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Mogster

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Everything posted by Mogster

  1. The P39 would be interesting. I always enjoyed flying it in Maddox IL2. It was used in the Med and Pacific as well as in Russia. I’ve always thought it’s impact on the Eastern Front has been underplayed (along with the A20 and B25) several of the top scoring Russian aces achieved most of their kills flying the P39, it was used heavily even late in the war.
  2. Yes. In the past the community has demonstrated a low tolerance for below par and half finished stuff. That’s fair enough when ED are charging premium prices, they need to deliver a premium product.
  3. Aye, if people think they are going to be dogfighting at tree top height flying circles at 150mph in the Mosquito they are going to be very very disappointed.
  4. It does look like a complete Monster Tech clone. I have the below desk long MT mounts for my WH and they are fantastic.
  5. The difference with the Mi-24 and UH-1 is that they are already paid flyables and the interior had to be modelled anyway. Adding user manable crew stations is just gravy. The crew stations in a B17 might not have 50 switches and flight instruments but they are still very complex, some allow a view of much of the aircraft interior. It’s a huge 3D and texture task. How interested would people be in an aircraft when a human can’t fly it? People seem to have a very low tolerance for “half assed” stuff. It sounds like a lot of work for ED, a large proportion of a full flyable module, and in the end it’ll be difficult to monetise that work. As far as the comparison with CA, the vehicle interiors and systems are barely modelled, the units are being included as AI so the 3D stuff had to be done anyway.
  6. Sales are so common and everything new you just can’t resist usually has a pre-order price reduction. I really don’t think I’ve paid full price for anything from ED or it’s partners and I don’t have everything but I do have quite a few modules. The high RRP and frequent sales are clever psychological marketing though, I’m a sucker for a bargain...
  7. I can’t see this happening. All the crew stations would still have to be modelled, every crew station is like a mini cockpit, some would require large parts of the interior of the aircraft to be modelled. You’d still need FM, DM, systems of some level, a decent external, it’s a lot of work. How many people to pay for this? It seems the way to get a decent return is to make flyables, other devs have said this. Large multi crew multi engine aircraft are similar in complexity to making 3/4 single seaters, the economics seem poor.
  8. Iirc Yaks were metal rather than untreated wood as with WW2 Lavochkins, as such they tended to have a much longer service life. Airworthy WW2 era Yaks are most likely reproductions. I think you can buy one produced from the original dies, not with a Klimov though.
  9. Aye, that shot at 0:20 were the Mi-24 pops up from the tree line, I just started laughing
  10. As you say I don’t think getting off the ground in the sim will be a problem. You can always leave some gas behind. Compared to modern aircraft all of these planes are short/rough field STOL performers. With a truly frightening VMCA (they wouldn’t have called it that then...) of 200mph I’d imagine you’d want as much free space in front of the airfield as possible. A lot of crews must have lost their lives to takeoff engine failures. Gear retraction was very very slow also, 30 secs on 2 engines and 50 secs on one...
  11. The Spit I, Hurricane and Emil would make a nice historical matchup, The Emil would give the excellent I16 a historical opponent also. Luftwaffe BOB AI would be useful for Eastern Front scenarios also, Ju87, He111, BF110. The advantage of the BOB is that you can have very historically correct missions with quite a small planeset. Additionally we already have later examples of the Spit and 109 so they should be relatively easy to produce. All 3 have flying examples and excellent references. I do worry about the ability of the DCSW engine to support really large numbers of aircraft however.
  12. Opening the cockpit could clear the smoke. Some aircraft were known for carbon monoxide build up also, once again opening the cockpit could clear it.
  13. Or clickable cockpits. Which is all fine as IL-2 BoX series is a different sort of product and there’s room for both. Correct me if I’m wrong but don’t 777 and ED have office space in the same building in Moscow and share staff on occasion.
  14. From 9 Line’s post below it seems that ED think the Spit 1, 109E can be created quite quickly as we already have a later Spit and 109 in game, with the Hurricane then you have the 3 flyable single seaters for historical BOB scenarios. Create an AI Ju87, He111, finish the Ju88 we have and really there’s not much more you need. You could add the Do17 for completeness and variety but it’s not essential.
  15. It really sounds like a control double binding. Either that our you’ve got something confusing your TIR receiver, try cutting out all external light. No idea why it’d only happen with WW2 planes though.
  16. I think those are a good punt. You can add the P40, P39, Meteor I suppose. Even if there are no flyable examples then ED may have access to complete airframes and decent data. However we already have the 109 K and as far as I know there aren’t any complete airframes in existence even. I’m not sure what the deal will be with creating flyable aircraft when non exist. The list of airworthy warbirds in anything like original condition is quite short. Then there’s what ED want to do and what anyone else may be prepared to do with EDs blessing. We already quietly have the I-16 Rata.
  17. TFC have had an Beaufighter restoration project on and off the burner for years. The project seems to have stalled, they were trying to sell it a couple of years ago I seem to remember. If it’s going to fly again suitable Bristol Hercules are also very rare apparently.
  18. Beaufighter would be very nice. Used quite a bit in the PTO also, unlike the Mosquito. Very few existing airframes and no airworthy examples though iirc.
  19. This discussion could do with being moved to a new thread in the WW2 Pacific folder. Not sure if the mods can move the posts?
  20. it’s just geography and the relative intensity of the air war in the two theatres. Rabaul to Guadalcanal is 1000km for instance. Surely realistic carrier ops mostly involved launching at the maximum range of your aircraft. Land ops in the Pacific tended to involve flying hundreds of miles from one tiny island to another as mostly you have one airfield per island. Maps would mostly be water, unless you produce some version with the islands pushed closer together, which I have seen suggested many times. I’ve seen suggestions of all water maps for carrier v carrier ops. I’d like to see a New Guinea/Solomons map but measuring the distances between the airfields used it’d cover an enormous area, lots of it would be water though. In Northern Europe scenarios you had aircraft based in Southern England or Holland and France flying between the 2 locations. Hundreds of airfields. Flight times of less than an hour mostly over land, easy navigation and plenty to look at. We already have quite small Northern Europe maps and there’s no problem creating historical scenarios on them.
  21. I think what’s made the Pacific less attractive as a sim location is the perception that most realistic missions will involve very long flights over water. Simple as that. I agree about choosing aircraft by poll, all you’ll end up with are late war super props + the 262...
  22. It seems we need more developers prepared to take on WW2 content. More flyables, AI, bigger maps. I love the DCS warbirds, have them all and I’ve just invested in a WH stick extension to fly them properly, but at the moment we’re getting what, one per year? DCS WW2 has been a thing since 2014 and we have 7 flyables. DCS Battle of Britain would be mega but even though it could be completed with a fairly minimal planeset it’d need several flyables and about a dozen AI. Then the Pacific is mentioned as well...?
  23. The Yak reminds me of the SBD Dauntless in IL2
  24. The main problem is that in real life your eye is constantly adjusting aperture in response to lighting conditions and your brain is adding post processing.
  25. Aye, there are others. As the first WW2 multi engine multi crew module I’d be surprised if they don’t make a bit of a hoohah.
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