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nicka117

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Everything posted by nicka117

  1. I've only been messing with the external color setting mostly and the haze. I hit alt F12 and it snaps back to default when i hit those buttons. Same happens if i go into the ini file and change it to say alt f11 or shift f11 etc.
  2. This mod is awesome! But.....I just cant get it to save the settings. Alt F12 doesnt work--just closes it and goes back to default. Ive tried going into the config ini and changing to different keys but no matter what keys i use, just immediately changes it back to default.
  3. Any progress on this feature....or are we likely waiting until March for it?
  4. 24:13 for Clouds/weather
  5. Kate said in some interview awhile back that the weather system is done and they are just waiting on the new clouds/artwork. Must have misspoke though, because pictures of the new clouds are everywhere but in game.
  6. hey Mustang, is there any way to make the water more dark blue instead of greenish/turquoise? All the DCS maps have water that looks like a lagoon.
  7. I think the disappearing/re-appearing is because, in VR, the textures are only rendered in one eye. This is true for a number of textures, not just clouds. I've also just resigned myself to flying with no clouds at all...which for a modern flight sim in 2020 is just completely silly. That, and the weird lighting that is always wrong in the cockpit if correct for outside and visa-versa, just makes it not fun to fly this sim anymore.
  8. Are the clouds not spinning in VR anymore?
  9. Have to be trimmed onspeed first. If not, nothing else will work. Go up to 5 thousand feet, dirty up and learn to trim the aircraft first. Then practice turns at that altitude. If you are trimmed onspeed, the VV will be in the middle of the E-Bracket and the jet will be dead stable. Then the throttle should move the E-Bracket and VV together up and down without moving the stick. PS, make sure you are 33 thousand lbs or less, or you will be flying a brick.
  10. Rudder is used on the F-14 to coordinate the turn. Rudder is not used in the F-18. Also shouldn't have to use back pressure on the stick, unless you are correcting for a mistake. Elevation and glide slope/rate of decent is entirely controlled by power, and you will have to put right pressure in the stick slightly to offset the F-18's negatively stable tendency to increase bank angle. All of the above is exactly true to the real Hornet, except the negatively stable banking--not sure if that is true to the RL Hornet flight model. PS, during the recovery, especially on final, the throttle is always moving back and forth.....always....as if you're playing a trombone....all the way into the wires.
  11. Any update on new weather?
  12. Looking prettier from the ground would be a good start...
  13. Right now, my racing simulators have prettier clouds than DCS. In DCS, the option is a lot of spinning cotton balls...or only a few spinning cotton balls.
  14. Any update on when we will see new clouds/weather?
  15. All the virtual squadrons are going to go nuts over this. So awesome.
  16. +1 , could easily see the ball in VR before, now cant see it at all. Just one big fuzzy mess.
  17. Yep, spinning cotton ball clouds in vr. Been there since the beginning. Will be there for some time to come.
  18. Exactly. I would guess the thing that tipped the balance between the PR hit of further delay and the consequence of hundreds of people asking for a refund the first day, was the sober realization that it would be pretty much unplayable. I honestly wish that the core simulation was a paid item as well because it would push the development resources to that end more evenly. The way the business model is set up now, it incentivizes hard charges toward dlc partial release EA and away from core features......until the core features create such a problem for the dlc that it creates a unavoidable roadblock....which clrealy happened here.
  19. The thing ive noticed that REALLY hammers the frames is any static AI, especially on the stennis. Changing msaa, shadows, textures, visability range, etc, doesnt effect it much for me.....but any static AI and it cuts the frames in half. Something weird going on with what the AI does to the cpu.
  20. Also, and not sure if related, but that silly balloon effect you get when launching or during a bolter. The fact that you have to go stick forward after you go off the end is so stupid.
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