! With "easy AAR" you still have to manage your fuel, exactly like without "easy AAR" ! You must rendez-vous with the tanker and perform the AAR (in a very simplified way), so you are doing the exact same mission as you would without the "easy AAR". You are just not bothered by the complexity of the refueling part. Although I can understand if you think that both options kill the immersion for you, you can admit that there is a difference. This difference is enough for me to break the immersion for "unlumited fuel". Everyone does not play DCS to fullfill their need for achievments :). They just want to play in a beautiful and realistic environment. It is not a requirement to adhere to a (yours?) specific point of view to play DCS. Everyone has their reasons and it should not be needed to discuss them. It is good that there is a small debate on this topic but most arguments against the idea are basically "if you can't AAR then you should just train and you will be able to AAR" or "unlimited fuel is the same". While it forces us to developp why we would appreciate this feature, which is good if ED reads this, it only relies on subjectiv and personnal opinions. Therefore it does not prove that our arguments are not valid, nor that this wish is unfeasible, useless or would harm the game. I remember AAR in old Lock On: your altitude and speed were locked (speed was just above tanker speed until reaching the basket) and your controls were extremely limited so that you could steer the aircraft towards the basket. It was very difficult to miss the basket and therefore made AAR very easy. After refueling was complete, the controls would unlock. So yes it might not be too difficult for ED. I hope that some day they will make it happen :) EDIT: I would be happy with that too ! :thumbup:
  22. I totally disagree with that. The purpose of this topic is to discuss a solution for players who do not want all the difficulty of AAR. It does not mean they do not want the rest to be as realistic as possible !
  23. I understand. I must admit it is not totally clear in my head either. Perhaps OP had a precise thought about it. I would imagine the basket following your probe when you come close to it. It worked a bit like this in old Lock On. For me, it does not break the immersion that much, but I think it is very personnal and therefore I could not give you some objectiv argument. Perhaps it is due to me having a low-quality stick. If I had a better stick I would gladly train in order to master it. Yes that's it. I only speak for myself here, but maybe others have a similar reason for wanting such a feature. I do not hate AAR, but I would like it to be easier mostly because of my stick: it is very imprecise, and has large deadzones on the center. I can cope with it by using curves, but still it is difficult to perform precise maneuvers. Sometimes I use the trim on my stick to do small corrections, but one of the trim buttons does not work : I can trim roll left but not right, so... Futhermore, I use the throttle integrated to my stick with is also very imprecise: if I only push slightly forward the airplanes speeds too rapidly. Another reason would be to play long missions with my brother, who is a casual player and just does not want to train much. However we like doing long flights together, so an easy AAR mode would help us a lot doing longer missions. (Do not get me wrong, I do not want ED to make AAR easier, but just have an option to make it easier for players who which it so.) These are my personal reasons, and in fact I suppose most people who wish for such a feature have similar reasons: basically bad stick or no time or no wish to train.
  24. Unlimited fuel is not the same, because you do not need external fuel tanks with unlimited fuel whereas you need them for a long mission with AAR. :) I don't like unlimited fuel and never use it because it ruins the immersion, but I would be fine using an easy AAR. If it were a feature that can be disbaled in the mission editor, it should not bother anyone who does not wish to use it.
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