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TheGhostOfDefi

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Everything posted by TheGhostOfDefi

  1. I had it delete a waypoint from my route occasionally
  2. Yeah something Like that but its still drifting because of Wind a Bit. Just a Overall weird experience. Huh seems I missed that
  3. Probably not available for AI - Same here
  4. Does anyone else have problems with the Apache Tilting right with attidude hold on higher speeds? Also hover hold seems to be harder for the Autopilot.
  5. Did you try to run a repair if you game? But good report so far
  6. Commonly user is the PNVS die the Pilot and the NVG for the CPG. (Sure the CPG uses the TADS as PNVS too) The purpose of that is to have a higher spectrum of things getting seen and round off the perception. Even though this may changes by personal preferences. PNVS instead of NVG does show instrument data.
  7. DTC is coming! Just not tomorrow.
  8. Are you sure? This System doesn’t really looks like it takes information of the cartridge. Happy to be proven wrong tho
  9. Hello, I find People struggling with reflections in the Cockpit. Or in the Tomcat where the lights of the buttons are not that bright. In these scenarios a function like the flashlight would be helpfull just instead of a light, there´ll be the shadow of a hand. So people could partly read/see their instruments or sensors even in very bright conditions. You can call it the Anti-Flashlight or just Hand-Feature. I hope you get the point.
  10. In your description i miss the point "Designate a Target"! Locking onto something sounds more like a Point track which stabilizes the Image but has nothing to do with Warheads on Foreheads.
  11. If you saw the F16 Video regarding datalink you saw them taking Action to Utilize it. (The PGM-1 Part)
  12. Well the AI will be able to use it for sure! And i strongly disagree with the useless part.
  13. Well, one day off
  14. F-15E Strike Eagle JDAM test from Razabm Discord
  15. @simo-dj don’t get confused between a switch description and a switch name. What is shown is the description that in some cases can be the same as the name of the switch but does not have to.
  16. Ein Script welches dir als Hubschrauber Pilot die Tür öffnet mehr zu machen als Rundflüge und Erde brennen lassen. https://github.com/ciribob/DCS-CTLD
  17. You not really need to align it noir the problem is it’s position! It’s a BIT that fails and makes the weapon not operational! Imagine it like this: since the sensors are reporting the same over a long period of time there is the chance that a gyro is stuck or a sensor is broken, which would result in the same picture for the computer. So the computer says, hey something is maybe wrong I’m not operational, and as soon as you prove him otherwise he’s like yup sorry everything is alright go on! The GPS (Of the A-10 EGI) just gives them a starting position. And to be clear the WCMD (103 & 105) do not have GPS they just have an INS system. So it has nothing to do with doing an alignment really it’s just showing the INS everything is alright even tho the sensors report the same. And how long this is implemented I don’t know but I think at least as long as the Tank Killer exists. I’m not sure with the legacy 10C.
  18. This is intended behavior. If the Gyros are not giving an input for a long time the INS things something is off and reports an error. As soon as the Gyros give a signal back its okay again. Its a kind of "BIT" behavior.
  19. Well i strongly agree that the current AI is not just good at sniping aircraft but fun also. HOWEVER, i find rockets kind of effective (even though, as said here before, they tend to be kind of weak). I can put them to good use especially when clearing an area of infantry. I can strongly suggest using 4 to 8 rockets per shot and using COOP-Mode both these things strongly boost effectiveness!
  20. Well after longer flights you need to stimulate the Gyros used in the 105s INS. Perform a 100 degree turn with a good bank angle and so on.
  21. I tested the exact same mission on the Editor and on a Dedicated Server multiple times. Outcome is the same every time! Important note i am working on a variant where the missiles actually are fired. Right now the NASAMS does not fire at all on the Server Only!!! On a dearmed version of this mission the 24 casualy shot the NASAMS with gun while almost over it @~ 800ft AGL Edit2: I tested it on the server and it seems like that in the current version of the OB the NASAMS does not fire in Multiplayer at all. (Further tested it with a MIG-25 overfly) Server be like: 2 Files attached for that. Client be like: One Track-File & one Log-File attached Further i want to say that the response to damage seems different but thats another topic. server-20230823-230144.trk NASAMSTest-MP-ClientTrack.trk NasamsTest1Offline.trk NasamsTest1Offline.log
  22. Thank you all very much! Seems that i made a mistake when i tested it recently.. So, my bad.
  23. Hello, is it possible to turn gps off so that drift becomes a thing as well as in the F-14 & F-15? As I tested it in the ME with a date somewhere in WW2 the 16 behaved the same as before. Any tips & tricks? Thanks in advance
  24. Well with a track file you can rewind your flight thus you can watch where you made your Markpoints. But just to be clear thats not the purpose of Markpoints. If you can specify your problem i might can help you more.
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