Jump to content

TheGhostOfDefi

Members
  • Posts

    258
  • Joined

  • Last visited

Everything posted by TheGhostOfDefi

  1. If appropriate yes pls!
  2. Mate thats not a bug thats just not implemented yet. Just be happy they pushed the FCR out before the hollidays... They plan it in the next update FYI.
  3. "Not realistic" is accurate. Im sorry i think i wasnt precise enough with my initial post thus were misunderstood. And as before, NOTHING i wrote here is meant passive aggressive in any way! I just have the feeling it could be understood that way when i reread what i wrote so i want to set this right since the last couple of months here where quiete some emotional debates. Thank you btw, this explains my question very well.
  4. @ Dear Moderator, im well aware of the priority modes we have right now. My question was if there will be further refinemend options. Especially since there is a "Mission" selector (I conclude that it is connected to DTC) in the same Box labled "Priority" where we can select a Scheme.
  5. That is, what i meant with that: I know & already use NFZ/PFZ. I already make use of this as well but the thing is it just changes the sequence. This goes on and on, i know the most already of the FCR, its purpose, functions and so on. My problem in particular was that i engaged some tanks and in the end all were destroyed but i had some 114-L left. Now there were BTR´s in between the tanks and, of course, the FCR further just showed me the Tanks as Targets. Meanwhile i could see the Wheeled targets it detected over the TSD. I just couldnt engage them over the FCR. And since im not an 64 Driver nor did i study all available manuals... I asked myself if there is a featrue that would make the engagement over FCR possible. But as it seems its TADS time then. And as a Disclaimer, please dont take my language as annoyed or know-it-all. All writen with best intends. Its a foreign language for me. Since topics here turn salty & toxic very quick..
  6. Will there later be the possibility to set prioritization about which targets to engage? For example "Dont Prio targets near a Shot Mark" or "Prio Wheeled vehicles"? Right now im pretty sure there is nothing like that. I dont mean the Prio by movement.
  7. I can. May check your bindings. Otherwise provide a Track.
  8. Yeah Ehm, L2 MUM is exactly that (Level 2 Maned-Unmaned teaming) and yes they confirmed it a while ago on discord as far as I remember.
  9. @OnReTech Can confirm. Do you need Trackfiles or something different to help pinpoint this bug?
  10. You can receive UAV downlink. Called MUM2.
  11. Is it possible to place special Waypoint-Types like Start-Point or LZ in the Editor? Same goes for CM types? Probably belongs to wishlist Area, doesnt it?
  12. A Mod is in the making but i wouldnt count on ED making one.
  13. DCS has a Max Lasing Range of 14 km or 8,2 nm i think it was. You See that your Laser gives you returns when the Slant Range is Displayed in ft instead nm.
  14. Hello, Rearming twice mixed Racks leads to the -L Textures on the -K Hellfire. Could reproduce it twice so far. Edit: Could not reproduce right now in editor. Track follows. Loading the Trackfile crashes the game so rather not.
  15. Is there a collective that in that moment maybe induces said problem? Like an axis that shouldnt be bound?
  16. As far as I know this was planned and may or may not find its way in the game with the next updates
  17. I‘ll take each and every 53!
  18. Yeah thank you but i wanted to go deeper into the Topic. I know about this so far but i ask myself how does that work? Is it especially relying on the GPS so that can calculate the vectors for the missile of #2 due to the knowleghe of the positon of #1 and from #1 to TGT? Ah and is the FCR able to put out 16 Targets for each flight member (using PFZ for example) or 16 in generall for all members together?
  19. Since you mentioned RFHO. Is there a quick explanation on how this works since you cant attack targets from the map. So what does that mode do on top of sending a "Over there"? Just curious.
  20. Its a Preview video so far on what to come. You need to wait still...
  21. I want to take that statement back! Now, this thread here encouraged me to test a bit and watch more closely on what happens. I observed that indeed the missiles are tracking very reasonably, but the AI helicopters just pull up hard right before impact! Furthermore, the damage model of the AI is frustrating, to put it mildly. I had an MI-8 take a Hellfire from approximately 70° top right between the main rotor and engine pack, and yet it is just slightly damaged and even continues operating... So, as stated here before in this thread by different people (and especially Raptor), you are right! The conclusion for me is that it's not the Hellfire that is the problem but the state of its environment with the all knowing AI & their Damage Models. I hope that those problems, which arent new, maybe get addressed in the future.
  22. @Raptor9 Grant me one last question: when we eventually get the Air to air radar mode does this allow cueing weapons or is it Situational Awareness only?
  23. IDK maybe. 1. Even if they want they seem to have no Documentation needed for implementing those. 2. ED has a straight course with their fidelity and the as far as i know only Taiwan & Japan implemented those. (We have a US Apache despite many liveries)
  24. I had some close calls with Hellfires where they missed by cm´s. No i dont expect a Proximity fuze but it was like a last second loss of track. I dont have evidence of this in any way right now and i dont see this as substantial enough as to direct any work to this. Other than that i agree with you that those arent A-A Missiles. Altough i would like to know what they changed for the L to use it as S-A Missile. Had to have some reason why to not use the Stinger. I was just was throwing in my 5 cent. (Or how this saying was)
  25. I personally hope that the hellfires get a bit of love to get a bit better against air targets. I don’t expect AIM-9X! Slight tracking improvements would be nice..
×
×
  • Create New...