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msalama

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Everything posted by msalama

  1. Eh... so what about us dissident groundpounders who'll undoubtedly do some strike missions there too? Is that heretical?
  2. Awesome :thumbup:
  3. Whut? Care to share a link? This is the first I hear of this.
  4. You're kind of early since the Hind is only coming later this year. Surely you mean the Hip?
  5. Yep. Drop the bombs, jettison the bomb rack, arm the rockets and you're good to go.
  6. This happens regardless of the unit type and the weapons / platform used. I believe it's a current DCS issue myself, since I've done stuff like this in the past and it has worked OK.
  7. I also tried with a condition testing whether the group is alive before executing the call but still get this. Am stumped TBH. Ideas anyone?
  8. Made a test with the randomDistSelf function too. The error thrown is this: ERROR DCS: Mission script error: : [string "C:\Temp\DCS.openbeta\/~mis00001CC1.lua"]:6423: attempt to index local 'pos' (a nil value) stack traceback: [C]: ? [string "C:\Temp\DCS.openbeta\/~mis00001CC1.lua"]:6423: in function 'groupRandomDistSelf' [string "mist.groupRandomDistSelf('RARM_2', 10000, 'off road')"]:1: in main chunk
  9. OK, here we go. The randomDistSelf function throws an error about the 'self' attribute as well, but cannot provide an example here since the mission doesn't have those calls anymore. 2020-01-06 07:38:37.567 ERROR DCS: Mission script error: : [string "C:\Temp\DCS.openbeta\/~mis00007628.lua"]:6158: attempt to index local 'point' (a nil value) stack traceback: [C]: ? [string "C:\Temp\DCS.openbeta\/~mis00007628.lua"]:6158: in function 'buildWP' [string "C:\Temp\DCS.openbeta\/~mis00007628.lua"]:6400: in function 'groupToRandomPoint' [string "C:\Temp\DCS.openbeta\/~mis00007628.lua"]:6452: in function 'groupToRandomZone' [string "mist.groupToRandomZone('RARM_4', {'RAAS_2.1', 'RAAS_2.2', 'RAAS_2.3', 'RAAS_2.4', 'RAAS_2.5', 'RAAS_2.6'}, 'off road', nil, nil, true)"]:1: in main chunk
  10. OK, I'll get a screenshot of the error. Yes, the unit is alone in the group.
  11. There were a couple, so we'd need those too.
  12. It was, although allegedly the earlier razorback which we don't have, at least for the time being.
  13. Yeah, thanks for the info Art. S!
  14. Well just FYI Jim, but the AI in this sim is, frankly speaking, kind of wonky. And that's putting it mildly.
  15. So how about the World of Lenux? I.e. ignore the Marianas map, continue to use the others. Because it won't cost you a penny either way.
  16. Glad you found it. S!
  17. Not sure, but I think it was an earlier version, at least somewhat. Not sure though.
  18. Yeah. Would pay good money for a fully modelled A. Jibes 100% with my being a primal flyer, if not a savage :D
  19. Well DCS's ATC is so non-functional that whatever improvements are made to it, should also find their way into the core sim as it comes to basic controller service. Just my 8.99£$€ on it though.
  20. They do. The function definitely gets called when either flag turns true. EDIT: I used "switched condition" because off the top of my head the ONCE attribute means just that, i.e. it runs once and the function call is then removed from the stack and you cannot call it again. Not sure about this though, just how I remember it. EDIT2: And yeah, flag values per se do not trigger this, but a flag coming into existence does.
  21. The islands have numerous airfields, some unused, others active. Just hope Tinian North Field will be active in DCS... ;)
  22. OK, as per the commented screenshot below. EDIT: And just for clarification, 201 always gets set first and 111 later when the unit receives 50% damage. The first call succeeds, the 2nd always fails.
  23. Indeed. It has been left twisting in the wind far too long.
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