

Nick_17
Members-
Posts
164 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Nick_17
-
qwindows.dll is within the dcs bin folder, but i cant find the qtplatform.dll. No the MV doesn't generate any logs, neither does it create the edModelviewer folder
-
I removed the edModelViewer folder in /Saved Games/ a long time ago when i first encountered the problem. Since then there was no new folder like that created. Are the qtPlatform files part of the DCS Installation? If thats the case then i'd guess they are not missing, since I tried several repairs, a clean reinstall of DCS and once copied a DCS Installation from a PC where the ModelViewer was working to my PC. If they are not part of DCS, where would they be located?
-
I have the exact same problem since a few months. While writing with the ED Support we found a workaround: when i create a new windows user (no admin, dunno if that matters) and run the modelviewer on that account it works without any problems. We were not able to identify the cause tho.
-
Try using Anisotropic Filtering 16x and MSAA to 2x or 4x. The higher you set MSAA or SSAA the better - but they come with high performance costs
-
how much cpu bottlenecking is happening w DCS?
Nick_17 replied to skypickle's topic in PC Hardware and Related Software
Vulkan is not something that can be optimized for dx12, its a direct competitor / replacement of dx11 / dx12. They are different GFX APIs. -
Enhanced Gamemaster Script: Zeus, but for DCS
Nick_17 replied to CakeSorbus's topic in Mission Editor
Yes, you have to add "["coldAtStart"] = false", to every ground vehicle in the Templates.lua to fix it. like this: ["abrams"] = { ["visible"] = false, ["tasks"] = {}, ["uncontrollable"] = false, ["task"] = "Ground Nothing", ["hidden"] = false, ["units"] = {[1] = { ["type"] = "M-1 Abrams", ["transportable"] = { ["randomTransportable"] = false}, ["skill"] = "Random", ["coldAtStart"] = false, ["y"] = 0, ["x"] = 0, ["name"] = "abrams", ["heading"] = 0, ["playerCanDrive"] = true } }, ["y"] = 0, ["x"] = 0, ["name"] = "abrams", ["lateActivation"] = true }, Also some ship model names changed, so you have to change them as well if you load the ships. You can use my version if you want, but i have been adding new units and mods to the templates over time. Gamemaster_Templates.lua -
Yes
-
Left Shift R completely restarts the mission and acts the same as going back to the ME and start the mission again. Edit: Misunderstood the trigger
-
The video might not be the best one to show the problem, but its really noticable ingame and i see it in this video as well. Its really bothering me tbh. Its a subtle jump of the clouds up and down when rolling your jet and looking left or right out of your aircraft. Mostly noticable at the top and bottom edges of the clouds
-
Will the Eurofighter have an ir seaker like the su-27 have for example?
Nick_17 replied to isglas's topic in DCS: Eurofighter
I think so too: -
Dedicated FXO and Metashaders folders by map
Nick_17 replied to Mr_sukebe's topic in DCS Core Wish List
its more about the content of the shader files than the amount of them. To clean them up after a new patch ensures a clean rebuild of the shaders with any changes that have been made to the graphics. -
Swedish Military Assets for DCS by Currenthill
Nick_17 replied to currenthill's topic in Static/AI Mods for DCS World
Aren't the chinese silkworm missiles we have coastal antiship missiles? Well that was fast ^^, do you model all the vehicles by yourself?- 460 replies
-
- swedish
- currenthill
-
(and 1 more)
Tagged with:
-
Actually, this script wont do that. It will use the live/current weather/METAR data from the AVWX API and edit the mission so that the weather settings of it match that data as close as possible. This will happen before the mission will be loaded and not update the settings while the mission is running. I can't speak for others and what reasons they might have, but i scripted a bunch of missions for me and my friends which resembles some kind of dynamic conquest mode. The live weather is just a nice thing to have to get a bit more randomization for those missions. There is no specific mission design or preset waypoints and stuff like that. Just one objective: destroy the defenses and units at each airbase and capture it, before reinforcements arrive or the defenses respawn and prevent that from happening to your own/captured airfields. Since DCS is a sandbox simulator you dont really have any resrictions on what you can and want to do. Like some people would love live weather in game, to have something to adapt to when they do aerobatics all the time, stuff like that.
-
Upgrading from Oculus to HP Reverb = Absolute Trainwreck
Nick_17 replied to killerquagmire's topic in Virtual Reality
I had a similar experience, and afterwards the same feeling that this could not be right. I got less fps with the g2 than with the rift s but that was expected and not really the problem. On my first run i had massive stutters. Even with lowest settings. So i though well maybe something is wrong with the shaders or drivers etc. I deleted the shaders, reinstalled the drivers, checked every resolution setting for the g2 and tried again. But nothing changed. I did some research and found a website that had some helpfull tips (https://vr4dcs.com/2020/12/24/how-to-nail-reverb-setup/). The website mentioned something about ghost monitors that could have an impact on performance, so i check the windows display settings and suddenly had like 9 monitors listed. I disabled every monitor that was listed except for my main one and tried again (had to restart dcs). Stuttering in game was almost gone and the fps went up to a level where i expected them to be. Some weird bug i had back then caused stuttering when entering a new vehicle which could be resolved by alt-tabing out of the game and back in, which got rid of the remaining stuttering. Since then i had no problems with my g2 and am happy with the performance, also that bug went away sometime since then, never knew what caused that. -
Information about R-60 Missiles used as air to ground missile.
Nick_17 replied to Varioss's topic in Military and Aviation
Afaik the R-60 uses a OGS-60TI "Komar" thermal homing head which is equipped with an uncooled photocell. Source: Book = Markowski Soviet air-to-air rockets (5-94038-084-0) Quickly searched for photocell in missile systems: "A photocell is a device that is used to detect and measure light. The photocell device may be used in look-angle indicator systems for missiles. The system is for locating a space oriented source for incident light waves having continuously changing angles of incidence and changing values of intensity. A lateral photocell of the semiconductor type is used in a circuit having two amplifiers, two voltagecontrolled subcarrier oscillators, a mixer, and a transmitter." So nothing but heat seeking -
Sure. First of i just looked at all the files in the repo and searched for the files that i would need and which ones i could neglect. At first i just wanted to change a selected miz file before i would load it in the ME. So i compiled the weather-update.jar, created a dao.json and set all the entries i would need. I got my api key, the location of my home airport (lat,long) the mission name etc. , placed all of the files in a new folder in the savedgames mission folder and executed the jar. Then i fired up the altered mission in sim and got the results i wanted. So after that stuff worked i got the scripthook ready, created a trigger in the mission to load all of the utilities luas and the SetWeather.lua, duplicated the mission and added the mission Identifier to the name and started a server with both missions. And thats basically it.
-
Works flawlessly, thx
-
Enhanced Gamemaster Script: Zeus, but for DCS
Nick_17 replied to CakeSorbus's topic in Mission Editor
Jup, just tried that, got a ctd as well -
1.0 PD in DCS and 100% Resolution in Steam VR I have the same performance in the apache as in the hind, dunno about F-16 / FA-18 tho
-
Enhanced Gamemaster Script: Zeus, but for DCS
Nick_17 replied to CakeSorbus's topic in Mission Editor
You can create a new mission, add a single apache somewhere in that mission, then select the loadout that you want. If you save that mission and open it with winrar or 7z, you'll find a file called "mission" if you open that file with a text editor and search for "AH-64D_BLK_II" and scroll down a bit you'll find it's payload. -
Seems like you dont even need to run your own server. Just log in both of your PCs with the same account and you are good to go. Hmm idk, i haven't read anything about that in the license agreement, unless thats already sub licensing? I just had DCS installed on 2 different PCs in my house to be able to switch if one of them is occupied and one day i found out that they can be logged in simultaneously.
-
If you run your own dedicated server you can actually use a single account to join that server with 2 different Pc's simultaneously. I don't know if that works for every multiplayer server though or if that changed in the recent months. I'll try again today if thats still working. Edit: Jup, still working. Seems to work for every server out there. So you dont need a 2nd acc for your gf.